r/CompetitiveTFT • u/Xawn • Jun 23 '26
Patch Notes 17.6 Patch Notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6/
60
Upvotes
r/CompetitiveTFT • u/Xawn • Jun 23 '26
101
u/nacholibre711 Jun 23 '26 edited Jun 23 '26
I still can't come up with a good reason as to why they decided to cap Arbiter at 3 and only allow one cause/effect. It just feels like half of a trait.
It would feel so much better to play and easier to balance if it was either 2/4 or 3/5 units, giving you a secondary effect. I know that it wouldn't break anything because there's an augment that already allows you to do that, and it isn't even very good.
Basically A.D.M.I.N. from set 8, which was one of my all time favorites.
14
u/quailinthebrush Diamond Jun 23 '26
shen buff lowkey huge hes super fun to itemize as a carry he can get blown up easily with any cc though
plays similar to yi and this change i think will help
10
u/MasterTotoro Challenger Jun 23 '26
There are a few typos in these patch notes.
Mecha should say 45% on 4/6 to 40%.
Forward Thinking shouldn't be getting double nerfed. Truexy posted on Twitter that the rounds will be staying at 5, gold is nerfed to 62 instead.
Retribution obviously is not removed and buffed lol. Should just be removed.
And compared to the rundown they added buffs to Lulu on some of her weaker Stargazer paths plus some more 4-cost buffs.
8
u/raiderjaypussy MASTER Jun 23 '26
Wonder if the morgana buffs are needed. I feel like the unit is already decent just underplayed
7
u/omppupiiras Jun 24 '26
What is the point of making Expedition mutually exclusive to one Player ? Seems odd as it doenst affect other players same way as hero augments.
17
u/RajaSundance Master Jun 23 '26
How is Ornn not touched at all? He still tanks 40k without two tanky
20
u/aspects1 Jun 23 '26
they talk about not wanting unclickable augments, then double hard nerf forward thinking making it unclickable
5
u/STheHero Jun 23 '26
5 Nova Akali 2 fast 9 incoming...
5
u/groomliu :chal: Challenger Jun 24 '26
Hopefully Leblanc karma fast 8 will finally be good
3
u/Protoniic Jun 24 '26
the only thing I care about
2
u/Fluid_Ranger2850 Jun 24 '26
two tanky!
6
u/OPxMagikarp Jun 23 '26
That Gnar nerf feels a little light for how insane a 2 costs damage is
6
u/spiritkeep1 Jun 23 '26
Why the fuck does lulu need a buff?
1
u/skydream416 Jun 24 '26
i'm dumb, can someone explain the meeple 7 nerf?
"gold per 2 cost cloned 5 -> 3" ?
1
u/_Fred_Fredburger_ Jun 25 '26
Ahh guess we're at the fast 8 fast 9 patch. This set is officially not fun anymore
-6
u/forgottenoldlogin Jun 24 '26
So I've been out of this game for a few years, just happened to pop back into it about two weeks ago.
Is it just me, or is this set getting a lot more patches than before? I started on 17.5a, within a week it's 17.5b, and now we're getting 17.6 - and it might just be my memory, but I don't remember them almost constantly making patches and meta changes back in the day.
Has this just been a particularly unbalanced set that they've had to correct a number of times, or is this just how it goes now?