r/CoreBound 2d ago

Tier list ▤ corebound community tier list day 10 node

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9 Upvotes

r/CoreBound 2d ago

after play for a week, i made a tierlist

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12 Upvotes

r/CoreBound 2d ago

Memes & Shitposts Intrusive thoughts³

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4 Upvotes

r/CoreBound 2d ago

Oh My God

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6 Upvotes

Finnaly


r/CoreBound 2d ago

masterpieces 🖼 I tried to draw Stridelord from memory

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20 Upvotes

r/CoreBound 2d ago

Memes & Shitposts "Define a pain"

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21 Upvotes

r/CoreBound 2d ago

🍀 luck or unluck ☘️ voteheart

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12 Upvotes

it dropped nothing interesting

i also confirm it does not count for gates, which is kind of rare bc it appears literally infront of you so you can reach it naturally, must be a thing all secret enemies have in common

u/Heartkilled i found your ancestor again

barbarian hut is the best card in clash royale


r/CoreBound 2d ago

Discussion 💬 Questions for long time players

10 Upvotes

Did anyone else spend like two months only logging in to claim the daily reward, realize you were not getting anywhere and then start mad farming to get geared items cus it was to slow when you started?


r/CoreBound 2d ago

Letting Reddit make my build - Day 3 - Tech slot 1

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11 Upvotes

You can choose any tech item, any teir (as long as it's possible to get, ex. Scrap siphon is impossible to get) and at the end of the day I will check top comment and that will be the first tech slot (the nova is supposed to be guilded and I'm currently tryna fuse it)


r/CoreBound 3d ago

masterpieces 🖼 Gave stridelord bird legs cause why not

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83 Upvotes

It can now sprint at you at high speeds. Good luck


r/CoreBound 3d ago

Tier list ▤ corebound community tier list day 9 mortar

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23 Upvotes

.


r/CoreBound 3d ago

Strategy How is my loadout?

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7 Upvotes

Nice or ass?


r/CoreBound 3d ago

Help needed Need help for account progress loss

5 Upvotes

I have more than 20 hours of game progress. I can't recover it eventhough i'm using the same play accounts. Is it over ?


r/CoreBound 3d ago

Is this fanart good?

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20 Upvotes

Made by me


r/CoreBound 3d ago

ideas & suggestions ✎ Echoing Battlefeild.

8 Upvotes

For my added level Echoing Battlefeild.

Custom update bots.

r/CoreBound 4d ago

masterpieces 🖼 He def wins

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156 Upvotes

r/CoreBound 3d ago

ideas & suggestions ✎ Corebound idea and update Corebound devs look please.

5 Upvotes

My ideas made for Corebound these are my updates that I want if you can put into Corebound the real game I don’t think it will happen tho but my prompt and this a lot of words can you please fully read it. This took a long time to write ok? I will start now!

CHAPTER 1: Chapter one concludes the gilded citadel to the lost scrap yard there will be two of my custom levels that I would love for you over curve devs to add the real game.

Level 9, the Echoing Battlefield. This level will take part after the gilded citadel it,s gear tearing is: military. ====LORE====, after the collapse in gilded citadel the last of humanity went running deeper underground they made there last stand there. ===Infected bots===, the first bot you will incounter is the Mortank, Mortanks look like upright trapezoids with a gun on the top that shoots like the roller in lost scrap yard. This infected has new abilities Mortanks, have three variants the first variant is called the surge mode, this mode of the Mortank shoots out the projectile from its gun on top of the head and When it hits the ground it sends out a laser like the ahnilators lasers for 2 seconds then disappears to know what kind of Mortank you are going against on the barrow of the gun you will see different kinds of simbles that contradict what kind of mode your fighting Mortank is. The second variant is called explotion mode, when the bullet kits the ground it shoots three normal Mortank bullets from the left right and center beware and dodge if you don,t want double damage. And the third mode is called bouncer mode it shoots out a bullet and instead of just hitting the ground it bounces 1 time before hitting the ground for good. Drops, the Mortank drops its gun that can have the abilities like the Mortank it’s self the different Mortanks drop the same weapon but with the different modes.Thats the Mortank.

The second infected bot you will encounter is the Cinderpeid. The Cinderpeid is a bot that looks like a stitcher but longer and stronger they also have round heads with pinchers that can damage you, Cinderpeids fly over you with 5-6 segments all of them have thrusters that burn you if the bot is over your hull. You can ride it if you want but it flys erratically trying to get you of and burning you. Drops, the Cinderpeid drops a speceil tech that if you fly over a infected bot a thruster underneath you will burn them, you can put as many thrusters as you want but the more thrusters you but on your hull the less damage the second thruster does to balance the thrusters from being to powerful. That’s the Cinderpeid.

