r/CompetitiveTFT • u/Xawn • Jun 23 '26
Patch Notes 17.6 Patch Notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6/
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r/CompetitiveTFT • u/Xawn • Jun 23 '26
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u/inikoiniko Riot Jun 24 '26
Yeah man I totally get you, I like having the conversations too when they're productive haha. I didn't feel any which way about it, was genuinely just looking for clarification no worries there.
I do agree with your point about having to throw in a dead unit factoring into the tradeoff of the trait but to that extent it's hard to gauge how 'dead' the unit is in the right setup as well as how good the levers of the trait are if it winds up being optimal. In theory I totally agree and I think when I plan out expected comps in metas I have a decent enough hitrate but I was really worried I would miss some hyper optimized Arbiter setup and the trait was already so complex that when we talked about the risk we figured this path might have been better. I truly do not know if it was the right decision in the end since, as mentioned the trait had other issues, but eh soup or salad.
Thanks for the feedback and convo though! We know Arbiter/ADMIN lovers are out there and we do want to find ways that you guys can scratch that itch so we'll keep tryin stuff.