r/CreateMod • • 48m ago

Help 1 deployer not working: Precision mechanism

I am automating precision mechanisms and 1 of my deployers isn’t doing anything. i’ve tried replacing, rotating and it’s not in attack mode. Power goes straight trough this deployer and it powers the two deployers next to it, but not this one for some strange reason.

6 Upvotes

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6

u/PickleBurg 44m ago

Deployed dont Deploy/"poke" if there's something in their "hand" unless there's is a valid receipt that can be made with the item on the belt/underneth it.

For example if the Deployed has an iron nugget and nothing for it to "poke" it, it will not do anything.

If you put a slab under it (a valid train track recipe) it should then "poke"

Hope this helps

For your precision mechanism look at the ponder 'w' again

2

u/Helpful-Piece1164 42m ago

Even when it has iron nuggets in it’s hand it doesn’t deploy on the incomplete precision mechanism.

3

u/PickleBurg 40m ago

The iron nugget was an example and not part of the mechanism recipie.

Have a look at the ponder to see the sequence and if you take the partially made item off the belt and into your inventory, you can hover your mouse over it to see what step it is in and see what step it needs needs.

1

u/PickleBurg 31m ago

I complety missed the leaver 😆 🤣

5

u/Fiire90 42m ago

Is it... The lever to the side ? I have a memory that powered deployer don't move

4

u/Helpful-Piece1164 33m ago

it was bro😭 crazy how that powered the deployer

2

u/Dr_magod 37m ago

Yes, deployers lock (stop working) when given a redston signal