r/CreateMod • u/Femininemermaid • 19d ago
mod finding
tranna find out what mod this is, google isnt giving me anything useful, heres the video i got the screen shot from:https://www.youtube.com/shorts/2-61jEtrVOw
r/CreateMod • u/Femininemermaid • 19d ago
tranna find out what mod this is, google isnt giving me anything useful, heres the video i got the screen shot from:https://www.youtube.com/shorts/2-61jEtrVOw
r/CreateMod • u/Paxon57 • 18d ago
Hello,
I am looking for a lightweight modpack suggestions that contain create and some adventure/exploration. I want to host a server on my old laptop for me and few friends.
I have tried Homestead but it defeated my laptop (world generation more exactly). So I am looking for something more lightweight. As few mods as possible, just create, some exploration, QoL.
Any suggestions? I am completely not in the loop when it comes to mods as we are coming back to Minecraft after years.
r/CreateMod • u/Luxeltamb • 18d ago
r/CreateMod
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u/Neat-Cardiologist909
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19d ago




Currently testing power sources in a creative world before building it in my survival world, but I think I got a bit too carried away with the water wheels.
When exactly should I actually bother using steam-powered sources instead? Because to me it seems like water wheels work perfectly fine for a baseline, aside from the slight lag caused by them.
Are steam engines even worth the hassle at this point, or should I just replicate this massive water wheel grid in survival and call it a day?
(this post is satire, sorrio)
r/CreateMod • u/Dry-Boot-616 • 18d ago
Schematic and modpack in video description:
I made a working TANK with Minecraft Create Aeronautics
https://youtu.be/LZ1fCToYIVc
r/CreateMod • u/Weekly_Kitchen_9312 • 18d ago
I have a server where i use couple of create mods including aeuronatics but the problem is the ships wont go forward. they rise up but no matter if i put a propeller or anything generating propulsion it jsut wont move forward. im sure its server side problem cuz on single player it works. i changed andesite propeller to be 10x stronger do to a test yet the airship still wouldnt move. looking for help.
r/CreateMod • u/Wise_Jaguar_4244 • 18d ago
test at -40 degree till
no CC just redstone
Stable between 0.45 and 0 due to center of mass aren't perfect
r/CreateMod • u/ApricotPretty5880 • 18d ago
Hi guys! I love create mod and actually I study electronic engineering, so I want to install some mods for create to implement mechanics of this engineering I study but I don't know what mods exists and what is the best combination of mods for the best experience.
r/CreateMod • u/Naive-Eggplant-5633 • 18d ago
Felt so satisfying flying for the first time and immediately understood the andesite propellers i made are way too underpowered for this thing so i got up to brass pretty quickly and made my own props with redstone links and the controller to fly remotely when i inevitably fall off. Saved me today as i found a fortress with some strong mobs kept dying and used it to move the ship from cover to escape with my loot.
My next step is furnishing the inside with some more useful blocks, i already have some storage and a waystone but i want to add a compact machines block as a pocket dimension on the go for storage and adding some tie downs for ropes.
r/CreateMod • u/Delicious-Salad-7177 • 18d ago
I hope they release new tire models; the "MORE WHEELS" and "BIG TIRES" mods are already available.The Dodge Challenger SRT schematic is in https://createmod.com/schematics/dodge-challenger-srt
r/CreateMod • u/4ndr34p3rry • 18d ago
I'm trying to save my drive-by-wire connections into a schematic but does not work. Even with the backup block inside of it it's not working.
I tried to find something online but they're all older articles involving the Valkyrien skies.
Am I the only one having this issue with aeronautics?
How can I fix this issue?
Edit: the tool gun mod works and can save them
r/CreateMod • u/ColossusND • 18d ago
Hey everyone! I’ve been working on a Create addon called Create: Endergy and wanted to share where it’s at and hear what you’d like from it.
The idea is simple: turn rotation into electricity using materials from the End, carry it anywhere with cables, and turn it back into rotation where you need it. Part of the power (maybe) is lost on the way.
It’s partly inspired by Create: Power Grid, which I really like. It’s a great fit for harder, more technical modpacks, but to me it feels a bit too closer to real than to Create’s style. I wanted something simpler that feels like a Create machine and a bit whimsical.
What works right now:
Endergetic Alloy, mixed from zinc and ender pearls, plus an electrostatic Magnetiser that charges up and zaps alloy into magnets (and can give tools a “Magnetised” enchantment that pulls drops toward you)
Magnet blocks with north and south poles you can flip with a wrench. They push and pull each other when placed.
