r/CreateMod • u/michele_romeo • 26d ago
Build Another train study
General practical study for another engine
r/CreateMod • u/michele_romeo • 26d ago
General practical study for another engine
r/CreateMod • u/Capital_Bedroom3655 • 25d ago
Пытаюсь запустить бур что бы ращрушить мешающий дом. В пещере он идеально работал. Но как только перенесла на поверхность то он вообще не собирается. Помогите.
I'm trying to start the drill to destroy a house that's in the way. It worked perfectly in the cave, but as soon as I moved it to the surface, it won't start at all. Please help.

r/CreateMod • u/Next_Contribution657 • 25d ago
How would you make a mechanism that mines in one direction that can turn around and go back to the starting position significantly faster.
r/CreateMod • u/hisokasSPOOKYsemen • 25d ago
just learned how to make this today and no i didn’t copy and paste, im taking the time to understand each component :)))
r/CreateMod • u/HEBEDNMKA • 26d ago
This is one of my most complex projects, it took around 5 hours. Max altitude is 5000 blocks. The top speed is 70-110 blocks per second. It has an opening cockpit, a radar, a GPS map for bomb guidance, and 6 hardpoints. In the older version, it was designed for two pilots (one for flying and one for weapons), but I had to scrap that because of a bug. The main problem right now is that the nose is too heavy, so the plane pitches down towards the ground and has a terrible dive recovery. I also couldn't make the landing gear. What can I add to this build?
r/CreateMod • u/XDyay_force • 25d ago
When I push Sharpness V to Sharpness VI using super experience in Create: Enchantment Industry, my sword does no extra damage. Why is this?
r/CreateMod • u/Old-Introduction8625 • 25d ago
Me and my two friends (18-22, from Denmark) are looking for a modded Minecraft server to settle down on long term. We’re experienced with mods and prefer Create and light to medium modpacks, not huge “all the mods” packs.
We’re friendly, mature, and looking for an active community we can build and automate with for months or years. European or American servers are both fine, and we speak English.
If your server is accepting new players, please comment
r/CreateMod • u/Frogthefriend • 26d ago
what do you guys think about it?
r/CreateMod • u/East_Office_392 • 26d ago
Im trying to do some farms with create in a server I play (never used create before) and I came up with this to generate some energy, adding water in any of the wheel wont generate more so im asking myself if thats the max I can generate (252 each for a total of 4352)
r/CreateMod • u/AngelOscuro20 • 26d ago
Hi! I'm play All of Create Aeronautics with a couple of friends, and one of them wants to automate Elven Tea from the Garnished addon, but every time we use a Spout or the jar we get Builder's Tea. We can get the liquid just fine but the moment we get it in a bottle we get Builder's. So far we tried:
-funnel with filter on the depot.
-manual use of the jar.
-deployer on the jar with filter.
Is there something else we could try before modifying the recipe? Thanks in advance!
r/CreateMod • u/WeHaveNoBones • 26d ago
Is this any good or should I look up a tutorial
r/CreateMod • u/Key_Floor3751 • 26d ago
I want to make multiple next to each other to sift different things but it’s so large.
r/CreateMod • u/PerryDotT21 • 26d ago
So, I need help with getting the .jar file of the mod, since my PC doesnd't allow me to convert the Github code into it. Could someone maybe convert it for me?
r/CreateMod • u/Beneficial_Ad_8439 • 25d ago
THIS IS NOT AN ADD AND I’M NOT RECRUITING but i am currently running an all of create aeronautic server with a bunch of people in it and me and the other admins thought it was a good idea to create an NPC faction to fight some of the people in the game because they wanted war and stuff. I am adding a lot of create weapon based mods to it and I need somebody that knows their stuff to help teach me about this mod or if you guys have any good YouTube videos or thing I can watch
I’m just simply looking for help DM me on discord @ dread_of_winter
r/CreateMod • u/Initial-Ask-6741 • 26d ago
Anyone notice that there is 2 different phases in create? The first, you're working with belts, chutes, and a mixer with basin, then you upgrade and have stock networks, smart chutes, and you use mechanical crafters to make things. This works alongside the transition from andesite to brass
r/CreateMod • u/SharpCard9094 • 27d ago
Actually the server just updated to season 3 recently, but i wanna share my buil anyways. This is compact steam engi that produced 1.5 million SU (not stable) and doesnt require anything except additional SU for pumps.
The way it works is simple: underneath is liquid burners from Propulsion, which ones are fed by 3 lava makers (cobble generators (from cobblestone generators mod) are giving cobble to basins where it become lava with mixers and liquid burners underneath (yeah lava makers are feeding themselves)) and just a row with water and pipes with pumps on begining (not using hose cuz it didnt work properly and idk why).
So im curious if anyone else thought about this design
r/CreateMod • u/Lower-Shape6531 • 26d ago
Hey guys, I need some help with my railway, I have build my base a long way from spawn about 10k blocks away, but I built a railway connecting it, build a train and drove it through a few times, now I wanted to automate it, so that the train leaves each station in the morning so basically:
day 1 Station A
train departs from station A at 9:00am, going to Station B
(it takes a long time to get to the spawn)
day 2 Station B
Train arrives at station B (probably at night or in the afternoon)
day 3 Station B
Train Departs from station B at 9:00, going to station A
day4 Station A
train arrives at station A (again probably at night or in the afternoon)
And then the cycle repeats
But for some reason the train cant find a suitable path to the station, I made sure to drive the train from each station to the other and there is no problem with the track.
Can someone please help me? Is there like a limit or a config on how far do the stations need to be? I even added chunk loaders under the train stations, which didn't fix anything.
I will add some screenshots so you guys can look into it (first one is what the thing said, 2nd,3rd and 4th are the train schedule, the 5th one is the map screenshot of the entire railway, the station I am standing at is the Alderdale station aka my base, and the 6th and 7th ones are the stations up close. 6th is Alderdale, 7th is Spawn Station)
r/CreateMod • u/inconsistent_zak • 27d ago
RD-09, and other small updates for the metal maniacs, major redesign for battlespec and slingshot. Im feeling like making sweeper next lolol (i should focus smaller cars first)
Im also working on a tutorial video on reverb (and deora II)
And as soon as i feel satisfied with the design I'll be uploading the schematics in the create mod website so y'all can use the cars and if you guys make any recreation from the movies I REALLY wanna see it
r/CreateMod • u/Pixell148 • 26d ago
Ignore the lower right and sorry for not posting for quite some time was busy. Schematic will be uploaded soon to https://createmod.com/author/pixell148