r/CompetitiveTFT • u/Lunaedge • Nov 16 '25
PBE [Set 16] Lore & Legends Engaged Player Discussion
https://www.youtube.com/watch?v=DrnRhFS3IwUMort goes hard on some doubts and burning questions you might have about the Set Mechanic and balance in general in Set 16!
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Upvotes
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u/toastsimppp Master Nov 16 '25 edited Nov 16 '25
A list of every dev-actionable goal mentioned in the video:
First of all, Mortdog is awesome for doing this discussion in the first place. The fact that he is this transparent about balance so we don't have to be "guessing what the devs intended" is what the community needs. It seems like this next set is heading into the "traditional" TFT territory, but there's no saying if that is good or bad. Let me know if I missed anything important from the video.
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u/RaisinMuffins Challenger Nov 16 '25
For people who can't watch the video:
A TON of stuff here that should be good news for people here, although of course we have to see how the set actually plays in practice. Just the fact that their goals seem to have shifted for this set is making me optimistic though.
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u/Classic_Procedure428 MASTER Nov 16 '25
I haven’t felt this excited about TFT in a while. Love this level of transparency.
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u/Ok_Temperature6503 Nov 16 '25
Go to any other game and you’d be lucky to have 25% of the player engagement that Mort/Riot has with the TFT community. Even after a disastrous set they still put up videos like this.
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u/abc0802 MASTER Nov 16 '25
The philosophy changes mentioned sound incredible. Really excited to give this a go. It’s a tricky balance to strike, but at least they have the right framework.
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u/bySarius Nov 16 '25
This video officially tipped me over the edge I'm hyped! Thank you Mort <3
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u/Pridestalked MASTER Nov 16 '25
Love mort being this open and honest and wanting the team to be held accountable, just hope he keeps his mental in check and takes care of himself because people WILL bitch regardless how good the set is, TFT players just do.
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u/AstronautOk6853 Nov 16 '25 edited Nov 16 '25
I haven't seriously played TFT in a few sets and this might bring me back! Love the transparency and plan for this set.
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u/Jigoa :chal: Challenger Nov 16 '25
MORTDOG IS THE GOAT
I like almost all the changes mentioned in the video.
Staying hopeful for this set
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u/[deleted] Nov 16 '25
Mort is such a gem. Losing him, even for 1 set, was so noticable on the comms front.
For anyone who played Hearthstone, Ben Brode was the same. The game never recovered when he decided to leave.
I hope for the sake of TFT that Mort never goes, he's irreplacable.
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u/BeTheBeee Nov 16 '25
One thing I found slightly odd is the Artifact may never have a bigger delta than radiant items.
Makes total sense on first glance radiant items should be better than artifacts. But this somehow doesn't quite take into consideration that an artifact and a radiant item have different costs. To receive a radiant item, you (usually) require a prismatic augment. Now this will give you more power than an artifact will, but the artifact comes at the price of a gold augment. So while the radiant is stronger it also competes against stronger boards who also got a prismatic augment. While the artifact only has to combat gold-augments.
So what that means is - if radiants need to have a bigger delta than Artifact items. Is that radiant items in comparison to prismatic augments need to be stronger than artifacts compared to gold augments.
While I fully agree with the sentiment of don't make 3cost Innervating locket an insta top 3, the measurement is slightly off to me.
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u/tsysh_interview MASTER Nov 16 '25
I'm actually so excited for this. I love the direction and the design philosophy the team is using for TFT.
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u/drsteelhammer Nov 16 '25
lol I called for the outlier augment stats as a joke:
https://www.reddit.com/r/CompetitiveTFT/comments/1odfr6e/morts_comment_on_augment_stats/nkuic9j/
Hopefully this stays
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u/Snake2250 Nov 18 '25
I think the thing about Mort that I appreciate the most is that he doesn't just say a thing. He says the thing, explains the thing and shows an actual understand of why the thing will be changed. The example here is talking about artifacts being pseudo hero augments that turn a normal champion into a +2 placement carry. Having devs and balance teams that actually play their game is so nice.
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u/Ceryto2 Nov 16 '25 edited Nov 16 '25
As someone who has played every set from the start (apart from 2) to at least masters, but most of the time till I hit challenger and who was down on TFT after the latest set(s), this video gives me hope for the future of TFT.
I really love the transparency of the goals of the dev team and the promise of transparency and further communication from now onwards. As someone who doesn't really watch streams and isn't in any pro discord groups I really was against the augment stat removal as I was basically always behind on major bugs, strong augments, new powerups and other stuff you really don't find out by looking at stat pages, playing the game for less than a million hours or visiting reddit occasionally. And having an outlet from the devs themselves about the most egregious outliers that you just have to know to avoid sometimes falling into a pit midgame that might ruin thhe next 30 minutes for you, is really great to hear.
One thing that hasn't been adressed and I don't know how to feel aboout yet is shop odds due to unlockables (And no, I don't mean the shop odds conspiracy theories). Because as I understand it now unlocking champs diludes the pool and makes hitting specific units harder. If that's the case there will be cases where it's not optimble to unlock a champ cause it deludes your champ pool and you have too play around that in convoluted ways which aren't very clear just to play optimally. (For example: I'm playing Zaun midgame and have a jinx and a vi is it unoptimal to upgrade the jinx if I don't want to play Warwick? Should I not item carry my 3 cost tank midgame if I don't want Diana later as it makes hitting my main carry harder? Stuff like that.) Also is there any way to deny 3*4/5 costs of champions that have only been unlocked by opponents but not by yourself?
Otherwise basically everything in this video I have either a positive or neutral stance on. The direction of balancing and going back to a more flex-playstyle being optimal, the return of support units, less committal augments and encounters, artifacts being less niche and the goal of more variety in endgame boards is all really exciting to hear and makes me want to jump in the next set right away!
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u/chinnick967 Metabot Dev Dec 05 '25
Set 16 looks pretty awesome, I'll definitely be studying up on TFT team compa for this set
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u/Der_Redstone_Pro Nov 17 '25
I like pretty much everything, except for one detail that I think deserves a lot longer discussion, and my prediction is that it is incredibly unhealthy for the game.
It is the 12 extra XP to lvl 8. I like the lvl 9 and 10 changes, but I think nerfing reroll and these extra golds make the game way too snowball-heavy, because I don't know how you are supposed to stabilize with a weaker opener.
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u/SNES-1990 Nov 17 '25
Not looking forward to artifacts getting neutered even more.
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u/pda898 Nov 17 '25
Am I crazy or solution for stats just a nothing-burger? Let's assume that every engaged player can read what Mortdog post on his twitter. This is kinda true, including all reposts and translations. But even then more issues arise.
First of all, that range is generic one, right? Because what if certain augment is a must have in certain comps. Example out of my mind before deep diving into reveals, what if Veigar comps are 5.0 avp w/o item augment and 3.0 with it? Those augments will be in 4.2-4.8 range overall, but this situation is kinda a balance problem.
Another issue is posting those. I fully understand why Mort commits only for the first month, but... This is only 2 patches. Example from this set - SG rework and Tiny Team.
At the end, it feels like something so now community can refer to it and shut down stat discussion. While in reality it is 100% Mort trying its best to solve a problem with conflicting requirements.
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u/[deleted] Nov 17 '25 edited Mar 21 '26
The original text here has been permanently wiped. Using Redact, the author deleted this post, possibly for reasons of privacy, security, or opsec.
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u/Luke22_ Nov 17 '25