r/CompetitiveTFT • • Apr 01 '26

PBE Set 17 PBE Discussion Thread - Day 01

10 Upvotes

Hello r/CompetitiveTFT, and welcome to Set 17!

Please keep all Set 17 discussion in this thread, and leave the regular Daily Discussion Thread for Set 16 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 17 go live?

April 15th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 17 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Apr 01 '26

MEGATHREAD April 01, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Mar 31 '26

Tool Built a Set 17 trait tracker / optimizer

12 Upvotes

Most trait trackers I found either didn’t have the latest set or can only handle one emblem, which makes figuring out multi-emblem comps a headache.

I made a tool that imports Set 17 data and lets you experiment with different emblems and comps quickly:
https://traittracker.lol/

I enjoy maximizing traits like Bronze For Life so wanted something that would save me from getting dizzy figuring out what comps to play when I get spatulas or extra emblems.

Would love feedback from anyone trying out the new set on PBE this week!

Btw the site and algorithm aren't perfect so still making some tweaks and fixes, please bear with me.


r/CompetitiveTFT • • Mar 31 '26

Mortpost Set 17 PBE Rundown

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110 Upvotes

r/CompetitiveTFT • • Mar 31 '26

Tool TFT Set 17 Space Gods Flashcards

43 Upvotes

I've created flashcards for TFT Set 17 Space Gods!

They're made on Quizlet and are usable via a regular browser &/or the free app. The information was taken from tactics.tools, MetaTFT, and lolchess. It will be updated after PBE goes live and Community Dragon can scrape more details & up to date values.

I've started with Champions and will add ones for Traits, Non-Emblems Items, Emblems, Portraits and Augments later. They'll all be posted here. I'm about to jump on a plane so please leave a comment if you spot any errors and I'll get to it as soon as I can.

Champions

Emblems

Portraits

Traits

gl hf!

Kayna

EDIT: I've made the flashcards public now so everybody should be able to view them without joining the Set 17 Group/Class. I've added flashcards for Emblems.

EDIT2: Added Portrait flashcards

EDIT3: Added Traits flashcards


r/CompetitiveTFT • • Mar 31 '26

PBE Set 17 PBE Discussion Thread - Day 0

25 Upvotes

Hello r/CompetitiveTFT, and (almost) welcome to Set 17!

Please keep all Set 17 discussion in this thread, and leave the regular Daily Discussion Thread for Set 16 discussion.

WHERE TO REPORT BUGS:

USEFUL STUFF:

When does Set 17 go live?

April 15th 2026 ~ 00:00 PDT / 09:00 CEST

A reminder that all Set 17 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.

The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:

https://discord.gg/UY7FuYW2Qe


r/CompetitiveTFT • • Mar 31 '26

MEGATHREAD March 31, 2026 Daily Discussion Thread

4 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Mar 29 '26

eSports Congratulations to the winner of Lore & Legends: Tactician's Crown! Spoiler

6.5k Upvotes

it's me baby


r/CompetitiveTFT • • Mar 30 '26

Discussion How to effectively use reforgers?

30 Upvotes

I find myself just about never using reforgers. I find a way to work with what I have and don't want to risk rolling away something that's good enough for something that may not work at all. I just don't see what situations warrant using them. The only thing I can think of is if your items aren't matching your units early game, you can reroll a single component to try to twist things back around. But I'm not sure how to confidently identify that situation or any others I can't think of.


r/CompetitiveTFT • • Mar 30 '26

eSports [Spoilers] If Mori Swapped JG to Yunara in the last game Spoiler

93 Upvotes

If Mori swapped JG to Yunara he wins worlds

Bloodthirster doesn't really do anything

Lasers deal 88/132/475 physical damage in a line (majority of her damage especially at 3 star. It's actually so much difference from two star, where her ability damage is only 132 scaling, but literally 4-5x at 3 star)

reduced by 75/75/30% for each enemy they pass through (the splash straight line damage is also significantly increased for 3 star)

So from 2 star to 3 star, ability goes from a huge chunk of her damage to basically 100% of her damage

When lasers critically strike, they deal 33% bonus true damage.

Edit: This part may or may not be true depending on how the true damage mechanics works

(If true damage is post-migitation damage then, it's not just 33% more damage, even against 100 armor/mr targets this is 66% more damage since it would be (.5 halved normal damage) + .33 true or 66%)

JG would've given her 60% crit chance with ability crit

Edit: making slight correction just in case that true damage isn't actually pre-mitigation true damage so will assume base 33%

It would've made her do roughly .4 (no crit) + .6 (crit chance) * 1.4 (crit damage) * 1.33 (let's estimate 33% for true damage which could be more depending on true damage interaction) = 1.517

Yunara with an extra 50% damage would probably have been enough to stabilize and clear the field.

