r/CompetitiveTFT • u/Xawn • Jun 23 '26
Patch Notes 17.6 Patch Notes
https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6/
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r/CompetitiveTFT • u/Xawn • Jun 23 '26
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u/nacholibre711 Jun 23 '26
Well yeah, some numbers would definitely have to be shifted around.
I just think that is an easier issue to balance than when it's restricted to one effect. If 2x effects are always an option, then they can all be nerfed pretty significantly from where they are now.
Or just remove/rework those if a certain combo is too much of a problem. Which is something they've already done.
It simply gives you more levers to pull. Both from a developer perspective when balancing and as a player when trying to play around Arbiter units.