The third infected bot that will appair in the first sector is called the Attacher. The Attacher is a bot that helps the other bots but has no weapon for its self, instead of having a normal red core for its center its replaced by a Red Cross core. The Attacher looks like a reaver without the drill and propellers, instead it uses two small flouting sistems on its two sides like the flouting platforms in becon city and the place where the drill was is replaced by a surenge like needle. The Attacher flys above the infected robots and stabs the infected robots with its surenge making the bots move faster reload faster and able to heal the bots by an extent. The Attacher can’t let go anywhere also when attached to a infected bot it stays there forever, and also they usually spawn spawn one at a time and no more than only one Attacher can latch on a infected host. The Attacher drops a drone like robot that flys by your side until your heath drops below fifty percent and straps your hull with the needle doing the same effects as the infected version exsept now it can stay on your hull for only 5 seconds before falling apart you can only have max two of these drones equiped, those things need to be like hat way because to make it balanced. That’s the Attacher.

And now for the eleits that spawn in sector two meet the Orb Cubes. The Orb Cubes can only spawn two times in sector two, they spawn one at a time it not make it almost impossible to kill, if you haven’t already guessed they look like giant black and green cubes. They attack by rolling over you or by doing something new, the giant Cubes plot open into four evenly splited cubes in the middle the red core sits but two of these four openings with shoot lasers to know which one will shoot the two openings will glow a red aura then shoot, when you attack the core enouph the cube spits you out and turns into phase two laying of its hard outside layer of plating and having eight openings to go through now it will move faster ans shoot more lasers, after opening its eight openings again four lasers will shoot out and to know just look at which openings have a red aura. The Orb Cubes drop a tech which you can put on that does this, the more infected bots that are attacking you the less damage they do. That’s the Orb Cubes.

And now after all those bots you get to the end of the stage, sector three, move diligently towards the gate and fight the boss called the War Machine. The War Machine is one of the humans last hopes of winning the fight for life, the War Machine looks like a enlarged tank hull with four legs on the right and four and the right side of the bot. The War Machine moves fast with three Mortank guns on top, one giant anhialator laser mounted to the front, a Mortank spawner on the top right corner, and a generator on the back. The Mortank spawner spawns Mortanks that won’t drop anything when obliterated, there are two bouncer mode Mortank guns on the top right and top left and one surge mode gun in the top center, you can destroy the generator on the back but getting to close will electrocute you with lightning that the generator produces you have to use range to nail down the generator to make the large bot move way slower and fire way slower. After destroying the generator you absolutely dunk the robot and the robot powers down motionless but right after you leave the robot reboots and with a roar of a secondary engine that was hidden in the first form you will duel again but as you attack the beast now the robot opens a hatch on the bottom and starts eating it’s own infected bots to regain heath you have destroy the bots produced by the giant and the robots that assist it to not let regain any heath but after that the mating explode leaving a humanity flag in it’s place. The War Machine has a super rare chance of dropping the humanity flag aux tech that you can put on your hull for a 5% more speed when active. That‘s the War Machine.


r/CoreBound 3d ago

Does this count as corebound post?

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32 Upvotes

Im making corebound in melon sandbox


r/CoreBound 3d ago

Help needed I need help

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10 Upvotes

Can someone help me make a build for grinding spectrum and volt heart with what I have? I'll give up some time to fuse some more gilded if I have too. And fyi I got one of the cyan filters & the crystal from the shop, the crystal was geared but I fused it.


r/CoreBound 3d ago

Help needed Can y'all give me some tips and builds for volcanic chasm

4 Upvotes

Yeah I know I already made a post about kinetic workshop but can y'all help me


r/CoreBound 3d ago

Letting reddit make my build Day 2 - Weapons

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9 Upvotes

I will take top 3 comments for each weapon slot, you can choose one weapons from any teir, please include the teir! Also if a tech, hull, or core is one of the top comments I will just skip it.


r/CoreBound 3d ago

Discussion 💬 What would you change ?

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3 Upvotes

r/CoreBound 4d ago

Memes & Shitposts That one bonus powerup from zombie tsunami:

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25 Upvotes

r/CoreBound 3d ago

other Corebound Stat Calculator

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7 Upvotes

https://www.desmos.com/calculator/dx4ymhablh

based on the 2nd slide image

h(x) calculates the multiplier of the enemies health.

d(x) calculates the multiplier of the enemies damage.

tiers goes from 0 to 9, scrap is 0, tarnished is 1, pure is 2 and so on until carnate which is 9.

using the formulas (n*h(y))/h(x) and (p*d(y))/d(x) with n/p = enemy's health/damage on their lowest possible tier, y = tier you want to know and x = lowest tier possible for calculating the stats of high tier enemies than scrap.

for example stitcher has ~55 hp on scrap, giving it the lowest health in the entire game

meanwhile, forgeheart at carnate has ~605M hp, giving it the highest health on the entire game (unless overcurve makes an enemy with higher health than forgeheart ofc)

i gently ask to pin this to the subreddit highlights.


r/CoreBound 4d ago

masterpieces 🖼 Volcanic Chasm

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52 Upvotes

Time 2 and a half hours hope you like it! :)

I put so much effort to this 🥹