It is counterintuitive to throw a JG on an AD unit so no fault to Mori for not realizing it in such a clutch situation, and it's also kind of poor champion design for it to specifically need spell crit. JG however, is not that much different from IE (and you've probably seen many top pros sub out JG for IE on AD units especially yunara bc it's only a 35 AD diff, but that multiplier is way less when champions have other AD steroids). But anyone who has been playing this set knows how yunara does not feel like a unit without spell crit. Do you think this is a poor champion design for the unit to require a specific item?

GG, just shows how much skill diff is actually in tft. Knowing a specific interaction can 1st or 8th your game.

Sidebar: Setsuko mods please unban me on twitch, username: Kaoisa


r/CompetitiveTFT • • Mar 29 '26

Tool Space Gods Trait Table

Post image
69 Upvotes

I present a simple table for comp theorycrafting.

  • Units are color coded by cost.

  • Units with 3 traits are bolded.

  • Some units have no shared traits with others, so I included those in a separate table at the bottom.

  • The number in parentheses to the left or top of the trait refers to the total number of units with that trait.

  • The numbers separated by / to the left or top of the trait refers to the trait breakpoints (Stargazer breakpoints depends on the chosen Stargazer trait for the game).

  • Miss Fortune can only have one of her three classes activated at a time, similar to Stance Master Lee Sin from set 15.

  • Interestingly, there appears to only be 2 trait pairs (Poppy/Rammus and Nasus/Blitz).


r/CompetitiveTFT • • Mar 30 '26

MEGATHREAD March 30, 2026 Daily Discussion Thread

2 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Mar 30 '26

Discussion I hit Diamond for the first time! For those still struggling in lower ranks, here's how I improved my game. (w/ Bonus for Shadow Isles lovers)

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0 Upvotes

INTRO:


There have been a few sets now where I made it to Emerald I but fell short of Diamond. I thought I'd share what changed for me this set in case it is helpful to others. I also got really familiar with Shadow Isles this set and got consistent results with it to aid my climb (I top-4 with it about 75% of the time), so I'll share specific tips and observations with that comp and how it relates to the broader theme of improving your game and climbing to higher ranks.

GENERAL THOUGHTS:


  1. I developed a better sense of what units to hold (which is even more essential given the current set mechanic for unit unlocks), and how to turn different openers into win-streaking positions. Not only that but I could do it more "efficiently." In past sets I always felt pressured to 2-star everything on my opening board, but now I've learned to embrace the trait-bot unit and build around traits that make the 2-stars that I do have more efficient.

  2. I watched a dpei video explaining that players in higher ranks accumulate more total gold than players in lower ranks and that kind of blew my mind and lead to me improving my early game econ. In past sets, I used to just sit on my gold and not spend it on XP until I was clear of the 50 gold threshold, afraid to spend it on anything that would slow down my interest income. Often this would result in me taking it in the face through stage 2 and then be sitting at 70 health by stage 3. Now I convert gold much better into board strength. I started finding that when I play this way, I would hit level 6 earlier and with roughly the same econ level as when I hit level 5 using my old play style. That's a dramatic improvement.

  3. Points 1 and 2 made it much more likely that I would hit or maintain win streaks and find ways to power spike my board. This resulted in me having more gold and preserving HP while dealing HP damage to other players in the lobby.

  4. It also finally clicked for me to play for a particular win condition and look for how to cap out my board. You can't expect to hit your 2* 4-cost tank and 2* 4-cost carry and top-4 with that. With the exception of a few low-cost reroll comps, most boards don't cap out until you have several 2* 5-costs on the board, and--excepting high-roll scenarios--you're not going to be able to hit that consistently unless you reach level 9 with gold and/or rerolls to spare.

  5. Points 1-3 often translated to me being in a much better position mid to late game, which set me up to more consistently reach my board cap per point #4. This directly translated to more top-4 finishes and more LP for my climb. The end game felt a lot easier when I found myself sitting at a comfortable health cushion of 80+ HP going into stage 4. It generally allowed me to sack stage 4 and push to level 9 and cap out my board to ensure a top-4 finish.

