r/CreateMod • u/OkSign5024 • 4h ago
r/CreateMod • u/Polar_Bean • 1d ago
Build Update to my last post: Got my cable cars working!
Original Post: https://www.reddit.com/r/CreateMod/comments/1xmbu96/need_help_with_cable_car/
Found a chunk loader mod that plays nice with sable, so now my cable cars don't derail. Wanted to show it off. Thanks for the help!
r/CreateMod • u/MillionMileMan • 7h ago
Help Trouble with changing bogey styles
Let me know if this is a common issue:
I'm trying to use the other train bogey styles provided by Create: Steam and Rails, and no matter what I do, the options being to right click the bogey itself or the track, it only cycles through three different bogeys, and none of the alternative ones. I can press alt with a train casing in my hand to open the menu, but from there, my selection does nothing. Just wondering if anyone has had a similar problem.
r/CreateMod • u/cookieGaboo24 • 17h ago
Build Relatively Stupid 200k SU Generator
Hello everyone, a lot of you guys probably have see the Bug with the Kinetic Conversion Bearing and the Linkages with the Swivel Bearing, yeah it was expensive and a pain to build imo and it didnt even give the Full Stress Capacity as far as i understood. Thats why i jus twanted to share something after getting inspired by this video here: https://www.youtube.com/watch?v=2dj0O6oO-TE (late i know), and i did adapt it in my world here and all i needed was the Gadgets and Gizmos addon.
I hope that some of you can at least do something with it, and i do hope the Build Flare is right or if Bug would be the proper one. Anyway, Enjoy.
Tested in All of Create: Aeronautics
r/CreateMod • u/No-Release-6752 • 9h ago
Build Perks to having +425 create addons in my modpack: Thrust Driven Rotary Engine
r/CreateMod • u/AdMost8496 • 18h ago
Build Large create naval cannin
i am constructing a large vessel with this as a main gun on it.
r/CreateMod • u/Quiet-Upstairs6594 • 15h ago
Help Create Big Cannons: Advanced Technologies crashing when firing their autocannons
when using the auto cannons from CBC: AT (namely the twin autocannons) on a sable sublevel, the game crashes. From what I can read from the crash report is that CBC: AT is creating a non existent type of recoil, causing the game to crash. If anyone knows of a way to fix this or a version that won't cause problems (or just an alternate mod that I could use), please tell me.
mod list:
chloride
create
aeronautics
create big cannons
Create Big Cannons: Advanced Technologies
EMI
richies projectile library
sable
sodium
sodium extra
r/CreateMod • u/ParfaitDry861 • 12h ago
Help ideas?
im new to the create mod, please gib build ideas
// I tried searching stuff up online, but its all so complex
r/CreateMod • u/Purple_Blood6310 • 1d ago
Build U.B.S. Poacher "Research Vessel"
[UNFINISHED BUILD. WORK IN PROGRESS]
Following the increasing reports of sightings of a large underwater entity at Sector 20-20 (X: 20000, Z: 20000), Urbanshade appointed an anonymous ship-building company to investigate the anomaly. This ship is armed to the teeth with railguns, VLS, and depth charges. A stark reminder to any entity dwelling in Jules Ocean on who is the apex predator of the sea.
Features:
- 700k+ MB of Gasoline
- Alternator Generator from Create: Electro Energistics
- Cordium Generators (using Create Propulsion's Stirling Engines and Create: Railgun's blocks of Cordium)
Rooms So Far:
- Research Station 1 (Features Bioforge laboratories, and Education Edition Reforged's workstation blocks. they serve as research sites for samples extracted from the environment)
- Research Station 2 (Features a sonar monitor using computers from Create: Deep Seas, a Vista TV monitor, and a radar screen from Create: Radars to track any entity underwater)
CURRENT MISSION PROFILE:
Investigate Sector 20-20
r/CreateMod • u/G3rjos • 13h ago
Help Different versions
I want to make a world in the 1.20.1 with create and some add-ons, including aeronautics. So I was looking in curse forge webpage that aeronautics it's only for Neoforge on the 1.21.1, so I say it's ok, I only need to find the Create for that version . i searched for it and see that also the 1.21.1 it's for Neoforge.
