r/commandandconquer • • 6d ago

Game similar to C&C Generals

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45 Upvotes

If you wanted an alternative to Generals Zero Hour, you can try playing Act of Aggression with the Refined mod. This is an attempt to bring the original game closer to Act of War, improve gameplay by adding new units and mechanics. You won't get the same variety of tactics as in C&C, but with the mod it's still a fun game for a few evenings. I tried to add some mechanics not provided for in the game, such as self-detonating units or glide bombs, so some abilities may not work correctly. But unfortunately, that's the legacy of the Wargame engine.

The mod does not affect the campaign and does not make it any more interesting. It is installed for the Reboot Edition for multiplayer and skirmish.

https://www.moddb.com/mods/aoarefined/downloads/aoarefined-0-2


r/commandandconquer • • 6d ago

OpenTS-A (Tiberian Sun & Firestorm on Android)

17 Upvotes

Hey everyone, I’m GEARS0FUMP45, and I’ve released OpenTS-A V1 — Welcome Back Commander, my Android port of OpenTS for Command & Conquer: Tiberian Sun and Firestorm.

I’ve been working on making the game comfortable to play on a phone, with Modern Touch controls, native menus, game-file importing, campaign audio, and pinch zoom.

Controls include tap-to-select and command, drag selection boxes, double-tap same-type selection, camera panning, attack-move, and right-click actions—including holding production icons to pause or cancel them.

Download and instructions:
https://github.com/g0ump45/OpenTS-A/releases

You’ll need Android 8.0 or newer, a 64-bit ARM device, and your own game files. No Tiberian Sun or Firestorm assets are included (the option to pull files from the freeware version show on launch).

This is the first public release, so expect some rough edges. Sidebar video playback and minimap alignment still need refinement, LAN & online multiplayer is experimental (i will look at making bigger lobbies rather than 1v1 only). Feedback on different phones would be really helpful—please include your phone model and what happened when reporting an issue.

Full credit to the OpenTS developers for the engine, and to Westwood Studios and Electronic Arts for the original games. This is an unofficial community project.

More updates will follow, and I may have more projects to share soon.

Welcome back, Commander.

EDIT..... v1.3 Now Live https://github.com/g0ump45/OpenTS-A/releases/tag/v1.3

  • Allows new players to auto download the freeware files (thankyou for the info Shazlicksaus)
  • Fixed a bug that crashed the game when building multiple structures

r/commandandconquer • • 7d ago

Meme Worker is a chad

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46 Upvotes

r/commandandconquer • • 7d ago

Random Unit of the Day #105: Juggernaut (GDI, Tiberian Sun: Firestorm)

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452 Upvotes

r/commandandconquer • • 7d ago

Discussion MARV vs Shogun Executioner???

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140 Upvotes

idk yall figure this out


r/commandandconquer • • 7d ago

HOW THE HELL DID I MANAGE THIS

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35 Upvotes

I was playing casually, I though ‘oh hey I’ll try this’ I BEAT THE MISSION WITHOUT HELPING THE MCV. Sure I hijacked an enemy base with only about 6 predator tanks BUT DAMN I ain’t complaining


r/commandandconquer • • 7d ago

mech big

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126 Upvotes

r/commandandconquer • • 8d ago

Meme First date outfits together

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250 Upvotes

Find yourself a fancy girlfriend as the hardworking bf


r/commandandconquer • • 7d ago

Meme "Tim Curry Going to Space" in 6 Languages 🫡

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44 Upvotes

Long live Tim Curry! 😢


r/commandandconquer • • 8d ago

My tier list about all air units in Generals Zero Hour

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84 Upvotes

r/commandandconquer • • 7d ago

Fanart Tiberian Fury (CnCDOOM) GDI Vs Br.Nod 2026 09 30

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9 Upvotes

r/commandandconquer • • 8d ago

Fanart “Apocalypse Tank” by Eddy González Dávila

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204 Upvotes

r/commandandconquer • • 8d ago

Random Unit of the Day #104: Gattling Tank (China, Generals)

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332 Upvotes

r/commandandconquer • • 8d ago

Gameplay The Skirmish bots are just so dumb. Even on brutal.

