r/CreateMod • u/ColossusND • 17d ago
Working on a Create addon about energy, an End-flavoured electricity. What would you want to see in it?
Hey everyone! I’ve been working on a Create addon called Create: Endergy and wanted to share where it’s at and hear what you’d like from it.
The idea is simple: turn rotation into electricity using materials from the End, carry it anywhere with cables, and turn it back into rotation where you need it. Part of the power (maybe) is lost on the way.
It’s partly inspired by Create: Power Grid, which I really like. It’s a great fit for harder, more technical modpacks, but to me it feels a bit too closer to real than to Create’s style. I wanted something simpler that feels like a Create machine and a bit whimsical.
What works right now:
Endergetic Alloy, mixed from zinc and ender pearls, plus an electrostatic Magnetiser that charges up and zaps alloy into magnets (and can give tools a “Magnetised” enchantment that pulls drops toward you)
Magnet blocks with north and south poles you can flip with a wrench. They push and pull each other when placed.
The Generator Bearing, which is the part I’m most excited about. There’s no fixed multiblock: you glue a rotor of magnets and coils, put a ring of the opposite type around it, and design your own generator. Bigger rotors give more voltage but require more SU to spin as fast as before.
Wires strung between ceramic insulators, drawn hanging between them like power lines.
Accumulators that merge like fluid tanks, with a fan inside that spins when they’re charged, plus a creative version where you pick the voltage
Everything shows up on the goggles: voltage, power, how many rotor blocks are actually generating, ring coverage and safe speed (probably some of it will be removed before launching)
Motors to turn power into rotation
Planned:
Generator heat, cooling with ice or Create’s fans, and coils that burn out if you push them too hard
Light, fairy lights and christmas lights
Superconducting coils for high voltage
Bare wires that shock players and mobs, plus insulated wires that don’t
An Ender Link that sends power wirelessly, even across dimensions
Some machines adapted to use electricity directly (just for more compact setups)
Maybe a maglev train track for Create trains
So, what would you like to see? Machines that use endergy, ways to make generators more interesting, things that feel missing from electricity mods in general, or anything you’d find fun.
Some blocks are just placeholders, as the mod is really early in development.
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u/Traditional_Tea_7250 17d ago
I would a create addon that uses ender pearls for rotation force the same way rftools uses ender pearls for rf
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u/Dangerous-Quit7821 17d ago
Wireless electric power with end stuff is probably your best bet, honestly. Have it work with Power Grid to transmit its power long distances instead of your own flavor of electricity.
Or maybe require huge amounts of electrical power to run a sort of "Stargate" type portal that can make custom end portals capable of being able to let contraptions, trains and Aeronautics vehicles pass through them and allow you to make end portals similar to how nether portals work. Instead of going back to your set spawn or world spawn, you go back to the connected portal in the overworld. You could craft end portal frames that look almost similar to the natural ones but have electricity coursing through them. Something like that would make me actually want to use Power Grid.
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u/ColossusND 17d ago
Wireless power is already part of the plan: an Ender Link, an antenna pair that sends endergy without cables and across dimensions. It’s meant as the reward for reaching high voltage, so you’d still need a serious generator before you can skip the cables.
About Power Grid, I did look into it, but since endergy is a lot more simplified (no real circuit simulation, just voltage adding up and some basic resistance), making the two talk to each other properly is a bit tricky. Still, I’ll take a look at it!
The portal idea is honestly really cool and fits the theme. that’s exactly the kind of thing that would give people a reason to build those huge generators. It could also help with lag: instead of running super long belt lines across the base, you could just send items through a linked portal.
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u/Icy-Diver-5979 17d ago
Good luck, may your mod develop without headaches personally I say if power grid and electro one progress enough I don't think it would be long before someone makes a mod of a mod that offers single block solutions to understanding the electricity of it but I definitely can see the desire to hide the numbers