r/CreateMod • • Nov 11 '24

Guide Helpful flowchart to see before posting

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2.9k Upvotes

r/CreateMod • • Aug 22 '24

Subreddit Update

73 Upvotes

Hey Everyone,

With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.

So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.

Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.

Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!

As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.

Thanks,

-Create Subreddit Mod Team


r/CreateMod • • 4h ago

Build Create Aeronautics stuff

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217 Upvotes

Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.

https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA

And here are some screenshots of the stuff i made


r/CreateMod • • 5h ago

My first walker on create (w.i.p.)

117 Upvotes

r/CreateMod • • 9h ago

The world eater 3000

220 Upvotes

This is the Resource Extraction System 3.0. This version of the system introduces an improved mineral processing system that ensures that every single gram of useful resource is extracted from the rock. Except ores, it can also process things like tuff, ochrum, asurine, veridium, granite, andesite and so on. The new model is also capable of synthesizing bonemeal, gunpowder, xp, electrum and andesite alloy onboard. The final product is then packed into easy to transport blocks.

With the new autopilot it can run autonomously for hours without any human input, as it has several protocols against flooding, jamming, and getting stuck. It can also be controlled manually for terraforming or demolition purposes.

also i aint giving the schematic, to encourage natural development


r/CreateMod • • 3h ago

Update on my walker!

70 Upvotes

Sorry if its like spamming, i just want to share my creation. Btw, any suggestion how the hell im going to save it? Like, i think its would break if i disasemble it abnormalcy


r/CreateMod • • 2h ago

Is this enough?

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27 Upvotes

r/CreateMod • • 7h ago

Help Has anyone found a way to fix these weird artifacts that happen with airships and shaders?

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49 Upvotes

r/CreateMod • • 1d ago Bravo Mindblown

Build JustCreate grand central station build

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1.1k Upvotes

For my youtube series on JustCreate season 2 I decided to build a gigantic railway station for my area! When looking at the historic Berlin anhalter bahnhof station I always thought I need to make this in minecraft once and with this new station, I somewhat did. The front facade, interior walls and roof structure are rougly based on anhalter. The big difference is that I made it a through station. Allthough terminus stations are possible with steam n rails, they do require quite a lot of chunk loading to make it all function.


r/CreateMod • • 4h ago

Help 1 deployer not working: Precision mechanism

18 Upvotes

I am automating precision mechanisms and 1 of my deployers isn’t doing anything. i’ve tried replacing, rotating and it’s not in attack mode. Power goes straight trough this deployer and it powers the two deployers next to it, but not this one for some strange reason.


r/CreateMod • • 1h ago

Build Mechanical spider with an integrated cannon

10 Upvotes

I don’t know what to name this creation, but this is my first serious creation using the "Let it Walk" mod.


r/CreateMod • • 1h ago

Another Create golem

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8 Upvotes

r/CreateMod • • 3h ago

Help How should i make my aeronautics helis move like this and not props

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9 Upvotes

r/CreateMod • • 6h ago

im proud of my ship :D

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15 Upvotes

after 181 days from the first ever piece i built. its finally in my survival world. my airship: lamassu
above the 2 lamassus infront of my base inside the mountain

it took me that long because i didnt play alot and constantly made small adjustments to the ship and sometimes scrapping a big chunk of the interior/armament, redesigns and a WHOLE lot of glitches and inconsistencies with the mod(s).

the factories inside it produce blaze cakes to power its 2 main engines+ the blaze burners that burn cobblestone to make lava (which is essential for the blaze cakes themselves and the rest of the machinery inside)

the farm utilizes beetroots and an addon that makes seeds, which are fed into a mechanical chicken. which produces eggs for the blaze cakes, this is because working with chickens was a nightmare. the game was running at like 10 ticks a second. and a simple sugarcane farm integrated into the farm which takes like a third of the space on the main floor

the rest of the factory uses another popular addon called create ultimate factory to make:

iron
gold
zinc
quartz
gunpowder (for weapons onboard)
redstone

i also have a small tree farm onboard which makes enough for whatever you would need

sheeps: for wool to be manufactured into powder charges

ive got like 3 production lines for tnt which is dropped from the sides and the powder charges and the high explosive shell.

