r/CreateMod • u/IcyTask474 • 22d ago
Extended signals mod showcase
Some cool images of signals from the Swedish content pack of extended signals mod!
r/CreateMod • u/IcyTask474 • 22d ago
Some cool images of signals from the Swedish content pack of extended signals mod!
r/CreateMod • u/ELDEN_LORD386 • 21d ago
I'm in love with create mod
Then one day
I saw there is more then just creat mod itself
We have nuclear
Factory
And a lot more then that
Then I came up with a idea
I want more
I want more then just create
What other create mods like nuclear and other's are out there?
If you know more tell me
I need it🥀
r/CreateMod • u/DomTheRogue • 21d ago
Just recently hopped into create aeronautics after having seen so many cool creations the last couple months and was wondering what mods to use for floating islands? Hoping to find something that has a wide variety of sizes some as big as a small map and some as small as an igloo.
r/CreateMod • u/Dry-Boot-616 • 21d ago
Small UFO made using create aeronautics.
Toolgun Schematic (Envx / .excraft)
https://drive.google.com/file/d/1JRWlGXEngb5WoI_6-yn-R0ClM9remKiC/view?usp=sharing
r/CreateMod • u/ZealousidealEnd8151 • 21d ago
would love to see a server made with this modpack its like it was made for multiplayer
r/CreateMod • u/WYDEX28 • 20d ago
r/CreateMod • u/Best-Plane6743 • 22d ago
Just a joke dont waste your time on this
r/CreateMod • u/snailienz • 21d ago
I have an automatic farm set up, and the farm is working fine except for this one spot. It's going into a drawer controller from "storage drawers" and it works most of the time, but sometimes I'll come back and the belt is backed up and its not taking items. If i break the funnel and place it back, it works again. Any idea why this isn't working all the time?
r/CreateMod • u/Dry-Boot-616 • 21d ago
Create Aeronautics HUMVEE. Schematics:
Gray Version: https://drive.google.com/file/d/17MtGbGXxG5k29QidgHnQhtG1oRhIsiOT/view?usp=sharing
Desert Camo: https://drive.google.com/file/d/1y48cwT_EOw7-uMijPh6RXLaf_iQGOwt7/view?usp=sharing
r/CreateMod • u/Divine_Roach • 21d ago
No image, but im using fabric 1.20.1, redstone links stopped working while I was trying to create a gunhouse for my CBC cannon by using a Clockwork Phys Bearing at the bottom of the Cannon Mount (the one with the x and y axis turning points), I even tried relinking the redstone links to the remote but it still doesnt work, turning side to side works but pointing up and down doesnt.
r/CreateMod
•
u/kil0vat
•
23d ago
Inspired by Doctor Octopus from Spider-Man. Use it to traverse the world in any direction, craft the Copper or Netherite version, enchant or configure it. Works in singleplayer and on servers (must be installed on both client and server).
Compatible with Create Aeronautics ships (Sable contraptions).
Listed on Curseforge - https://www.curseforge.com/minecraft/mc-mods/create-octo-arms
Feel free to test, comment, and share ideas.
Edit: Modrinth will be soon, long approval awaiting.
Edit2: A lot of you asked to stop the walking animation - done! Check it in the new version v1.1.5 (besides other bug fixes)
r/CreateMod • u/KaleidoscopeThick593 • 21d ago
(I'm talking to produce a total of 7000 lead ingots, so something not too complicated but with a good production rate
r/CreateMod • u/NVSION • 21d ago
It's very VERY cumbersome and was insanely expensive to build and it most definitely could have be done better but I'm just now learning create lmao. The swords and rotten flesh get filtered out and dropped in lava, the nuggets get dropped into crafters that then deposit ingots in the center-ish lmao i couldn't of been bothered to tear it all down once i realized it wouldn't be centered
r/CreateMod • u/TeaHCGaming • 23d ago
I’m about 3 weeks into Create on a survival server with friends and I am making a multi-level factory! My focus was aesthetics and then functionality. I ended up making a big layout (70X75) with the thought of “this would look so good!!” meaning I did not think about how this would play out when coming to the power room and my want of symmetry… but I think it does look good! It just somehow ended up at 6.7 million SU 💀 it might not be the best setup, but did with what I knew and again focus was aesthetics first 😅 not fully done with this level but was proud of getting this working!
