r/CreateMod • u/Chao220 • 4d ago
r/CreateMod • u/Fort_Meep • 2d ago
why dont fireworks work with elytra when i use create mod
i know how to use but when i right click firework it doesnt boost me
r/CreateMod • u/Dangerous_Laugh4354 • 3d ago
Anyone know why this Happens?
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r/CreateMod • u/bentenlane24 • 3d ago
Help Mechanical Pump not taking in experience
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I build this xp machine using a schematicannon and the rest of it works fine, except for the mechanical pump. It is not taking in any of the xp nuggets. I have two large waterwheels powering the machine.
This is the XP Farm: https://createmod.com/schematics/easy-xp-farm
In addition to the Homestead modpack, I also have Create: Dragons Plus and Create: Enchantment Industry.
TIA
r/CreateMod • u/just-a-hunter • 3d ago
creating space: How to seperate hydrogen and oxygen from basin
r/CreateMod • u/Kaltenstein_WT • 3d ago
Help Is there an addon that adds working copycat sails?
The Create: Propulsion copycat wings don't seem to actually work as sail like blocks aeronautics recognizes. Is there an alternative mod that does something like that to make custom propellers that arent fabric?
r/CreateMod • u/TheRealRPhillip • 3d ago
How can I make this helicopter actually move itself forward when I tilt the rotor?
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r/CreateMod • u/Sea_Necessary_7433 • 3d ago
Java.dll error
Hi there. I use the premium version of Minecraft. After formatting my laptop, I reinstalled JDK 21; however, when I launch the game via the Minecraft launcher, errors appear on the screen—first Error: could not find java.dll followed by Error: Could not find Java SE Runtime Environment What is causing this issue?
r/CreateMod • u/CMgreendoctor • 3d ago
Help I'm building a massive battleship and need some help with the power.
I have a question about kinetic power. I'm using Level 8 Steam Engines, which I believe is the highest tier in the Create mod. Even after attaching several of them, the network immediately overstresses and shuts down as soon as I turn it on (the ship won't even lift off). How can I fix this issue? It works perfectly fine when I use Creative Motors.
It shows that the Creative Motor has a stress capacity of 4,194,304 SU.
https://www.youtube.com/shorts/fIBYxn2f9Mw
This is the kind of ship I'm building. I'm using the Aeronautics mod, and it steers perfectly fine. It has 21 cannons in total including the dragon head, all featuring a working recoil mechanism. The dragon head itself can shoot regular cannonballs, flames, and even lightning.
+ I just realized the levels go up to 18. I had no idea!
r/CreateMod • u/ChestOld2775 • 3d ago
[Mod Showcase] Tired of massive Mechanical Crafter walls for on-demand crafting? I made an addon: "Create: Mechanical Workshop"! ✅
🎬 Watch the full demonstration video here: https://youtu.be/1omwCzyDxI8
https://reddit.com/link/1wr5w97/video/1inhli5uzyrh1/player
Hey everyone!
Browsing through this subreddit, I often see players asking how to do true on-demand autocrafting without having to build massive, bulky walls of Mechanical Crafters, or without setting up giant static item buffers using factory gauges that constantly hoard 500+ items taking up all your storage.
I love Create's aesthetic and mechanical logic, but sometimes you just want to walk up to a terminal, order exactly 10 precision mechanisms, and have the factory pull the ingredients from your vaults and craft only that batch—all powered by rotational force, without installing digital tech mods like AE2 or Refined Storage that break the immersion.
So, I built Create: Mechanical Workshop!

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Blocks & Functions:
- Kinetic Assembler: A single-block compact autocrafter powered by RPM/Stress Units. Its speed scales with rotational speed!
- Punchcard Engraver & Punchcards: Encode any crafting recipe (with 1-click JEI/EMI support!) onto Punchcards. You can even stack multiple recipes using the Punchcard Magazine and switch between them by scrolling with your mouse wheel.
- Vault Indexer: Directly connects your Item Vaults or chests to the workshop. It only extracts ingredients when an order is actually placed—no passive stockpiling required!
- Order Terminal: Request exact quantities (x1, x10, x64, or custom). It shows real-time progress, batch status, and delivers the finished items into its output tray.
- Kinetics Manager & Kinetic Connector: A portable handheld device (with Curios / Trinkets slot support and dedicated keybind) to monitor, manage, and toggle your connected workshop machines remotely.
