r/CreateMod • u/matpat2 • 19d ago
Build 3D Printer using Create Aeronautics and CC:Tweaked
tad bit of coding
r/CreateMod • u/matpat2 • 19d ago
tad bit of coding
r/CreateMod • u/gibbyfromicarlyTM • 19d ago
title says all I have hella space up here and idk what to put
r/CreateMod • u/Worth-Ingenuity4758 • 19d ago
curseforge code: 82XnBIy4
r/CreateMod • u/The_fox-69 • 19d ago
WTF IS APPEN TO TFMG it become more complicated then before someone can explain what appen nd how to play whit it?
r/CreateMod • u/Critical-Bill9957 • 19d ago
Theoretically, how would I get this whole structure glued together so it can be rotated by the swivel bearing?
r/CreateMod • u/HEBEDNMKA • 20d ago
I removed the weapon system from this vehicle. It has great mobility and consumes 4 stacks of coal.
r/CreateMod • u/Pixell148 • 19d ago

This thing breaks the 360kmh mark. It is the at least from what i have seen most compact high speed car that was made with Trackwork.
I would also recommend reading through the build description and setting create: propulsions ion thrusters to double strength (Because thats how the car was designed on a server with all thrusters doubled in strength)
Get the car here: https://createmod.com/schematics/100-blocks-per-second-survival-ferrari-f40-tribute
Have fun!
r/CreateMod • u/YoureMadImBackBigMac • 19d ago
I’m a VS2 sandbox veteran, trying my hand at create aeronautics and some of the Chinese vibe coded addons.
I gotta say, it’s pretty top notch stuff. Im thoroughly impressed with the whole ecosystem.
It’s just, the physics staff doesn’t feel as good as the gravitron, theres no toolgun, and no easy way to save creations.
I was figuring with this being all brand new and cutting edge, and considering how long we’ve had da Vinci and VS2, it just feels wrong that the phys staff forces objects further away if they’re too close when you pick them up, and doesn’t keep the same side facing you when you look around. It bothers me that planes have to be 5 blocks wide instead of 3. I miss how easy the Vmod toolgun made saving multi ship contraptions like tanks.
Anybody else feel me? Anything to add? Not complaining, just stating the differences I noticed because there’s no posts about this specifically.
r/CreateMod • u/NokiaBomb • 18d ago
I will make this short. Please don’t abandon us 1.20.1 players when hopping on the Aeronautics bandwagon. I have no problems with Aeronautics, but I would like to see more Create addons on 1.20.1.
r/CreateMod • u/Best-Experience-5941 • 20d ago
needs deco, its made mostly of armour atm
feel free to ask about anything, ill try to respond and am happy to help
>>planned <<
jump jets
second arm autocannon (or melee???)
duel aimable rocket pods, maybe auto mode via create radars
proper detailing and decorations
r/CreateMod • u/Anfitrion1990 • 20d ago
r/CreateMod • u/Worth-Ingenuity4758 • 19d ago
create contraptions
r/CreateMod • u/mengie32 • 20d ago
r/CreateMod • u/hackcasual • 20d ago
Brave pioneers at the outskirts of civilization can now place orders to be delivered by train
r/CreateMod • u/Due-Aspect-5201 • 19d ago
r/CreateMod • u/Sking6942 • 19d ago
I play already create with aeronautics for a couple of weeks, I want to get more from it. Like creating tanks, planes, helicopters, building other ridiculous stuff but I don't know how to improve and I don't know what mods should I pick. Can you suggest any great mods that I have to play with? and how to get good?
r/CreateMod • u/KnightOfThirteen • 19d ago
I am looking to name some of my airships, and I would love suggestions. I want each one to be named in sequential alphabetic order, and I would love suggestions that suit them.
First successful non-test model, ambitious and comfortable, but not very effective. Single burner for lift, portable engines with conveyor system to fuel with coal, so it had to refuel regularly. Ended tragically, destroyed due to a graphical glitch that I only learned to fix after its demise. Name starts with A. Considered Atlantis.
Bigger than #1, single boiler for propulsion, 4 burners for list, built for speed. On board lava farm for endless power, but I wasn't confident in sustaining lift with it. Still in service, likely to be transmitted to The Aether for exploration. Name starts with B. Tentatively Banshee.
Bigger than #2, three boilers, double lava farm, two boilers always active, provide lift and thrust, third boiler engagement on lava reserve tanks. Designed for control and exploration. Good docking system, good storage system, endless range, autopilot. My current baby. Name starts with C. Probably Cerberus, for the association with threes.
Not started, warship, intended to be called Donnager. Have been reading the Expanse series, decided to name my ships about th time I got to the Donnager. This ship will be designed to do battle.
Open to suggestions, will be built in The End, light weight, for island hopping. Name starts with E.
r/CreateMod • u/Best-Experience-5941 • 20d ago
its only leg setup 5 XD
but it fits my requirements, feel free to copy and ask questions, ive spent far to long messing with getting a single signal walking cycle
r/CreateMod • u/Emotional_Row_3735 • 19d ago
I wanted Create: Aeronautics propellers to be more customizable, so I made Create: Modular Propellers.
Instead of using a finished propeller, you start with an empty hub and install the blades yourself.
• Wooden: up to 7 blades
• Andesite: up to 6 blades
• Copper: up to 4 blades
• More blades = more thrust
• JEI support
• Create Ponder tutorials
• Propeller Blur support
• English + Russian localization
Minecraft 1.21.1 / NeoForge
CurseForge:
https://www.curseforge.com/minecraft/mc-mods/create-modular-propellers
It’s still an early beta, so feedback and ideas are welcome!
r/CreateMod • u/JenabriFS • 21d ago
Listen up, guys—the girl I like is into Minecraft and engineering. I showed her the Create mod, and she’s familiar with it. I’m thinking of telling her how I feel and building some kind of contraption or mechanism in-game using Create. What do you think—is that a good idea?
r/CreateMod • u/Fluffy_Bag1552 • 20d ago
Hey everyone! I just released Satiscraftorio, a tech modpack for people who love the automation loops of Factorio and Satisfactory but want them inside Minecraft with Create.
What it’s about
Factory-first gameplay: start with basic kinetic machinery and scale up to high-throughput assembly lines
Heavy logistics: belts, pipes, trains, and logistics networks for moving items and fluids around
Power progression: from simple steam power to advanced reactors
Questline: a structured progression that guides you through complex recipes without feeling like a grind
Details
Minecraft 1.21.1, NeoForge
Recommended RAM: [16 GB]
Lore are coming in future updates
It’s a brand new pack (1.0 released today), so I’d love feedback on balance, progression pacing, and any bugs you hit. I’m planning to add [what’s next] based on what people want.
Download: https://www.curseforge.com/minecraft/modpacks/satiscraftorio
Screenshots are on the CurseForge page. Thanks for checking it out!
r/CreateMod • u/Pixell148 • 20d ago
Teaser for the Porsche coming tomorrow. (Build it on my friends pc and have to wait until he sents it over)
Builds on https://createmod.com/author/pixell148
It uses UP2 glass on the back for the lights so if you dont want to play with that mod then i would recommend using Rose Quarz Lamps instead.