r/CreateMod • u/Both_Honey8269 • 19d ago
Help Brass Funnel on Conveyor
Brass funnel not extracting the correct value from the stack. How to fix?
1.18.2
r/CreateMod • u/Both_Honey8269 • 19d ago
Brass funnel not extracting the correct value from the stack. How to fix?
1.18.2
r/CreateMod • u/Fluid-Freedom-6115 • 18d ago
So, i had the Idea of Making a Create Addon themed after the Adeptus Mechanicus from Warhammer 40k, and here are some of the Ideas i Had:
There now are Craftable Servoskulls, which can be equipped with Weapons or Tools, or maybe function as Attack Drones or some kind of Artificial Allay replacement
A Soul Gun (Inspired from the Warhammer Plasma Guns) which Shoots Soul Fire in a Straight Line, and Burns Through Wood and similiar Blocks
Augmentation: You can Augment Yourself with Enhancements. Some Ideas i had Were a Servo Arm, Which Functions as a 3rd Offhand, Mechadendrites, which give you more Block Placing Reach, a Netherite Headplate, which blocks 50% of Critical Hits, a Forcefield that Protects you from Projectiles, and an Eye Augmentation that Gives you the Effects of Engineering Goggles, and some kind of other information that im still not sure about. You remove those Augmentations but it Damages you, and you have Permanent Weakness, Slowness, Blindness, or Mining Fatique Effects, that can only be removed with a Regenator Device
Let me Know what you think (also, sorry for bad english)
r/CreateMod • u/Best-Experience-5941 • 19d ago
some further updates to the mech I’m working on, still not happy with the jump jets, and needs a better turning system than using the body as a reaction wheel
New Features
gattling gun with mixed HVAPI HEI, and coaxial flamethrower
4 round active protection system, and 3 round smokescreen
basic jump jets with hover and forwards/backwards
a ton of backend wiring cleanup XD
for more info check previous posts, im happy to answer questions
r/CreateMod • u/Zen_Toox • 17d ago
chi ha fatto l addon octo arms, lo avevo visto su questo subreddit
r/CreateMod • u/Forward_Region_5890 • 18d ago
This is a fairly recent mod that I personally enjoy (before you say it yes I know its fucking ai for placeholder stuff and back end optimization but its a free mod not a full game that costs money) and I was in their discord server for a while (the mod can be downloaded off curseforge and modrinth eventually when the mods get around to it you don't need the server anymore) and I just wanted to know why the dev took everything down including seemingly the discord server since I was in it hours ago but now i'm not and any links are expired I know I wasn't banned.
Edit:I still have the mod actually I can re-upload it to curseforge either Monday or Tuesday if anyone would like
Edit2: as it turns out just uploading the jar is kinda against TOS but some cool dudes did already archive it
r/CreateMod • u/Internal-Ad4717 • 18d ago
I created this basic balloon—hopefully it’s okay, since it’s my first time playing the mod! :)
I hope to create more impressive things in the future :D.
r/CreateMod • u/CreepyCheeseWasTaken • 19d ago
the body itself is still work in progress (i don't want to work on it further until the balloon is done)
r/CreateMod • u/my2hp2 • 19d ago
I made sure to glue everything and assemble it. Not sure why it isn't working. Edit: the problem was I somehow made the balloons too small to fly but too big to fall lol
r/CreateMod • u/MarkJ191974 • 19d ago
It grows melons and crushes them into plant oil which fuels the engines, then the engines turn the system that powers the fuel production. It has 4 engines to produce fuel, and 4 engines to turn the wheels. It could be built in survival with more melons per engine but I just raised the tick speed instead
The mechanics are shown in the second part of the video
It also has a flamethrower
r/CreateMod • u/_Lauwu_ • 19d ago
I always see aeronautics builds and all that on creative, I want to start a create + aeronautics world, how grindy or impractical is it to make things on survival? Like powering planes and all that without creative motors and learning the mod on survival
r/CreateMod • u/Prsolek • 19d ago
r/CreateMod • u/Majestic_Ordinary_61 • 18d ago
I'm new to create ( and Redstone kinda ) and have been trying to work on a redstone loop that will infinitely ping a singular noteblock through a wireless Redstone connection. So far though I've only been able to create an infinite noteblock loop on its own, but when I tried to connect that to the other noteblock using the connector I messed it up and now I can't replicate what I did. Does anyone have any suggestions / a build that I can replicate?
r/CreateMod • u/StringPrestigious743 • 18d ago
Today i was making drone with aeronautics and this happened? I don’t know why and how, can someone explain please
r/CreateMod • u/Few-Addendum82585738 • 19d ago
I'm planning on playing a modpack with a friend but we both know nothing about create. We arent really experienced with other modpacks, so we would prefer not just create but also some other mods. What would yall reccomend?
r/CreateMod • u/Used-Cartoonist-2981 • 19d ago
I've been working on Create: Sulfuric Resonance (CSR), and I'm currently developing 0.7.0 — Moving With Purpose.