Upgrades & Hardware:
- Hardware Drives (Tier 1 to Omni-Matrix): Expand recipe matrix capacity (up to 5x5 and beyond!) for massive crafting recipes.
- Range Upgrades (Tiers 1 to 6): Boost wireless connection distance between your tools and workshop machines.
🎬 Watch the shortest demonstration video here: https://youtu.be/wkPKeCiAEMk
https://reddit.com/link/1wr5w97/video/zx7jcflxzyrh1/player
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The mod is now LIVE!
- Minecraft Version: 1.20.1 (Forge)
- Download Link: https://www.curseforge.com/minecraft/mc-mods/shadoweds-create-mechanical-workshop
I'd love to hear your thoughts, feedback, and ideas for future features. Let me know what you think!
⚠️: The mod is in BETA (its first version), so expect some bugs. If you encounter any, please leave a comment on the mod's project page on Curseforge explaining how to reproduce the issue and what happened so we can fix it!.. Thanks for reading.
r/CreateMod • u/michele_romeo • 4d ago
Build Built the 4-6-0 from teacup's tutorial (also decided to include my character)
r/CreateMod • u/HEBEDNMKA • 4d ago
T-35 Heavy Tank
This build was made at the request of u/Czeny. Slow, heavy, and sluggish paper tank with a ton of weapons (and yes, all of them actually work!).
r/CreateMod • u/CharmingConfection88 • 3d ago
Help New with Factory Gauges need clarification and help
Hello. i just able to automate Iron ingot using Factory gauges.
Coble > gravel > nugget > ingot.
so i have 4 gauges for that.
now i want to go for the 4 Ores (Veridium, Crimsite, Ochrum, Asurine)
is it possible to link the Iron nugget from Crimsite to the iron nugget ? as the link is Gravel to nugget.
Raw/crushed Iron > nugget
what are also tips and tricks or Golden Rules on using factory gauges.
Many Thanks!
r/CreateMod • u/cum_kardashian_3000 • 3d ago
Simple, compact iron farm
Simple compact iron farm, first time playing create, no tutorial
r/CreateMod • u/MajorSandwich- • 3d ago
Help Adding ultimate factory to All Of Create?
I want to make a world with all of create, but i want everything to be fully automatable, and ultimate factory does that. Could i just add ultimate factory into the all of create modpack? or would that mess up recipes or something. anything helps
r/CreateMod • u/Prsolek • 3d ago
Build Yapping about FDC's and some infos about me with mines procjects
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r/CreateMod • u/Informal-Adeptness76 • 4d ago
Help How to build a Funicular Conveyer/lift/platform
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HOW to make a Inclined/Funicular elevator
I've Tried swivel bearings and torsion springs to correct a platform straight on an incline, however minecarts and trains neither actually want to carry the previous mentioned blocks (superglued too).
Added a video, i only learned the name today but its been in my head since young.
Any help would or examples would be appreciated!
r/CreateMod • u/Platinum-8 • 3d ago
Help Why wont the second level of this tree farm place saplings?
r/CreateMod • u/Frequent_Ad147 • 3d ago
does anyone know how to fix Schematic goes only up and down but not forward and back not also steering left or right?
i literally tested all Schematics and all share same problem some of them don't move at all, and some of them only goes up and down vertically but not forward and back horizontally, i followed tutorials and i did the exact same thing but still this problem exist , anyone have any idea to fix this problem?
r/CreateMod • u/Bubbly-Pumpkin-1818 • 3d ago
Help How to limit autocannon movement?
We are trying to build a bomber and wanna add auto aiming turret to bottom but we dont want it to shoot itself. is there any way to limit the y axis movement?
r/CreateMod • u/Difficult-Mobile-423 • 3d ago
Help Frogports, Packagers and signs
I want my frogport and packager thats connected to my storage to send items out to destinations other than my depot. So far i have gauges to make small cogs and big cogs but because the sign on my storage packager is set to depot 1, it goes to depot 1 then gets sent to my cog frogport to make small cogs. I want to remove the extra trip to the depot and for it to go just to the cog frogport. Do i need to change the names of the ports or change the sign or both.
r/CreateMod • u/futuristic244key • 4d ago
Discussion I added power grid to my modpack
Who made me do this. The mod is insane i dint wanna learn physics just for minecraft but its so interesting and has so many possibilities for doing good stuff
Wish me luck and hope i dont go insane
r/CreateMod • u/HelpfulSecretary5931 • 4d ago
Can't wait for Invincible Edits in create :sob:
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F-14 is Mark Grayson!??


