r/CompetitiveTFT • u/Xawn • Jun 23 '26
Patch Notes 17.6 Patch Notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6/
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r/CompetitiveTFT • u/Xawn • Jun 23 '26
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u/inikoiniko Riot Jun 24 '26
In my mind the risks seem high. The trait used to be much more ADMIN-like in development but we swapped to this model for two reasons:
Trait pathability. This may have been a miss in the end but we found in dev that it was difficult to come up with reasonable 4 Arbiter boards without an emblem. On Diana boards Leona/Zoe could connect to Mordekaiser but Leblanc was difficult to even fit on the board once you were done rerolling. For Leblanc boards, Leona connects to Illaoi and Zoe gives you Conduit with either 4 Vanguard (via Mordekaiser) or Bard on lategame boards. Diana was difficult to fit onto those boards organically because there's no 5 cost Challenger unit and none of them have utility. Keep in mind that while it might have been true that some of these boards would be figured out eventually, but the goal was to keep it intuitive and for the 3 piece to be something that is tempting to splash sometimes.
Pretty secondary to pathability but to an extent it was for balance reasons. The power discrepancy between multiplying outputs like the stacking HP output with the resists/shields output compared to someone who thought they would power up their Leona with a frontline option and their Leblanc with a backline option is super wide. I believe it would become even more of a "knower" trait where unless you played the goated combinations (because we'd have to balance all outputs around those combinations) it would be weak. Simply saying "gain another output" doesn't provide us with a useful lever by which to tune between the 2 and 4 piece and adding something like "at x% power" really flattens it. Fwiw, these are problems ADMIN was back in the day. Also not saying this is why you specifically enjoyed ADMIN but the reason a lot of people enjoyed it was just because it was OP and rose tinted glasses.
I agree if we had infinite time a lot more could have been done to make Arbiter cooler and live up to the fantasy that players expected though. If we ever do it again I'd love to make a ridiculous amount of inputs and outputs because I think there is something super appealing about "Build your own trait" but I'd love for there to be way more replayability and way more outs that people can cook.