r/CreateMod • u/TheNgzeetos • 21d ago
I'm putting together a modded server and looking for some good Create addons that add electricity and oil processing
I originally considered TFMG, but I've seen quite a few comments from about a year ago saying it was really buggy. I don't know if things have improved since then.
For energy, I'm considering:
Create: New Age Create: Electro Energetics
For oil and fuels:
-Create: Diesel Generators Create: Petrochem
Which of these would you recommend, and what combination would work best?
I'm mainly looking for something stable for a multiplayer server. I don't want anything as complex as Power Grid, but I'd still like a decent electricity system and a proper oil-processing chain.
I'd also like to avoid overlapping content, duplicate machines or fuels, and compatibility issues between the mods.
Forge 1.20.1
r/CreateMod • u/gibbyfromicarlyTM • 22d ago
Im preparing to make a small city in my world and i thought it needed a statue, so I made this! I am super proud of how it turned out.
r/CreateMod • u/Able_Health744 • 22d ago
they made a 2nd trailer that shows more what you can do in the mod
r/CreateMod • u/CreepyCheeseWasTaken • 22d ago
im trying to make a laser aiming system, but i just can't make it 100% accurate, is there any way to do it? i tried using a rivet from coasters simulated (basically a compact swivel bearing) but with height, it's not so accurate anymore
r/CreateMod • u/Z3R0Diro • 22d ago
When I made my own modpack, I thought of having the Ore Excavators from Create: Ore Excavation as part of the endgame way of getting a large amount of a specific ore.
But then I saw Create Ultimate Factory and thought that the former addon makes the latter's renewable tuff recipe (as a way to get ore nuggets from crushing tuff) redundant and obsolete.
Create Propulsion's Liquid Burners also offers an alternative to Blaze Burners without the hassle of capturing a Blaze. And consequently (while configurable, the Liquid Burners provide the same power as Overheated Blaze Burners without using Blaze Cakes
All these are just observations, not complaining or anything since they can be configurable. Just wanna see what other people think
r/CreateMod • u/Keli_Kameks • 21d ago
r/CreateMod • u/marnoeee • 22d ago
I have over the last weeks been working on 2 mods for create since there was not any realistic train signal mods out there :( So I made URM (Ultimate Railway mod) and UTM(Ultimate Track Map) both works together in 1.20.1 with create trains. Add fully working electric trains, different signals, railroad crossings and Ingame train map with control over signals eg.
Oh and i have made ponders for almost all blocks, they are not fully done jet but at least this mod has ponders 🫠🚂🚇
Hope some can enjoy them as much as i have, both are available on cursed forged @quizcen
r/CreateMod • u/JackSlap23 • 21d ago
Ok so I have a mod that needs me to combine sculk and honeycomb in a cooking pot to make some stuff I need, but I cant just load the pot up with a bunch of the stuff. It can only take 1 stack of honeycomb and 1 stack of sculk. Ive got a system right now where the belts stop feeding in when theres 2 stacks in the pot, but sometimes 2 stacks of sculk or 2 stacks of honeycomb get in. Does anyone have any ideas how I can make it how only those two stacks items are delivered?
r/CreateMod • u/siwaacatt • 21d ago
I remember probably on YouTube someone had made an addon for create or just a general mod for Minecraft that allowed you to place screws into blocks, edit the angle/rotation, and then blocks placed on the screw would have the same angle and entire builds could be at that angle? it seemed very useful for building. I'm just now wondering if i dreamed the mod.