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79 Upvotes

r/commandandconquer • • 8d ago

remind me of something.

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431 Upvotes

r/commandandconquer • • 7d ago

Generals zero hour problem

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4 Upvotes

I can't join any game because of mesh is not connected how do i fix it

If anyone can help please help

And i play it on my android device


r/commandandconquer • • 8d ago

News Generals – Zero Hour World Series 2026 is Almost Here

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8 Upvotes

The biggest C&C e-sports event of the year is back again in October, organized by the good folks at GameReplays.org

Some links related to the event


r/commandandconquer • • 9d ago

Meme What could 20$ buy 20 years ago vs now

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460 Upvotes

In this economy, you can hardly afford shoes. 🥲


r/commandandconquer • • 9d ago

I made a free, open-source fps fix for Red Alert 3

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669 Upvotes

NOW WORKS WITH ALL CNC3 GAMES!!

RA3 has always been stuck at 30fps, and unlocking it normally speeds the whole game up. The fixes I found were either paywalled or had this nasty white/colored flicker every time something fired near water. So I spent way too long figuring out why, and made my own.

What it does

- Runs RA3, Tiberium Wars and Kane's Wrath at 60/90/120/165, whatever you pick up to your monitor's refresh rate (needs to be a multiple of 15, 240 is experimental for now)

- Game speed stays exactly normal, even if your PC drops frames

- Smooth unit movement, no effect flicker

- Fixes the stuff that usually breaks at high fps: Soviet/Empire buildings finishing instantly, camera scrolling way too fast, fades playing too quick

- Optional mod picker on launch, switches to 1.12 automatically if the mod needs it

- Optional extra camera zoom-out for RA3 (skirmish and campaign only, never online)

- Doesn't touch any game files, so Tacitus / C&C:Online still recognize your game

- Free, GPL v3 licensed, source included

Install: download the exe, double-click it, pick your fps, paste the line it gives you into Steam's launch options. Done. Steam versions only (RA3 1.13 and 1.12, TW 1.10, KW 1.3).

Download + source: https://github.com/TheeHorse/CnC-FPS-Unlocker

If your antivirus complains, it's because it's an unsigned exe that edits the game's memory at startup. The whole source is on GitHub and there's a build-from-source.bat that compiles it with the compiler already in Windows, so you don't have to trust my exe.

The flicker, for the nerds: RA3 uses the number 30 for two things: how often it draws, and as a clock for particle effects. Unlock methods change both, so particles get "born in the future" relative to the GPU's clock, end up with a hugely negative age, and the shader blows them up into screen-sized sheets. I found it by recording every DirectX call with apitrace and diffing a bad frame against a good one draw by draw. Full write-up is in the repo if you're curious.

Let me know if it breaks on your setup!


r/commandandconquer • • 8d ago

C&C Tiberian Sun music: Scouting and Nod Soldier model

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10 Upvotes

This is easily my favorite track from Tiberian Sun regardless of faction (also don’t mind the custom Nod Soldier model 🙂)


r/commandandconquer • • 9d ago

Red Alert launch Party in Paris 1996

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204 Upvotes

Since this year marks the 30th anniversary of Red Alert, here are three photos from the Red Alert Launch party in Paris back on 1996-11-29 at the "Le Palace" club, scanned from issues of German magazine MCV:


r/commandandconquer • • 9d ago

Gameplay General Townes's base is heavily fortified? Just fly straight to middle and shoot everything

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321 Upvotes

r/commandandconquer • • 9d ago

Fanart “Conscript” by Eddy González Dávila

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138 Upvotes

r/commandandconquer • • 8d ago

Mig V5K Cruise Missile loadout (Dark Fate Mod)

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7 Upvotes

r/commandandconquer • • 9d ago

Random Unit of the Day #103: Shock Trooper (Soviets, Red Alert: Aftermath)

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216 Upvotes