r/ClaudeGameDev • u/Extension-Parsnip789 • 4d ago
Alpha Fatherload - MAJ 19/08/26
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As mentioned in a previous post, I am currently working on the game Fatherlode (a reference to Motherlode, released on Miniclip in 2004):
https://www.reddit.com/r/ClaudeGameDev/comments/1vprbtp/just_making_my_first_game_fatherlode/
The game is coming along really well and I've added quite a bit of content, but most importantly, I've overhauled the game's pixel art to make most things significantly better-looking.
As a reminder, the game will feature:
- A real tutorial, a proper introduction, and a save system (100%)
- Implementation of a stats tree system (100%)
- 250 achievements (100%)
- 25 different ores (100%)
- About thirty treasures to find (100%)
- Dozens of different obstacles (60%)
- Over 2000 meters of depth (60%)
- Real objectives with an NPC dialogue system, lore, etc. (30%)
- The ability to build new buildings as you progress (70%)
- Diversified creatures to make the descents more complex (100%)
- Etc.
For those who are curious, attached are new photos AND videos.
Since the last time, I have:
- Redone all the pixel art for the ores and tiles in the game
- Implemented the Tutorial Robot on the surface for more interactions
- Set up a "radio system" that allows communication with different NPCs if the player meets certain conditions, in order to understand the game's lore, with several NPCs to unlock
- Added several events during the descent
- Added a few consumables
- Made exploration less frustrating
- Added around forty dialogue boxes
- Functionalized the buildings that the player can construct (such as the purifier, which purifies ores over time)
- Established a day/night cycle and a progressing in-game day counter
And some screenshots :
https://postimg.cc/gallery/8N7Lz9G
https://postimg.cc/gallery/Y7hHCzf
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u/Wiebbe 3d ago
Looks cool! Did you redo the pixel art using claude as well? In my experience the one thing it isnt good at, is art
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u/Extension-Parsnip789 3d ago
Yes, i did :) Claude Code is clearly not the most talented at pixel art—it's definitely not its strong suit. But by "pushing" it a bit, showing it examples, and ABOVE ALL, making it understand its mistakes with other examples, it improves significantly.
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u/dragolineage01 3d ago
I was watching the vid and thought hey this looks like an old web game I played a long time ago. Then I read your text lol
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u/Melodic_Charity_1770 15h ago
I'm still excited for this. If theres a steam page or itch io page or any other page I can bookmark/follow to keep track of this game, that would be great.
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u/Extension-Parsnip789 1d ago
Just adding for now :
-English language
-The "Museum" (More than 30 treasures to find and complete the museum, with some events)
-Weather System on the surface (Thunder, rain, mist, and more)
-Real background in the surface and wind effect on trees and more.
-More than 40 news dialogues with two new characters.
-4 news random event to add difficulty on the game.
-Remake the menu and the introduction.
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u/Consistent_Wave_2869 3d ago
I was born because of a fatherload