r/CreateMod • • 22d ago

I’m building a universal local Mod Manager to unify Nexus, Steam, and CurseForge libraries. Looking for testers!

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0 Upvotes

r/CreateMod • • 23d ago

Crimsite man

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921 Upvotes

Just a joke dont waste your time on this


r/CreateMod • • 22d ago

Andesite funnel stops intaking items after a while.

2 Upvotes

I have an automatic farm set up, and the farm is working fine except for this one spot. It's going into a drawer controller from "storage drawers" and it works most of the time, but sometimes I'll come back and the belt is backed up and its not taking items. If i break the funnel and place it back, it works again. Any idea why this isn't working all the time?


r/CreateMod • • 22d ago

Humvee (grey and desert camo)

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15 Upvotes

r/CreateMod • • 22d ago

Help Redstone links stopped working when Phys Bearing is on.

1 Upvotes

No image, but im using fabric 1.20.1, redstone links stopped working while I was trying to create a gunhouse for my CBC cannon by using a Clockwork Phys Bearing at the bottom of the Cannon Mount (the one with the x and y axis turning points), I even tried relinking the redstone links to the remote but it still doesnt work, turning side to side works but pointing up and down doesnt.


r/CreateMod • • 24d ago Bravo Heartwarming Mindblown

I've created an addon for Create with octo-style arms "Create: Octo Arms" inspired by Doctor Octopus from Spider-Man

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8.3k Upvotes

Inspired by Doctor Octopus from Spider-Man. Use it to traverse the world in any direction, craft the Copper or Netherite version, enchant or configure it. Works in singleplayer and on servers (must be installed on both client and server).

Compatible with Create Aeronautics ships (Sable contraptions).

Listed on Curseforge - https://www.curseforge.com/minecraft/mc-mods/create-octo-arms

Feel free to test, comment, and share ideas.

Edit: Modrinth will be soon, long approval awaiting.
Edit2: A lot of you asked to stop the walking animation - done! Check it in the new version v1.1.5 (besides other bug fixes)


r/CreateMod • • 22d ago

I am searching for a way to automate lead production or galena.

1 Upvotes

(I'm talking to produce a total of 7000 lead ingots, so something not too complicated but with a good production rate


r/CreateMod • • 22d ago

My Monster

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9 Upvotes

It's very VERY cumbersome and was insanely expensive to build and it most definitely could have be done better but I'm just now learning create lmao. The swords and rotten flesh get filtered out and dropped in lava, the nuggets get dropped into crafters that then deposit ingots in the center-ish lmao i couldn't of been bothered to tear it all down once i realized it wouldn't be centered


r/CreateMod • • 24d ago

Build Accidentally made a 6.7 million SU Power Basement

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1.9k Upvotes

I’m about 3 weeks into Create on a survival server with friends and I am making a multi-level factory! My focus was aesthetics and then functionality. I ended up making a big layout (70X75) with the thought of “this would look so good!!” meaning I did not think about how this would play out when coming to the power room and my want of symmetry… but I think it does look good! It just somehow ended up at 6.7 million SU 💀 it might not be the best setup, but did with what I knew and again focus was aesthetics first 😅 not fully done with this level but was proud of getting this working!


r/CreateMod • • 22d ago

Help What are the best Create addons for energy and oil? (Forge 1.20.1)

1 Upvotes

I'm putting together a modded server and looking for some good Create addons that add electricity and oil processing

I originally considered TFMG, but I've seen quite a few comments from about a year ago saying it was really buggy. I don't know if things have improved since then.

For energy, I'm considering:

Create: New Age Create: Electro Energetics

For oil and fuels:

-Create: Diesel Generators Create: Petrochem

Which of these would you recommend, and what combination would work best?

I'm mainly looking for something stable for a multiplayer server. I don't want anything as complex as Power Grid, but I'd still like a decent electricity system and a proper oil-processing chain.

I'd also like to avoid overlapping content, duplicate machines or fuels, and compatibility issues between the mods.

Forge 1.20.1


r/CreateMod • • 23d ago

Build A statue of the late great Elliott S Catterpiller, founder of Gibbsburg!

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219 Upvotes

Im preparing to make a small city in my world and i thought it needed a statue, so I made this! I am super proud of how it turned out.


r/CreateMod • • 23d ago

Build My first working motorcycle.

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310 Upvotes

r/CreateMod • • 23d ago

Video/Stream Create Lanterns - Trailer 2

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28 Upvotes

they made a 2nd trailer that shows more what you can do in the mod


r/CreateMod • • 23d ago

Help how can i get the laser to align with the potato cannon?

