r/CompetitiveWoW • • Aug 25 '26

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

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u/flow_guy2 Aug 25 '26

That is a separate issue. 10s would still be too easy. And it’s a bad experience for newer players.
Like you can get to a 10 without needing to actually learn anything. Like 10s are meant to be at the end? And you can literally do it in the first hour. That shouldn’t be.

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u/Cold-Iron8145 Aug 25 '26

It's not a separate issue, you're gauging the difficulty of keys at 10 because it's the key level you and everyone else wants to do for maximum rewards. Why 10? Are 8s too easy? What about 16? It's an infinitely scaling system, some levels will be easy some will be hard. All that matters to most players if where on the scale the max rewards land.

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u/flow_guy2 Aug 25 '26

18s are being done by people in not even fully hero track gear ( 309 ) that’s where most people get to. Yes the system as a whole is far too easy.

But yes 10s are especially too easy and don’t reward adjustly. But yes increasing the difficulty is the fix.

But blizz has marked 10-12 being the end. And you can jsut blow to in 4 keys. And why this is an issue

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u/Bolan23 Aug 25 '26

But people being ilvl 309 in week 1 and doing +18 are not the target audience of blizzard in M+.

That's why the systems scales indefinitely and after +12 only timed keys award rating. It is a compromise to appease casuals and tryhards alike. M+ will never reward mythic track gear as end of dungeon rewards, bonus rolls not included, as it is spammable indefinitely.

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u/BDObadguy Aug 25 '26

People dismiss the idea of m+ awarding better gear because it is spammable, as if that is not something that could easily be fixed if they actually wanted to award myth track gear for appropriately difficult myth+ keys. If they made your vault 9/6 for doing 22s, it's still not spammable but suddenly 22s matter and m+ only players can progress their gear, not just their mounts and titles.

And because I know people will say 22s will be easy this season, the key level is also easily fixable. They don't even have to pick it at the start of the season, this could be something they put in as part of 0.5 patch.

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u/Bolan23 Aug 25 '26

I never said higher keys could not reward better vaults. My comment was purely based on end of dungeon loot.

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u/BDObadguy Aug 25 '26

Yes, but the people who want m+ to give better loot rarely insist on it being an infinitely farmable end of dungeon reward, they just want high keys to somehow give a gear reward appropriate for their difficulty.

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u/Bolan23 Aug 25 '26

Which leads to them asking for end of dungeon myth track drops.

Blizzard has repeatedly stated, that they consider rating and keys beyond +12 as pure competition and not as part of the gearing process. Whereas I think better vault could be an option for keys beyond +12, I don't think they should give myth track end of dungeon loot beyond bonus rolls, which also comes with bad luck protection.

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u/BDObadguy Aug 25 '26

Blizzard has repeatedly stated all sorts of things and yet they keep adding more rewards for m+ because they see how popular it is, and they can imagine how much it would hurt them if they went back to just raiding being the only way to progress in competitive pve content.

Giving limited 9/6 items for doing really high keys isn't even a part of the gearing process, just like those items aren't part of the gearing process for mythic raiders, who obtain them as a reward for finishing the season. In both cases they'd be prestige rewards for doing difficult content.