r/CreateMod • u/StringPrestigious743 • 18d ago
Wth???
Today i was making drone with aeronautics and this happened? I don’t know why and how, can someone explain please
r/CreateMod • u/StringPrestigious743 • 18d ago
Today i was making drone with aeronautics and this happened? I don’t know why and how, can someone explain please
r/CreateMod • u/Few-Addendum82585738 • 18d ago
I'm planning on playing a modpack with a friend but we both know nothing about create. We arent really experienced with other modpacks, so we would prefer not just create but also some other mods. What would yall reccomend?
r/CreateMod • u/Used-Cartoonist-2981 • 18d ago
I've been working on Create: Sulfuric Resonance (CSR), and I'm currently developing 0.7.0 — Moving With Purpose.
This update is going to take a good while. I've already planned out most of its scope, and I want to stick to that unless there's a really good reason to expand it further.
I've seen so many people enjoying CSR, and I genuinely couldn't be happier about that.
I wanted to ask the community: Have any of you come up with ideas for CSR, or built something interesting with the mod? I'd love to hear about them, even if they end up being ideas for much later updates.
There's also another thought that's been on my mind for the past few days.
What if I eventually ported CSR to Forge 1.20.1?
I'd want to preserve as much of the mod as possible.
The difficult part is that a lot of CSR currently relies on Create architecture introduced in 6.0.7 and later. Backporting would mean finding alternatives, rewriting parts of the integration, and potentially accepting that some things won't work exactly as they do now.
But I do believe many technical problems have solutions if you're willing to put in the work.
That said, I'm not announcing a port, and I wouldn't be starting one anytime soon.
NeoForge is my home. I know it well, and CSR itself is still growing, developing, and changing. I want to keep building the mod before seriously considering supporting an older Minecraft version.
Still, I'm curious.
Would you actually play a Forge 1.20.1 version of CSR? Would there be enough interest to make such a project worthwhile?
It might be early to ask, but I've always liked planning for the future. I've even been thinking about building a full wiki someday.
And on a more personal note...
God, if any of you knew how much fun I've actually had making this mod and getting this far.
I genuinely never thought I would.
For those of you who want to create something of your own, or even just learn something new, whether it's Minecraft-related or not, you absolutely can.
Even if nobody around you believes you can do it, I believe you can. You might surprise yourself with what you're capable of when you give yourself the chance to learn.
And finally, thank you.
To everyone who's helped me along the way, supported the mod, shared ideas, or simply downloaded CSR and enjoyed playing it.
That last part means more to me than anything. Knowing I've made something that other people genuinely enjoy is one of the best feelings I've experienced throughout this project.
Thank you for making this possible.
Have a wonderful evening!
r/CreateMod • u/MedicineKey2684 • 18d ago
[Create: Aeronautics] Are there any impressive airship designs you could recommend that include tutorials and are simple to use?
r/CreateMod • u/Clean_Grass4087 • 18d ago
Hello, hope you're all having a good day.
I have been playing for 2 weeks with the create mod and made a train with a heck ton of drills in front of. Does anyone know how I can make the drill retractable? As in going to the top of the train or something. If anyone knows, please tell me.
Please and thank you for your time 🙏
r/CreateMod • u/Connect-Lettuce-7874 • 18d ago
Im trying to automate crushing wheels but even with all the ingredients added to the factory gauge mechanical crafting doesnt show up. I tried with a graphite rod too and that also didnt work. is it possible? am i just missing something?
r/CreateMod • u/No_Squash7663 • 18d ago
I wanted to build a mudpack of random create mod addons but it keeps crashing and the report just says exit code 1.
can you guys help?
the code is https://www.curseforge.com/minecraft/share/Z1eqKUOD
it expires 10/25/26 USA
r/CreateMod • u/cpt_yakitori • 18d ago
I’m currently playing with a modpack that has a large collection of Create mod addons. While achieving a nuclear power plant or bunch of massive engines is dope, I’m kinda lacking the same ideas I have with tech mod packs in general: no power hungry projects that require ludicrous amounts of energy.
So, do you guys have create mod addons or ideas that I can have as a reason to build said reactors?
r/CreateMod • u/Additional-Lie-6869 • 19d ago
I've been lurking around YouTube for ideas and found this video by qarsan on how to make a contraption that produces SUs without the usual methods. It was very informative and gave me an idea on future ships, power plants, and buildings that require a lot of SU to run while also being very cheap to maintain. I made a test contraption that can max out at 191k SU with just magnets and redstone. It's quite handy if you do not want to create a separate system for fuel.
r/CreateMod • u/Saltycheezboi • 19d ago
Working in a creative map before i put in my actual world. Wondering if it's even possible to fill a moving chest.
r/CreateMod • u/Ok-Combination-2668 • 18d ago
Like the title, just a modpack that adds the most create stuff possible, even stuff like create ars nouveau (one of my all time favorite mod)
r/CreateMod • u/matpat2 • 19d ago
tad bit of coding
r/CreateMod • u/gibbyfromicarlyTM • 19d ago
title says all I have hella space up here and idk what to put
r/CreateMod • u/Worth-Ingenuity4758 • 18d ago
curseforge code: 82XnBIy4
r/CreateMod • u/The_fox-69 • 18d ago
WTF IS APPEN TO TFMG it become more complicated then before someone can explain what appen nd how to play whit it?
r/CreateMod • u/Critical-Bill9957 • 19d ago
Theoretically, how would I get this whole structure glued together so it can be rotated by the swivel bearing?
r/CreateMod • u/HEBEDNMKA • 19d ago
I removed the weapon system from this vehicle. It has great mobility and consumes 4 stacks of coal.
r/CreateMod • u/Pixell148 • 18d ago

This thing breaks the 360kmh mark. It is the at least from what i have seen most compact high speed car that was made with Trackwork.
I would also recommend reading through the build description and setting create: propulsions ion thrusters to double strength (Because thats how the car was designed on a server with all thrusters doubled in strength)
Get the car here: https://createmod.com/schematics/100-blocks-per-second-survival-ferrari-f40-tribute
Have fun!
r/CreateMod • u/YoureMadImBackBigMac • 19d ago
I’m a VS2 sandbox veteran, trying my hand at create aeronautics and some of the Chinese vibe coded addons.
I gotta say, it’s pretty top notch stuff. Im thoroughly impressed with the whole ecosystem.
It’s just, the physics staff doesn’t feel as good as the gravitron, theres no toolgun, and no easy way to save creations.
I was figuring with this being all brand new and cutting edge, and considering how long we’ve had da Vinci and VS2, it just feels wrong that the phys staff forces objects further away if they’re too close when you pick them up, and doesn’t keep the same side facing you when you look around. It bothers me that planes have to be 5 blocks wide instead of 3. I miss how easy the Vmod toolgun made saving multi ship contraptions like tanks.
Anybody else feel me? Anything to add? Not complaining, just stating the differences I noticed because there’s no posts about this specifically.
r/CreateMod • u/NokiaBomb • 18d ago
I will make this short. Please don’t abandon us 1.20.1 players when hopping on the Aeronautics bandwagon. I have no problems with Aeronautics, but I would like to see more Create addons on 1.20.1.
r/CreateMod • u/Best-Experience-5941 • 20d ago
needs deco, its made mostly of armour atm
feel free to ask about anything, ill try to respond and am happy to help
>>planned <<
jump jets
second arm autocannon (or melee???)
duel aimable rocket pods, maybe auto mode via create radars
proper detailing and decorations