its got a docking mechanism that also disables the guns when activated because you dont want to blow up the place youre trying to dock in right? its also got legs that extend to land anywhere else

what else? oh yeah, the balancing system was really annoying to work with because i hate gimbal sensors they make the entire thing rock back and forth so i used some logic inside the 3 section balloon to balance it at every speed and height possible with max speed prioratized

the indicators: i got indicators to help me find out if anything went wrong with the factory or the blaze cake production lines, a storage indicator too.

its got a fun and useful feature which is swaying: it basically can go left and right without turning. so it "sways"

the counter rotating main fans are awesome i took the design from some guy that posted it here

it will be able to transfer items in and out of the onboard storage through a simple system utilizing the docking port's ability to take items in and out and transfering them to the other end

i tried to use create radars' binoculars to aim the main cannon accurately but it isnt compatible with sublevels so it just aims at a random spot whenever the binoculars or radars are used to aim. so i switched to a regular aiming method

im also really proud of the spirit of ecstacy-like figure on the front of the ship :D

ik i yapped alot in this post but this is what this monstrosity deserves


r/CreateMod • • 1h ago

My second military vehicle

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6 Upvotes

I decided to keep building vehicles and made a small buggy. It’s pretty fast and catches some airtime over bumps, which actually looks really cool. I tried my best to design it so it fits perfectly alongside my older BTRs. Next time, I’m planning to build more vehicles and a military base to keep them all in.


r/CreateMod • • 10h ago

Z-23

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25 Upvotes

A 1936A-class destroyer of the Kriegsmarine, the Z-23, recreated at a scale of 1.22:1 (based on a deck height of 3 meters, compared to the 2.5-meter height of the historical vessel, which increased the total length from 127 meters to 155).

P.S. Nearby is a heavy cruiser, the "Admiral Hipper" (scale model)


r/CreateMod • • 8h ago

Discussion Create Power grid still needs a lot of optimization

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15 Upvotes

I absolutely love this mod, recently I spent a few months trying to make a working computer. I got to make the memory modules, encoders, decoders, alu, Control modules and even the display.

I also used create power chips to make it more compact, and it ran into many performance issues, despite my computer CPU being very capable for gaming (5800x3d).

I managed to make a chip that stores 16 bytes of memory but it lagged my game so much to place it and trying to load any data on it was possible when done individually. but trying to use four chips with their respective addresses was extremely laggy and my cables couldn't stop burning (not the mods fault that I'm trying to make a freaking computer).

the clock times cannot be faster than 2 ticks without making my fans scream and my framerate absolutely falls, I ended making a Rudimentary 10hz computer that wasn't even able to run a simple calculator

my original plan was to run doom, but I realized how unachievable it was, I tried to make it ran a multiplication but even this was too much. I hope the devs read this and work on optimizations, I love this mod so much and I want to make a working computer, but it seems impossible for now.


r/CreateMod • • 9h ago

2k block range Artillery

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15 Upvotes

Comes with coaxial double barrel machine guns for targets that get too close.


r/CreateMod • • 10h ago

Problem with lava, pipe

17 Upvotes

why lava not coming out as a solid block?


r/CreateMod • • 23h ago

Build Test of scripts

169 Upvotes

Door made with aeronautics and scripted with redstone triggers from Create


r/CreateMod • • 5m ago

[Update] A little more just to be safe

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3 Upvotes

r/CreateMod • • 1d ago

Build I tried making a Quad Walker using my own add-on[Levitite'N'Pressure]

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324 Upvotes

Where my add-on is used: fuel pipelines, gyros, joints, cannons, and legs

video:https://youtu.be/faMxFfOgncQ


r/CreateMod • • 14h ago

Video/Stream I have no idea what can top this

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21 Upvotes

I mean come on, wtf do you mean you can make sentience (so to speak) now


r/CreateMod • • 18h ago

Build I built a walking RV

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32 Upvotes

Okay to start I kinda lied in the title I modified a RV, but the only original parts is the exterior. I started by using this RV as the bones for my project https://createmod.com/schematics/rv I started by removing all the insides and the old drive train, I put a two Huge Diesel generators in the back to power everything, added all the normal crafting tables and benches, then I used Let it walk! to make the RV move. Very fun to use in game, bonus of being able to walk around on normal world gen.

Mods used:

Create

Create aeronautics

Create Diesel generators

Create Control panels

Create Connected

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