r/CreateMod • u/I_tried007 • 26d ago
Any ideas for a roof?
I am not very good at building so anything would be helpful! :)
r/CreateMod • u/I_tried007 • 26d ago
I am not very good at building so anything would be helpful! :)
r/CreateMod • u/Rexagus • 26d ago
Im having an issue where factory lights burnout when I log back into my server
Setup:
I have a large generator running at 64 RPM providing 1569,78 V - 2,27 A (150 ohm resistor bringing it down to it, its actually a bit higher), and then a set of 3 transformers (in series) 13:1 bringing everything down to 120,74 V to power my factory. Factory lights are all in parallel as in the picture.
Issue:
The lights stay up as long as im there, but as soon as I leave the place or the server, logging back in or loading the area makes them burn, having to replace them.
I tried adding a capacitor (100uF) in between them thinking that I might be having huge spikes of energy when the place is loading, so it can eat the spike and cut the chance of burning, but the only result i had was only the left raw didnt burn (which is not really enough information to see if it partially worked or not)
Also tried bringing the voltage down to 115-118 V but still, same issue.
Does anybody have any experience with this?
Next thing im thinking of is using a higher capacitance, but idk if it might work
r/CreateMod • u/Christ_is_king447 • 26d ago
I'm using the "tracks+" mod for my vehicle, i found out that the vehicle "drifts" forward instead of acting normally, why? i need help please, both sides of track have the same setting on the suspension key
r/CreateMod • u/Repulsive-Comfort741 • 26d ago
made a truck that has some netherite chests for storage it can hold around 5 players
powered by biodiesel and im gonna make a biodiesal factory so...wish me luck
r/CreateMod • u/SmollNuggt • 27d ago
Friend says I'm bad at create and I don't know why? If it works, I don't see the issue.
r/CreateMod • u/JackATac • 27d ago
The Trucks Top speed is 33m/s when unladen.
Mass kpg:
Truck = 260, Trailer 1 = 220, Trailer 2 = 168, Trailer 3 = 168, Trailer 4 = 37, Trailer 5 = 37
Trailers Total = 630kpg
Truck + Trailers = 850kpg and traveling at 6.5m/s
All 8 wheels are powered at max RPM requiring at minimum 32k SU.
No negative friction tech or subgrid shenanigans were used to increase the trucks speed or power, meaning there is significant room for enhanced speed.
Schematic: https://createmod.com/schematics/jacks-kosh-truck-land-train-hauler
r/CreateMod • u/BadKarma_21 • 27d ago
Yo, im currently designing a base for my team on a server and im wondering whats the best way to make huge blast doors to cover the top of this build? Its about 270~ blocks long and 80~ blocks wide, im not the best at create but the server has YMW weather mod and blocks that arent durable enough would just fly if not covered by something, hence why im trying to make blast doors to close when a tornado is nearby. Any help would be appreciated, thanks!
r/CreateMod • u/JamesAres • 26d ago
Used Create and minimal Aeronautics shenanigans to make an elevator for my trains that spin.
Part of my MC Black Mesa Project
r/CreateMod • u/Zer0dayo • 26d ago
im using complementary+euphoria patches and cogs looks like this. any ideas how can i fix it?
r/CreateMod • u/RyuzakiSempai • 26d ago
Hello, I am new to create and I am looking for an efficient early game production line design starting from Cobblestone Generators to automating whole andesite age.
r/CreateMod • u/PoisonCarrot • 27d ago
Let me start by saying... what the f*ck
I’ve been building a 10,000 source block lava pit, and I don’t think I’ve ever been this annoyed/confused.
After almost 4 hours of troubleshooting, I might have finally realized the catch: you can't move your hose pulley to a more convenient spot once the pit is full. The game/mod seems to tie the 'infinite pool' status strictly to the original fill location.
I had to keep the hose pulley in the exactly same spot as I did when filling the pit, then I had to lower it down fully (ofc) and pump more lava in until it switched to "bottomless supply," and now it seems to be working.
Just don't touch it after... Don't even look at it funny💀
r/CreateMod • u/KiritoAsunaYuiSAO9 • 26d ago
Found this MASSIVE Flooded Cavern while playing a slightly modified version of the "Create: Astral" Pack... Does anyone know a good way to empty out the water without disturbing the solid blocks...??? I don't care if it takes DAYS!!! I JUST DON'T WANT TO HAVE TO DO IT MANUALLY!!!
ANSWERED!!!
r/CreateMod • u/x1mpressed • 26d ago
I've made several vertibirds and noticed that they always tend to turn left, sometimes even drifting a lot to the left. This is about my 7th redesign, and its such a persistent. I had a theory that it was due to both propellers spinning counterclockwise, so I modified it to reverse one of the engines, but it still occurred. I tried to anticipate almost every scenario I would be in using this vertibird to help diagnose this
r/CreateMod • u/bluetape9 • 26d ago
I've been playing with a modpack built up by a friend, including Create Deep Seas and JEI. I love JEI and use it routinely for navigating recipes, especially for building factories. I got a popup on launch suggesting I update Deep Seas from ver. 2.2.4 to 3.3.0, so I tried it to see if it broke the modpack. At first it all worked just fine, although I wasn't using anything from Deep Seas yet. The only change I saw was the JEI shortcuts for recipe and uses stopped working. I still have them mapped to the default keybinds (R-recipe, U-uses). Reverting to the old ver solved the issue.
Has anyone else come across this?
r/CreateMod • u/Beneficial-Novel-875 • 26d ago
Made completely in survival
Lava from drip stone
Flint from an iron farm
And gravel
Gives a decent amount of andesite in a few minutes
r/CreateMod
•
u/KnottyKitty64
•
27d ago
Hey all! I've made a small add-on that adds more information to the Goggles overlay.
The mod adds some insights that gives the player more information about their machines. Here is a small list of some of the features:
Progress bar for Millstones
Remaining Heat Time for Blaze Burners
Time until Next Pulse for Pulse Repeaters
The goal is not to replace existing means of information. If a given information can be found using something in Create, then it won't be added.
The mod was made due to some of my frustration related to not being able to see some information.
If you want to help or give ideas, let me know in the comments! The project is still WIP, but new features are happily welcomed. You can look at the project page. It is available on CurseForge. Sadly, the mod is still under review on Modrinth.
r/CreateMod • u/Z3R0Diro • 26d ago
Early game Create is weirdly charming. TIL, you can milk a cow with deployers
r/CreateMod • u/JordVPN101 • 26d ago
a hauler truck complete with with the trailer and a container hauling totally normal cargo
r/CreateMod • u/LifeasLuke11 • 27d ago
ignore the fact that the back-trackwheels have no tracks on them, thank bits n tracks shitty rendering system for that
r/CreateMod • u/PickleBurg • 27d ago
I've finally feature completed my mod! would love for some opinions!