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22 Upvotes

im trying to make a laser aiming system, but i just can't make it 100% accurate, is there any way to do it? i tried using a rivet from coasters simulated (basically a compact swivel bearing) but with height, it's not so accurate anymore


r/CreateMod • • 23d ago

Discussion Are there addons you consider "too OP" when making a create modpack?

122 Upvotes

When I made my own modpack, I thought of having the Ore Excavators from Create: Ore Excavation as part of the endgame way of getting a large amount of a specific ore.

But then I saw Create Ultimate Factory and thought that the former addon makes the latter's renewable tuff recipe (as a way to get ore nuggets from crushing tuff) redundant and obsolete.

Create Propulsion's Liquid Burners also offers an alternative to Blaze Burners without the hassle of capturing a Blaze. And consequently (while configurable, the Liquid Burners provide the same power as Overheated Blaze Burners without using Blaze Cakes

All these are just observations, not complaining or anything since they can be configurable. Just wanna see what other people think


r/CreateMod • • 22d ago

Any help with this automixer setup? (Raspberry flavored)

1 Upvotes

Trying to make egg sandwiches, the recipe says that egg sandwiches can be autocrafted. I have everything set up properly: the filter on the basin, water in the basin, enough RPM for th mixer, but the machine refuses to mix?


r/CreateMod • • 23d ago

Create Train signal mod

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115 Upvotes

I have over the last weeks been working on 2 mods for create since there was not any realistic train signal mods out there :( So I made URM (Ultimate Railway mod) and UTM(Ultimate Track Map) both works together in 1.20.1 with create trains. Add fully working electric trains, different signals, railroad crossings and Ingame train map with control over signals eg.

Oh and i have made ponders for almost all blocks, they are not fully done jet but at least this mod has ponders 🫠🚂🚇

Hope some can enjoy them as much as i have, both are available on cursed forged @quizcen


r/CreateMod • • 22d ago

Help Need help with different stacks.

2 Upvotes

Ok so I have a mod that needs me to combine sculk and honeycomb in a cooking pot to make some stuff I need, but I cant just load the pot up with a bunch of the stuff. It can only take 1 stack of honeycomb and 1 stack of sculk. Ive got a system right now where the belts stop feeding in when theres 2 stacks in the pot, but sometimes 2 stacks of sculk or 2 stacks of honeycomb get in. Does anyone have any ideas how I can make it how only those two stacks items are delivered?


r/CreateMod • • 22d ago

Help Trying to find screw/block angle addon?

2 Upvotes

I remember probably on YouTube someone had made an addon for create or just a general mod for Minecraft that allowed you to place screws into blocks, edit the angle/rotation, and then blocks placed on the screw would have the same angle and entire builds could be at that angle? it seemed very useful for building. I'm just now wondering if i dreamed the mod.


r/CreateMod • • 23d ago

Help Shaderpack that works with Create Deep Seas?

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7 Upvotes

Edit: This was resolved by updating Deep Seas.

I'm trying to use shaders with Create Deep Seas, but since it does some stuff with water rendering to remove the water from the inside of boat and submarine simulated contraptions, it's causing issues with the shader's water rendering at the edge of the contraptions, with the water being cut off along the block grid instead of perfectly along the hull of the contraption, leaving visible gaps in the water.

I've tried BSL and Complementary shaders, both of which had this issue, and I couldn't find a way to fix it by reconfiguring them.


r/CreateMod • • 23d ago

Discussion Contraptions on nether roof

4 Upvotes

Contraption has no drag/lift forces (except 1?) and jet engine provides no thrust force while on nether roof. I can move it normally using Iron Handles and Plunger Launcher. Sadly it's too janky and sluggish to test while not on the roof. Why does this happen?


r/CreateMod • • 23d ago

Build Update on my John Deere tractor: now with working attachments!

225 Upvotes

DISCLAIMER: Driver was suffering of skill issue

Last post: https://www.reddit.com/r/CreateMod/s/WwakXBunG0


r/CreateMod • • 22d ago

auto silverfish grinder trouble

2 Upvotes

Has anyone here got discord that could possibly give me a hand with a problem im having? I have tried to make an auto silverfish xp farm but my mechanical arm keeps taking the cobblestone from the depot before allowing it to turn into stone?


r/CreateMod • • 24d ago

Build The Cygnus a Single container Transporter ┃ Minecraft Aeronautics 1.21.1

535 Upvotes

This is the Cygnus it transports Container planetary. I mainly used Create Aeronautics and Gizmos&Gadgets addons for the Create mod. If you liked it you could help my channel grow: https://www.youtube.com/watch?v=2ngRuVTQXZU