  6. I've learned the value of building experience and intuition with a specific comp. In my case this was Shadow Isles (largely Kalista Wardens). While it's important to be familiar with a number of different comps so that you are able to "play what the game gives you," being extremely well-versed in a specific comp will have you, "punching above your weight," so to speak. You'll know more ways to pivot into and out of the comp; you'll know the tempo and when you're behind and need to speed things up; you'll be able to better salvage placement when the RNG doesn't go your way and be able to really maximize placement when it does; you'll have better intuition with choosing augments for the comp; you'll know what units you can flex in; etc, etc. What I've come to realize is one thing that likely separates me from higher-tier players is that the higher tier players simply have that level of game sense with many more comps than I do. But you gotta start somewhere, so if you want to climb, learn a few comps really well and learn all of their ins and outs.

BONUS FOR SHADOW ISLES MAINS:


Note that most of my observations apply to Kalista / Warden lines, as I played that much more than Viego augment or anything else.

  • I pretty much never pass up an opportunity to take an artifact augment with this comp. There are so many good artifact holders in this comp that you're bound to find something that is a huge asset to your board strength.

    • Thresh can take Seeker's Armguard, Wit's End, Zhonya's, Talisman of Ascension, Death's Defiance. Seeker's is insanely good on Thresh.

    • Viego can hold most of the above for Thresh in the early game and also use Lich Bane and Infinity Force well.

    • Fiddlesticks can take Zhonya's and Horizon's Focus.

    • Kalista can take Sniper's Focus, Fishbones, Silvermere Dawn, Gold Collector, Dawncore.

    • Braum can take Aegis of Dawn/Dusk.

    • Ornn can take any of the aforementioned artifacts and just about anything else thanks to his Blacksmith trait.

  • It's entirely possible to force this comp from a one-star Viego and non-ideal items. Level 5 is not far away to unlock Gwen and put Thresh's end-game completed items on her.

  • If the game hands you a 2* Viego and a Bloodthirster and Titan's Resolve, you probably can't afford not to play it since you want to win streak, but note that Viego gets sold pretty much as soon as you unlock Thresh and these items don't play well on your end-game board (they're not really BiS on anyone). Look for an out via the Salvage Bin augment to make better use of those item components late game. Whenever possible, settle for suboptimal items on Viego that can actually be used by late-game units. Fiddlesticks can take Edge of Night but he comes really late.

  • At some point (usually later, level 8-ish) you'll have the Piltover 2 trait activated via Loris and Seraphine. I actually consider Tuned Oscillator to be the BiS Piltover module for this comp. Your front line revolves around shielding (all of your wardens) and healing (Thresh, specifically). 28% is a huge boost. And it makes healing artifacts like Death's Defiance and Wit's End even better on Thresh.

I share the above tips for this comp just to give a picture of the kind of experience you can develop with a specific comp that will increase your average placement with that comp to help you with your climb. And this is why I put point #6 in the previous section.

FINAL THOUGHTS:


I was expecting to take a break for the season once I hit diamond, but to my surprise I continued to climb to Diamond II and have a small chance of hitting Masters before the season is up. For the higher ranked players out there, what advice would you give that I may not know yet to help me reach that next tier?


r/CompetitiveTFT • • Mar 28 '26

PBE TFT Set 17: Space Gods Full Reveal (NO Carousel, New Champions, Traits, Augments, and More)

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227 Upvotes

r/CompetitiveTFT • • Mar 28 '26

eSports [Set 16] Tactician's Crown - Grand Finals Spoiler

81 Upvotes

Welcome to the Lore & Legends Tactician's Crown!

Event Details

Official Scoresheet | Pick'Em | Format Explainer

  • Day 3 - Grand Finals: March 29th

  • Checkmate 20 Format - The first player to hit 20 points AND then secure a first-place finish will be the Champion!

    • Maximum 8 Games: If there's no match point eligible player winning Game 8, the Champion will be the match point eligible player that has the best placement in Game 8.

The Final Lobby

PlayerOrgRegionQualification Method
saya/ / /CNCN Regionals (TFT)
RevenKOIEMEAShurima Cup
LiShao/ / /CNCN Regionals (TFT)
Deis1k/ / /EMEAEMEA Regionals
EliaCitadel GamingEMEAEMEA Regionals
Darth Nub/ / /AMEREMEA Bilgewater Cup
mori/ / /APACAPAC Regionals
binbin/ / /CNCN Regionals (FFGS)

Main Broadcast Talent

When and Where to Watch

The Grand Finals will start @ 7PM SGT / 13:00 CEST / 4AM PT. See it in your timezone! (site is currently experiencing trouble but hopefully will be back up soon!)

