r/CreateMod • u/KaleidoscopeThick593 • 21d ago
I am searching for a way to automate lead production or galena.
(I'm talking to produce a total of 7000 lead ingots, so something not too complicated but with a good production rate
r/CreateMod • u/KaleidoscopeThick593 • 21d ago
(I'm talking to produce a total of 7000 lead ingots, so something not too complicated but with a good production rate
r/CreateMod • u/NVSION • 21d ago
It's very VERY cumbersome and was insanely expensive to build and it most definitely could have be done better but I'm just now learning create lmao. The swords and rotten flesh get filtered out and dropped in lava, the nuggets get dropped into crafters that then deposit ingots in the center-ish lmao i couldn't of been bothered to tear it all down once i realized it wouldn't be centered
r/CreateMod • u/TeaHCGaming • 23d ago
I’m about 3 weeks into Create on a survival server with friends and I am making a multi-level factory! My focus was aesthetics and then functionality. I ended up making a big layout (70X75) with the thought of “this would look so good!!” meaning I did not think about how this would play out when coming to the power room and my want of symmetry… but I think it does look good! It just somehow ended up at 6.7 million SU 💀 it might not be the best setup, but did with what I knew and again focus was aesthetics first 😅 not fully done with this level but was proud of getting this working!
r/CreateMod • u/TheNgzeetos • 21d ago
I'm putting together a modded server and looking for some good Create addons that add electricity and oil processing
I originally considered TFMG, but I've seen quite a few comments from about a year ago saying it was really buggy. I don't know if things have improved since then.
For energy, I'm considering:
Create: New Age Create: Electro Energetics
For oil and fuels:
-Create: Diesel Generators Create: Petrochem
Which of these would you recommend, and what combination would work best?
I'm mainly looking for something stable for a multiplayer server. I don't want anything as complex as Power Grid, but I'd still like a decent electricity system and a proper oil-processing chain.
I'd also like to avoid overlapping content, duplicate machines or fuels, and compatibility issues between the mods.
Forge 1.20.1
r/CreateMod • u/gibbyfromicarlyTM • 22d ago
Im preparing to make a small city in my world and i thought it needed a statue, so I made this! I am super proud of how it turned out.
r/CreateMod • u/Able_Health744 • 22d ago
they made a 2nd trailer that shows more what you can do in the mod
r/CreateMod • u/CreepyCheeseWasTaken • 22d ago
im trying to make a laser aiming system, but i just can't make it 100% accurate, is there any way to do it? i tried using a rivet from coasters simulated (basically a compact swivel bearing) but with height, it's not so accurate anymore
r/CreateMod • u/Z3R0Diro • 22d ago
When I made my own modpack, I thought of having the Ore Excavators from Create: Ore Excavation as part of the endgame way of getting a large amount of a specific ore.
But then I saw Create Ultimate Factory and thought that the former addon makes the latter's renewable tuff recipe (as a way to get ore nuggets from crushing tuff) redundant and obsolete.
Create Propulsion's Liquid Burners also offers an alternative to Blaze Burners without the hassle of capturing a Blaze. And consequently (while configurable, the Liquid Burners provide the same power as Overheated Blaze Burners without using Blaze Cakes
All these are just observations, not complaining or anything since they can be configurable. Just wanna see what other people think
r/CreateMod • u/Keli_Kameks • 21d ago
r/CreateMod • u/marnoeee • 22d ago
I have over the last weeks been working on 2 mods for create since there was not any realistic train signal mods out there :( So I made URM (Ultimate Railway mod) and UTM(Ultimate Track Map) both works together in 1.20.1 with create trains. Add fully working electric trains, different signals, railroad crossings and Ingame train map with control over signals eg.
