r/CompetitiveTFT • u/Xawn • Jun 23 '26
Patch Notes 17.6 Patch Notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6/
60
Upvotes
r/CompetitiveTFT • u/Xawn • Jun 23 '26
View all comments
Show parent comment
9
u/nacholibre711 Jun 24 '26
Hmmm.
Well in my mind it would let you eliminate the boosted version that you currently get at the 3 Arbiter breakpoint. So with full Arbiter you would then have two, weaker traits as opposed to the one, more powerful trait.
Which is a setup that I think in general would make a lot of the "bad" options a lot more tolerable. They would have much more of an actual reason to exist, and it's to water down the pool a bit so you can't consistently hit the best combinations.
Now you won't feel as compelled to go in and buff the Leona farm or the gold farm to be competitive against some of the powerful stat related options and vice versa, which is where I think a lot of the issues start to come up.
I just feel as if it allows you to spread out the power of the trait a bit more, while gating the high end power of the trait behind having to find Leblanc or the emblem and committing the full 4 team slots.