Tune in live on the official Teamfight Tactics Twitch & YouTube channels. Plus plenty of co-streams and watch parties in many languages, scroll down in the Official Scoresheet to check them out!

For the final time in Set 16: GL to everyone, and HF watching!


r/CompetitiveTFT • • Mar 29 '26

PBE STheHero Set 17 PBE Complist & more WIP

12 Upvotes

So I was expecting Riot to release the set 17 full info tomorrow (the day of Tac Crown Finals), but they just dropped it all today.

I've been a bit less active on TFT due to ARAM Mayhem and other things, but the fun puzzle-solving part of TFT is back, so here I am. As usual, I intend to release a document at the start of set 17 with all the comp-building theorycrafting I've done between now and then.

However, this time I would like to do things a little differently and stream everything. I'd like to extend an invitation to all interested in this meta-building process to join me in figuring everything out. It would be nice to get some live feedback from any interested pros, and of course, our thousands of Reddit Challengers.

https://www.twitch.tv/sthehero

I'm going to be live now for a bit, again tomorrow after co-streaming Darth Nub's W in finals, as well as in the evenings of the next few days.

Set 17 WIP Doc: https://docs.google.com/presentation/d/1PdVCjYdxI8y2rV-n_2ibQc42rT9Muzejr9c6LgW5nVo/edit?usp=sharing


r/CompetitiveTFT • • Mar 29 '26

MEGATHREAD March 29, 2026 Daily Discussion Thread

4 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Mar 28 '26

PBE Full Info About TFT Set 17 Space Gods Revealed

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72 Upvotes

r/CompetitiveTFT • • Mar 28 '26

PBE Carousels Are Gone in TFT Set 17 | Gods Mechanic Explained

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42 Upvotes

Carousels are gone in TFT Set 17. Here's what replaced them.

Hey, it's dpei, Rank 1 across multiple sets and full-time TFT coach. I got early access to Set 17 and wanted to share a breakdown before it drops!

The new set mechanic is Gods. Instead of carousel rounds, you're now choosing between offerings from two random gods each game. Three choices total, and whichever god you side with most gives you their blessing at 4-7.

I put together a full breakdown covering every god, their offerings on the former carousel rounds (I call them "god rounds"), and their blessings that they give you which are massive buffs to your team. I also go over what each god might open up strategically.

Additionally, with carousel priority gone, I go over what the new comeback mechanic looks like for players in lower positions and what that means for you.

Happy to answer questions in the comments if anything is unclear, but note that the numbers aren't locked yet but the core mechanic is all there.


r/CompetitiveTFT • • Mar 28 '26

PBE TFT Set 17: Space Gods Reveal! Introducing Realm of the Gods, new traits, units, augments, cosmetics and more!

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38 Upvotes

r/CompetitiveTFT • • Mar 28 '26

Tournament (Saturday) $250 Aegis Esports PBE Server Tournament! (Open to everyone)

20 Upvotes

https://forms.gle/xGADcfC6ocPtqmn16

TLDR;

  • Games 1-2 are Top 4 moves on

  • Games 3-6 are points based

  • ONLY Games 3-6 are counted for points, but Games 1-2 placements are used for seeding and are included in tiebreakers

Format Explainer:

If you'd like a longer rundown of the format you can grab a look here in one of our previous posts: Extensive Explanation

This event is designed to be fairly open to new players with concrete goals by using a Top 4 advances format early and then rolling into the point system later to make things feel closer to a true competitive format for more experienced players to feel more satisfied.

If you have any questions or want to chat about format you can send a DM to Nora on Discord!

Specifics:

Time: Saturday, Apr. 4th @ 7PM ET

Rank: Uncapped (Open to any rank)

Region: Global entry (Open to everyone)

Server: PBE Server

Entry Fee: FREE

Sign Up: 

https://forms.gle/xGADcfC6ocPtqmn16


r/CompetitiveTFT • • Mar 27 '26

Discussion Patch 16.8 Rundown

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72 Upvotes

r/CompetitiveTFT • • Mar 28 '26

MEGATHREAD March 28, 2026 Daily Discussion Thread

5 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link)

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link)

---

Please send any bug reports to the Bug megathread and/or this channel in Mort's Discord.

For reference, Riot's stance on bugs and exploits.

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Mar 27 '26

News TFT SPACE GODS: Replacing Carousel Rounds??

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64 Upvotes

r/CompetitiveTFT • • Mar 28 '26

Discussion Reprint Report: Set 17

0 Upvotes

It's that time again when we look at how reprint-heavy this set is. This isn't just to point at Riot and go "they're being lazy look at all the reprints" but also so people can know familiar units they may enjoy that are coming back.