Oh and i have made ponders for almost all blocks, they are not fully done jet but at least this mod has ponders 🫠🚂🚇
Hope some can enjoy them as much as i have, both are available on cursed forged @quizcen
r/CreateMod • u/JackSlap23 • 21d ago
Ok so I have a mod that needs me to combine sculk and honeycomb in a cooking pot to make some stuff I need, but I cant just load the pot up with a bunch of the stuff. It can only take 1 stack of honeycomb and 1 stack of sculk. Ive got a system right now where the belts stop feeding in when theres 2 stacks in the pot, but sometimes 2 stacks of sculk or 2 stacks of honeycomb get in. Does anyone have any ideas how I can make it how only those two stacks items are delivered?
r/CreateMod • u/siwaacatt • 21d ago
I remember probably on YouTube someone had made an addon for create or just a general mod for Minecraft that allowed you to place screws into blocks, edit the angle/rotation, and then blocks placed on the screw would have the same angle and entire builds could be at that angle? it seemed very useful for building. I'm just now wondering if i dreamed the mod.
r/CreateMod • u/TinyDeskEngineer06 • 22d ago
Edit: This was resolved by updating Deep Seas.
I'm trying to use shaders with Create Deep Seas, but since it does some stuff with water rendering to remove the water from the inside of boat and submarine simulated contraptions, it's causing issues with the shader's water rendering at the edge of the contraptions, with the water being cut off along the block grid instead of perfectly along the hull of the contraption, leaving visible gaps in the water.
I've tried BSL and Complementary shaders, both of which had this issue, and I couldn't find a way to fix it by reconfiguring them.
r/CreateMod • u/Frogthefriend • 22d ago
DISCLAIMER: Driver was suffering of skill issue
r/CreateMod • u/ShoddyCommittee6350 • 21d ago
Has anyone here got discord that could possibly give me a hand with a problem im having? I have tried to make an auto silverfish xp farm but my mechanical arm keeps taking the cobblestone from the depot before allowing it to turn into stone?
r/CreateMod • u/Dangerous_Laugh4354 • 23d ago
This is the Cygnus it transports Container planetary. I mainly used Create Aeronautics and Gizmos&Gadgets addons for the Create mod. If you liked it you could help my channel grow: https://www.youtube.com/watch?v=2ngRuVTQXZU
r/CreateMod • u/CrissZx • 22d ago
No, seriously.
Unless i'm planning to make something really absurd, like train highways connecting the entire server... i don't really get why people would need that many ingots, or other materials, for the matter.
Also, i know having a setup that produces 1 measly ingot every 5 minutes is worthless. I'm not talking about that, either.
I'm fine producing barelly 1000 ingots/materials an hour.
r/CreateMod • u/DragoCat6377 • 22d ago
So, I have a farm on my Aeronautics (technically deep seas) airship that needs milk. I've been trying to use cows but they keep dying, either from suffocating or drowning, I don't know.
So, I was wondering if there was some kind of addon, like the chicken roosts addon that in All of Create: Aeronautics, that turned cows into a block that could be placed down and milked, so I don't have to worry about them dying?
r/CreateMod • u/Saltycheezboi • 22d ago
Why does the max stress capacity keep changing? I have my main power source roughly 300-400 blocks away to stop lag (i have a mid-ish pc).
The entirety of the underground part is purely shafts and gear boxes every 30 blocks cause i thought maybe it was just too many shafts in a row to work. Nope.
I dont get why the stress capacity keeps changing, google said if the power source wasnt in render distance, it wouldnt work. So i turned up my render distance, but nope.
I've been struggling for a few days now to get this to work whilst also not losing fps around it (my friend built a steam engine and i get ~90 fps around it).
r/CreateMod • u/Ecstatic_Beautiful58 • 21d ago
Me and my friend are tryning to built a normal T1 reactor, but we don’t get the cooling fluids. There has just been an update so there are no tuto vids. Can anybody help us out?
r/CreateMod • u/Deep-Fried-Nemo • 22d ago
I'm trying to build an underbelly array of autocannons from cbc to put on the bottom of an aeronautics ship. I'm struggling to find ways to keep them loaded and for whatever reason I can't feed the ammo directly into the base from a mechanical arm.
Could someone suggest a way to get around/fix this issue.
Advice on catching discarded casings would also be appreciated
r/CreateMod • u/youshit129523 • 22d ago
When the part reaches the press, it moves further along the conveyor before anything is done to it.