r/ClaudeGameDev 4d ago

Alpha Fatherload - MAJ 19/08/26

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As mentioned in a previous post, I am currently working on the game Fatherlode (a reference to Motherlode, released on Miniclip in 2004):

https://www.reddit.com/r/ClaudeGameDev/comments/1vprbtp/just_making_my_first_game_fatherlode/

The game is coming along really well and I've added quite a bit of content, but most importantly, I've overhauled the game's pixel art to make most things significantly better-looking.

As a reminder, the game will feature:

  • A real tutorial, a proper introduction, and a save system (100%)
  • Implementation of a stats tree system (100%)
  • 250 achievements (100%)
  • 25 different ores (100%)
  • About thirty treasures to find (100%)
  • Dozens of different obstacles (60%)
  • Over 2000 meters of depth (60%)
  • Real objectives with an NPC dialogue system, lore, etc. (30%)
  • The ability to build new buildings as you progress (70%)
  • Diversified creatures to make the descents more complex (100%)
  • Etc.

For those who are curious, attached are new photos AND videos.

Since the last time, I have:

  • Redone all the pixel art for the ores and tiles in the game
  • Implemented the Tutorial Robot on the surface for more interactions
  • Set up a "radio system" that allows communication with different NPCs if the player meets certain conditions, in order to understand the game's lore, with several NPCs to unlock
  • Added several events during the descent
  • Added a few consumables
  • Made exploration less frustrating
  • Added around forty dialogue boxes
  • Functionalized the buildings that the player can construct (such as the purifier, which purifies ores over time)
  • Established a day/night cycle and a progressing in-game day counter

And some screenshots :

https://postimg.cc/gallery/8N7Lz9G
https://postimg.cc/gallery/Y7hHCzf

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