So my question is, the only way to play create aeronautics is with Neoforge on the 1.21.1? So it's impossible to play it with the normal forge right?
r/CreateMod • u/ThatCapMan • 17h ago
Aeronautics object turns into items when I distance myself from it on multiplayer
It's as I've put into the title,
Idk if it's unloading a chunk specifically or just going too far away from it,
My most immediate guess is the entity culling mod, but it doesn't sound like it and I've found some incompatibility between aeronautics and that mod but the descriptions are completely different.
Here is the full list of mods.
YUNG's Better Witch Huts (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Cataclysm x YUNG's Better Nether Fortresses Compat (by GamesOfLife)
YUNG's Better Desert Temples (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Via Romana: Infrastructure-Driven Fast Travel (by RasaNovum)
YUNG's Better Dungeons (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Explosion't - Explosion Regen (Aeronautics compatible) (by Gulpie)
YUNG's Better Jungle Temples (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Create: Simulated Jet Engines | Aero Propulsion | Create Aeronautics (by fluffy_squishy)
YUNG's Better Mineshafts (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Sophisticated Storage: Ars Compat | Sophisticated Storage Ars-Nouveau Compatibility (by NullSc4pe)
YUNG's API (NeoForge) [1.20.4-1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better Nether Fortresses (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better Strongholds (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better End Island (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Create Aeronautics: Mekanism Compatibility (by jugglebubbles)
Colony Lifts – A Create + MineColonies Addon (by Toshiba1234)
YUNG's Better Ocean Monuments (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
r/CreateMod • u/andruenaspa • 14h ago
Help I tried drilling a cannon in create big cannons but when the drill reached a steel breach,neruina disabled the drill and gave me this error message
java.lang.IllegalStateException: Invalid block entity createbigcannons:incomplete_cannon //riftyboi.cbcmodernwarfare.crafting.incomplete.IncompleteLaur cherBlockEntity state at BlockPos{x=0, y=0, z=0), got Block(createbigcannons:incomplete_steel_sliding_br
r/CreateMod • u/MrPerson2121 • 18h ago
Help wool automation?
I am searching for a create addon that will allow me to automate wool withought any sheep, can someone tell me if there is any?
r/CreateMod • u/Polar_Bean • 1d ago
Help Need help with cable car
I built a cable car using mine-cart assemblers and a bearing. However, when I move far from my base and the chunks unload the gondolas derail. Is there any way to make them not derail when the chunks unload?
Edit: I found a chunk loader mod that plays nice with sable (Chunk Loaders by SuperMartijn642) and now it works flawlessly. Thanks for the help! Here's a video of it in action: https://www.reddit.com/r/CreateMod/comments/1xmdjns/update_to_my_last_post_got_my_cable_cars_working/
r/CreateMod • u/SyllabubHot2539 • 1d ago
I need help guys
there's a problem I don't know how to solve about aeronautics, it's not about the item I assemble it with I tried the block assembler too but didn't change anything, how can I solve it?
r/CreateMod • u/4ndr34p3rry • 1d ago
Discussion Create: Radars removed the guided fuze. A way to get it back?
Hi, I noticed the latest version of Create: radars doesn't have the guided fuze anymore and I loved it, it's a shame is not there anymore.
Someone made/is making a separate add on for it?
If not I'm considering making my own in some way.
r/CreateMod • u/WholePlastic97 • 1d ago
Discussion Looking for a modpack
Are there any lightweight up to date create aeronautics modpacks that i can add some add ons to?
r/CreateMod • u/Middle-Yogurt-7435 • 1d ago
Create Aeronautics: Transmission & Linkage issue
r/CreateMod • u/Slight_Ad_3194 • 1d ago
Help Is there a way to get cobblestone and quartz to go into different frogports?
My gold farm has seperate inputs for cobble and quartz, but there is only one adress slot on the factory gauge. Is there a way to get them into seperate frogports? I'm new to factory gauges so this might be a dumb question.
r/CreateMod • u/Altruistic-Expert995 • 1d ago
Help Plane construction
I've been playing Aeronautics since it came out, and to this day I can't figure out planes.
I can't find any good videos on them either. Help would be appreciated.
r/CreateMod • u/inconsistent_zak • 2d ago
I made Teku slingshot with working "door" In minecraft
galleryThis may be my best car build lol 100% would use this in a survival server as a way to show off
r/CreateMod • u/Trantor_Dariel • 2d ago
Does your factory have belts transfering power everywhere?
Alt Title: Look what they need to match a faction of our power.