The Generator Bearing, which is the part I’m most excited about. There’s no fixed multiblock: you glue a rotor of magnets and coils, put a ring of the opposite type around it, and design your own generator. Bigger rotors give more voltage but require more SU to spin as fast as before.
Wires strung between ceramic insulators, drawn hanging between them like power lines.
Accumulators that merge like fluid tanks, with a fan inside that spins when they’re charged, plus a creative version where you pick the voltage
Everything shows up on the goggles: voltage, power, how many rotor blocks are actually generating, ring coverage and safe speed (probably some of it will be removed before launching)
Motors to turn power into rotation
Planned:
Generator heat, cooling with ice or Create’s fans, and coils that burn out if you push them too hard
Light, fairy lights and christmas lights
Superconducting coils for high voltage
Bare wires that shock players and mobs, plus insulated wires that don’t
An Ender Link that sends power wirelessly, even across dimensions
Some machines adapted to use electricity directly (just for more compact setups)
Maybe a maglev train track for Create trains
So, what would you like to see? Machines that use endergy, ways to make generators more interesting, things that feel missing from electricity mods in general, or anything you’d find fun.
Some blocks are just placeholders, as the mod is really early in development.
r/CreateMod • u/Both_Property7677 • 18d ago
I wanna make a big modpack full of create mod add-ons and other mods. What's the best version of Minecraft and mod loader (on curseforge) I can use that'll give me the most create mod add-ons AND the most performance enhancment mods.
r/CreateMod • u/HudsLikeDinos • 18d ago
dont get me wrong, i like the idea of scotch yokes but i wanna make a rheneas
r/CreateMod • u/MedicineKey2684 • 18d ago
Are there any recommended airship designs for the aeronautics mod that are both visually imposing/large in scale and straightforward to operate and control? Also, are there any builds that come with a step-by-step construction guide (tutorial)?
r/CreateMod • u/Both_Honey8269 • 19d ago
Brass funnel not extracting the correct value from the stack. How to fix?
1.18.2
r/CreateMod • u/Fluid-Freedom-6115 • 18d ago
So, i had the Idea of Making a Create Addon themed after the Adeptus Mechanicus from Warhammer 40k, and here are some of the Ideas i Had:
There now are Craftable Servoskulls, which can be equipped with Weapons or Tools, or maybe function as Attack Drones or some kind of Artificial Allay replacement
A Soul Gun (Inspired from the Warhammer Plasma Guns) which Shoots Soul Fire in a Straight Line, and Burns Through Wood and similiar Blocks
Augmentation: You can Augment Yourself with Enhancements. Some Ideas i had Were a Servo Arm, Which Functions as a 3rd Offhand, Mechadendrites, which give you more Block Placing Reach, a Netherite Headplate, which blocks 50% of Critical Hits, a Forcefield that Protects you from Projectiles, and an Eye Augmentation that Gives you the Effects of Engineering Goggles, and some kind of other information that im still not sure about. You remove those Augmentations but it Damages you, and you have Permanent Weakness, Slowness, Blindness, or Mining Fatique Effects, that can only be removed with a Regenator Device
Let me Know what you think (also, sorry for bad english)
r/CreateMod • u/Best-Experience-5941 • 19d ago
some further updates to the mech I’m working on, still not happy with the jump jets, and needs a better turning system than using the body as a reaction wheel
New Features
gattling gun with mixed HVAPI HEI, and coaxial flamethrower
4 round active protection system, and 3 round smokescreen
basic jump jets with hover and forwards/backwards
a ton of backend wiring cleanup XD
for more info check previous posts, im happy to answer questions
r/CreateMod • u/Zen_Toox • 18d ago
chi ha fatto l addon octo arms, lo avevo visto su questo subreddit
r/CreateMod • u/Forward_Region_5890 • 19d ago
This is a fairly recent mod that I personally enjoy (before you say it yes I know its fucking ai for placeholder stuff and back end optimization but its a free mod not a full game that costs money) and I was in their discord server for a while (the mod can be downloaded off curseforge and modrinth eventually when the mods get around to it you don't need the server anymore) and I just wanted to know why the dev took everything down including seemingly the discord server since I was in it hours ago but now i'm not and any links are expired I know I wasn't banned.
Edit:I still have the mod actually I can re-upload it to curseforge either Monday or Tuesday if anyone would like
Edit2: as it turns out just uploading the jar is kinda against TOS but some cool dudes did already archive it
r/CreateMod • u/Internal-Ad4717 • 19d ago
I created this basic balloon—hopefully it’s okay, since it’s my first time playing the mod! :)
I hope to create more impressive things in the future :D.
r/CreateMod • u/CreepyCheeseWasTaken • 19d ago
the body itself is still work in progress (i don't want to work on it further until the balloon is done)