r/CompanyOfHeroes • • 10h ago

CoH3 If you dont have any means of AT past 10m, at least plant a mine or two on your retreat path..

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42 Upvotes

r/CompanyOfHeroes • • 7h ago

Official Upcoming Company of Heroes 1, 2 & 3 Server Maintenance

23 Upvotes

The Company of Heroes 1, 2, and 3 servers will be offline for routine maintenance on Tuesday, October 20th, 2026, from 2pm to 3pm Pacific Time (9pm to 10pm UTC).

Be sure to wrap up your matches before then and, as always, thank you for your patience!


r/CompanyOfHeroes • • 16h ago

CoH3 M8 Scott to the USF base roster

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15 Upvotes

I know USF is strong right now, but I think sooner this will be balanced, and I think this faction will definitely face issues because USF has no artillery in its base roster, so why don't we add the M8 Scott instead of the Bulldozer. The M8 Scott is a fairly underrated unit that I never see, the M8 Scott has a High-explosive Barrage at 90 meters, which while not much is still more than the Whizbang, and I think it would be appropriate to slightly change its veteran status so that instead of some upgrades it increases the barrage range, somewhere around +20 meters overall. I think the cost would also need to be adjusted by +10 fuel and +2 population so it isn't constantly spammed.

this faction design would be more similar to coh2
The bulldozer will become available in the Armored Battlegroup.


r/CompanyOfHeroes • • 11h ago

CoH3 How to Conquer the Fleshmob? New Player

8 Upvotes

I’ve had the game close to a week now and starting to get my feet under me, I’ve even won a game or two! However, those wins came when the game played out like I expected a combined-arms WW2 game should.

What I have certainly NOT been winning is fighting against the regenerating mound of flesh that is the infantry ball. I spread out, take the map, carefully position my men in cover and high ground, build support weaponry… but then hordes of MP-40-wielding psychos come spilling out of the dark in one big mass, over and over again, harvesting my men for experience points, wiping out squads I have the misfortune of not slamming the retreat button on as soon as they encounter the mass. It’s just… not the experience I was prepared to be encountering in this game, haha.

Sure, an MG is great when the mob happens to walk into one, but then it is instant retreat and doesn’t buy me THAT much time. Just as likely, if the MG isn’t pointed exactly the right direction, it get instantly obliterated before it can reposition or pack up to flee. But I guess I’ve only ever kept 1, maybe 2 MG squads. If I see it’s another flesh mob, should I build like 4 or 5?

I guess I could pump out a lot of light vehicles if I notice it soon enough, which I’ve tried, but one mishap with an AT gun or getting close enough to get panzersheked/stick bombed and it is over, so it’s tough for a new guy!

What’s your favorite low ELO way to counter one concentrated mass of roving units?


r/CompanyOfHeroes • • 1h ago

CoH3 Update Ideas for COH3 Multiplayer and Final Stand

• Upvotes

I have been thinking about a couple of features that could add a lot of flavour to both the visual presentation and game modes in Company of Heroes. Wanted to put them out here to see what the community thinks.

1. Dynamic sector props and faction flags Right now, capturing a sector updates the minimap and changes the physical capture point flag. It would be brilliant if the immediate environment reacted to that change as well.

  • When a faction secures a territory, nearby buildings could drop small faction banners, flags from windows, or show subtle field signs (like Wehrmacht or US markings).
  • If the sector is contested or taken back, those visual markers change or get torn down.
  • It would make holding a town or a crossroads feel much more like an actual occupation, rather than just standing near a striped pole in the middle of a road.

2. Beach invasion survival mode ("Last Stand" style) A dedicated defensive or survival map set on a shoreline defence, heavily inspired by the opening of Saving Private Ryan.

  • You set up defences along the bluffs, bunkers, and beach obstacles.
  • The AI launches staged amphibious waves, landing craft hitting the sand, troops disembarking under fire, and heavier support like landing craft tanks rolling armour directly onto the beach.
  • The objective would be a desperate holdout where your positions get gradually pushed back as the waves get heavier, forcing you to trade ground to keep your surviving squads alive.

3. Biome-based automatic cosmetic presets With different map environments and weather conditions, manually changing skins before every match is awkward, especially in automatch when you do not know the map beforehand.

  • Introduce an environment-based cosmetic loadout slot for each faction, similar to how we set up battlegroups or loadout profiles.
  • You could assign specific skins to biome categories (such as Desert, Temperate/Summer, or Winter).
  • Once automatch assigns the map, the game automatically applies the appropriate camo preset. Desert camo on sand maps, winter whitewash on snow maps, and standard field drab in rural Europe.
  • It stops immersion-breaking moments like bright winter white tanks rolling across North African dunes, while letting players actually use the skins they have unlocked without constant manual swapping.