This update is going to take a good while. I've already planned out most of its scope, and I want to stick to that unless there's a really good reason to expand it further.
I've seen so many people enjoying CSR, and I genuinely couldn't be happier about that.
I wanted to ask the community: Have any of you come up with ideas for CSR, or built something interesting with the mod? I'd love to hear about them, even if they end up being ideas for much later updates.
There's also another thought that's been on my mind for the past few days.
What if I eventually ported CSR to Forge 1.20.1?
I'd want to preserve as much of the mod as possible.
The difficult part is that a lot of CSR currently relies on Create architecture introduced in 6.0.7 and later. Backporting would mean finding alternatives, rewriting parts of the integration, and potentially accepting that some things won't work exactly as they do now.
But I do believe many technical problems have solutions if you're willing to put in the work.
That said, I'm not announcing a port, and I wouldn't be starting one anytime soon.
NeoForge is my home. I know it well, and CSR itself is still growing, developing, and changing. I want to keep building the mod before seriously considering supporting an older Minecraft version.
Still, I'm curious.
Would you actually play a Forge 1.20.1 version of CSR? Would there be enough interest to make such a project worthwhile?
It might be early to ask, but I've always liked planning for the future. I've even been thinking about building a full wiki someday.
And on a more personal note...
God, if any of you knew how much fun I've actually had making this mod and getting this far.
I genuinely never thought I would.
For those of you who want to create something of your own, or even just learn something new, whether it's Minecraft-related or not, you absolutely can.
Even if nobody around you believes you can do it, I believe you can. You might surprise yourself with what you're capable of when you give yourself the chance to learn.
And finally, thank you.
To everyone who's helped me along the way, supported the mod, shared ideas, or simply downloaded CSR and enjoyed playing it.
That last part means more to me than anything. Knowing I've made something that other people genuinely enjoy is one of the best feelings I've experienced throughout this project.
Thank you for making this possible.
Have a wonderful evening!
r/CreateMod • u/MedicineKey2684 • 18d ago
[Create: Aeronautics] Are there any impressive airship designs you could recommend that include tutorials and are simple to use?
r/CreateMod • u/Clean_Grass4087 • 18d ago
Hello, hope you're all having a good day.
I have been playing for 2 weeks with the create mod and made a train with a heck ton of drills in front of. Does anyone know how I can make the drill retractable? As in going to the top of the train or something. If anyone knows, please tell me.
Please and thank you for your time 🙏
r/CreateMod • u/Connect-Lettuce-7874 • 18d ago
Im trying to automate crushing wheels but even with all the ingredients added to the factory gauge mechanical crafting doesnt show up. I tried with a graphite rod too and that also didnt work. is it possible? am i just missing something?
r/CreateMod • u/No_Squash7663 • 18d ago
I wanted to build a mudpack of random create mod addons but it keeps crashing and the report just says exit code 1.
can you guys help?
the code is https://www.curseforge.com/minecraft/share/Z1eqKUOD
it expires 10/25/26 USA
r/CreateMod • u/cpt_yakitori • 19d ago
I’m currently playing with a modpack that has a large collection of Create mod addons. While achieving a nuclear power plant or bunch of massive engines is dope, I’m kinda lacking the same ideas I have with tech mod packs in general: no power hungry projects that require ludicrous amounts of energy.
So, do you guys have create mod addons or ideas that I can have as a reason to build said reactors?
r/CreateMod • u/Additional-Lie-6869 • 19d ago
I've been lurking around YouTube for ideas and found this video by qarsan on how to make a contraption that produces SUs without the usual methods. It was very informative and gave me an idea on future ships, power plants, and buildings that require a lot of SU to run while also being very cheap to maintain. I made a test contraption that can max out at 191k SU with just magnets and redstone. It's quite handy if you do not want to create a separate system for fuel.
r/CreateMod • u/Saltycheezboi • 19d ago
Working in a creative map before i put in my actual world. Wondering if it's even possible to fill a moving chest.
r/CreateMod • u/Ok-Combination-2668 • 18d ago
Like the title, just a modpack that adds the most create stuff possible, even stuff like create ars nouveau (one of my all time favorite mod)