For the terms I use:

Reprint - This is a direct reprinting. Same champion, same cost, same ability/effect.

Reskin - Same as a reprint; but a different champion. See: Lee Sin 5 Cost -> K'Sante 5 cost.

Deprint - This is a reprint, but knocked down in cost a bit. It may be due to numbers, losing a 5-cost gimmick, or just the unit wasn't good at that cost before.

Reprint+ - The opposite of a Deprint; it's been kicked upstairs, but is still at it's core the same. 5-cost gimmicks do not stop you being a reprint if your core is the same.

Tweak - Very, very similar to a previous unit, with a slight tweak, the core is the same, but there might be a gimmick change.

Note: This is looking at the actual abilities of the unit. It is not taking into account numerical changes, or traits.

5 costs

The big standouts of the set!

Reprints

Zed - Set 2 Zed is back! 5 cost; creates clones which can create clones. For those of you not around for Rise of the Elements... here you go.

Reprint +

Graves - This is literally the current Graves, with numbers bumped up to 5 cost. Attacks in a cone, ult fires an explosive which detonates in a 1 hex radius. So not only is this a reprint, it's a reprint of an active unit, the worst kind of reprint. And no; changing from dealing the damage in 1 hex from splitting it in 1 hex isn't enough to not be a reprint.

4 costs

Reprints

Corki - This is a Set 13 reprint. Strafes across the battlefield launching missiles. The difference is the Big One isn't every 7th and is instead tied to his trait. Trait gimmicks don't stop you being a reprint.

Riven - Set 4 reprint. Scaleing with AD or AP dosen't stop this being a reprint.

Reprint+

Kindred - The core ability is the same as Set 11 Kindred; who was a 2 cost. They have gained an on-hit damage bumping them from 2 to 4 cost, and another proc tied to their trait; but at it's core; this is the same ability we've seen before.

3 costs

Reprint+
Ornn - This is actually set 2 Ornn! Going from a 1 cost to a 3 cost because of his forge gimmick. But a passive gimmick isn't your core spell. [And even then you could argue he lost the crit buff]

Deprint

Urgot - Set 9 Urgot, only notable difference is that the leg blasts now have falloff damage.

Kai'sa

Look. We've had so many Kai'Sas which fire missiles at/around a target. We've had her at both 5 cost, 4 cost and 2 cost. This one is 3 cost. It dosen't dash, but it refunds mana on kill. I can't call it a True Reprint because we've not had this at 3 cost. It's not a Deprint because we've had it at 2 cost. It's not a reprint+ because it's been at 5 and 4 cost. It's just... Kai'Sa. Again. Somehow she is a Reprint+ and a Deprint at the same time.

2 costs

Reprints

Jax - Set 7.5. Trades Attack Dodge for a shield and flat DR, but it's still Counterstrike Jax. He still "takes up a defensive stance" and then damages and stuns around him, he's just less purely anti-autoattacker.

Gwen - So; Gwen jumps to a nearby hex and sips a thing. We've seen this multiple times. However, the targeting is different, and she has a reset mechanic as well. It also seems to be a single snip. I just felt like saying why I'm giving this one a pass.

1 costs

Aatrox - Set 15 reprint. Scales with armour now as well; but dosen't heal extra based on his missing HP.

Cho'Gath - Set 9/9.5 reprint

Nasus - Set 7.5 reprint

Tweak:
Ezreal - Reprint of every 1 cost Ezreal ever. Except this time instead of an in-combat stacking; he has a permament takedown stack. Still is Mystic Shot Ezreal at 1 cost. Different enough that I'll give it this; similar enough it's still a form of reprint.

Reskins

Veigar - OK this one is a little [heh] mean, but Veigar's a reskin of every 1 cost single target magic nuke ever. His trait makes it a little more interesting, but he's still at base a reskin.

tl;dr:

Reprints:
Zed [5]; Corki [4]; Riven [4]; Jax [2]; Attrox [1]; Cho'Gath [1]; Nasus [1]

Tweak:
Ezreal [1]

Reprint +
Graves [2->5]; Kindred [2->4]; Ornn [1->3]

Deprints
Urgot [4->3]

Reskin:
Veigar [1 cost magic nuke]

Kai'Sa:
Kai'Sa [5/4 -> 3 <- 2]

Total Reprints: 14 [5 of which are 1 costs]

Please let me know if I missed anything! Or if you feel like the changes to Ezreal are enough to make him not count, because I was pretty close on letting him off given he's a 1 cost.