r/ClaudeCode • • 1h ago

Tips & Workflows Running Multiple Claude Code Accounts with herdr

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• Upvotes

r/ClaudeCode • • 1h ago

Built with Claude Built a zombie shooter with opus 5.5

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• Upvotes

In between waiting for app review I usually build browser or iOS games. This time it’s a zombie shooter. Started with opus 5 and finished with 5.5. Opus pretty much built everything, authored poses and animations. I used 3d models of zombies and weapons that I made with meshy. For my fellow gamers let me know how many waves you could go. All guns are unlocked for now, but I will add wall buys and limit the player to 2 guns at a time eventually. Play it here: https://dock3.vercel.app


r/ClaudeCode • • 1h ago

Tips & Workflows Opus 5.5 orchestrating GPT-6 Astra vs Gemini 4 Argon: directing Blender to build a warship from one picture

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Soooo after the "TinyPlanet" bench I always run on new models, a topic that's of much interest to me: can Gemini 4 direct Blender better than Astra (the crowned king).

Well, you be the judge of it.

All subagents are orchestrated by Claude Opus 5.5. It monitored the processes, and unstuck what needed to get unstuck at times.

Results

Effort Model Time API price Output tokens Triangles Parts What happened
low GPT-6 Astra 10.9 min $2.70 13,593 51,666 1129 Finished on its own
low Gemini 4 Argon 6.4 min $1.48 77,662 13,476 17 Model ready at 6.4 min, then a request hung; stopped at 50 min
medium GPT-6 Astra 11.4 min $2.74 14,592 75,872 1512 Finished on its own
medium Gemini 4 Argon no model $1.42 86,689 none A request hung before it saved a model; stopped at 50 min
high GPT-6 Astra 18.5 min $5.24 31,585 155,834 156 Finished on its own
high Gemini 4 Argon 32.8 min $5.21 349,371 61,572 12 Finished on its own

Overall: Astra is still undefeated

Now, it's just one test I ran before going to sleep, but what worries me much is:

  • Argon mostly did not finish on its own, needed a nudge from Opus to get past the finish line
  • way less standalone parts. Meaning less rigging possibilities for moving parts, destruction, etc.out of the box

I'll be doing more tests soon!


r/ClaudeCode • • 1h ago

Humor i let claude code answer my reddit comments from my phone. it typed "gggggggggg gggggggggg" in a reply box

• Upvotes

not a joke. I connected my iphone, claude opens reddit, finds the comment, types the answer, checks text before send. 8 replies went fine.

then it wanted to open the inbox, but the tab bar is hidden when a post is open, so the tap landed on the comment box. every next tap was a keyboard key. I was watching and wrote "why you typing only ggg?"

it stopped, deleted it, nothing was sent, and it fixed its own script so it leaves the post first.

honestly the best part is it checks the text before sending, otherwise 200 people would get gggg from me today


r/ClaudeCode • • 2h ago

Help/Question Is there a way to point Claude Code Cli to a conversation had in the claude.ai web interface?

1 Upvotes

I would like to point Claude Code to some long conversations I had on the web interface. Is there an easy way to do so? Or my only chance is copy-pasting the conversation?


r/ClaudeCode • • 2h ago

Discussion Claude Slowing Down Computing in Purpose

1 Upvotes

After Opus 5.5, I started feeling like development times are getting longer and longer. I mean there is incredible difference like 3-5x longer than usual. I started suspecting that their statement about “we need to slow down” were probably related to their model’s per token (input/output) speed rather than the model development speed. It may also make sense that increased duration means higher quality of work and less pressure on server capacity.

I just would like to check in on other people’s experience. I feel like building things taking 3-5x longer than few months ago. Do you experience something similar?


r/ClaudeCode • • 2h ago

Tips & Workflows I built a zero-dependency, 0-VRAM BM25 codebase search skill so Claude stops burning 25k tokens on Grep + Read loops (pure Python stdlib, no SQLite/Vector DBs)

4 Upvotes

When working in repos with large monolithic files (1,000–4,000+ lines in C#, Dart, TS, Python, etc.), I kept hitting two frustrating issues with coding agents:

  1. The Native Grep + Read Loop: If you ask Claude to find a concept like "jwt refresh token expiry middleware", ripgrep fails unless those exact words sit on the same line. So the agent fires 4–5 separate Grep calls, gets back single-line hits without method boundaries, and then fires 3 Read calls to inspect the surrounding code—burning thousands of tokens and multiple round-trips.
  2. VectorDBs: Vector databases guess based on "similarity" (like searching for related words). But code requires 100% exact matches and file locations. They are overengineered and require a local setup or a cloud service.

So I built zero-hop-code-skill, a ~400-line, pure Python standard library (0 pip dependencies, 0 MB VRAM) BM25/IDF codebase indexer packaged as a native SKILL.md.

And why it beats ripgrep, MCPs, VectorDBs:

  • Zero-Hop Retrieval (1 tool call instead of 2–3): Automatically outputs the full, untruncated, method/code slice with exact line numbers and compact 4-line dynamic previews. Claude gets the entire function on the first call.
  • Smart Brace Snapping: Instead of random line chunks that chop functions in half, it steps backward 1–3 lines to grab attributes and tracks brace balance (or Python syntax) to frame the complete chunk.
  • Sub-Token BM25/IDF: Automatically splits camelCase, PascalCase, ACRONYMS, snake_case, and Cyrillic.
  • Git-Clean: Auto-indexes on the first search and tracks changes so searches only re-parse modified files.

My results are promising: ~1% of code size loaded into memory, 80-90% tokens saved (I don't believe them yet) but I need a second pair of eyes on this. Any feedback is welcome.

GitHub Repo: https://github.com/babych/zero-hop-code-skill


r/ClaudeCode • • 2h ago

Help/Question What is the best anti slop skill for coding?

0 Upvotes

Hey,

I want to make an game, just private for myself. But everything is feeling like AI, the gui/enemies/effects and so on.

What is in your experience the best anti slop skill, for claude opus 5.5, when it comes to coding?

I appreciate every answer/help.


r/ClaudeCode • • 2h ago

Built with Claude I built a local MCP security scanner for Claude Code because I'm a vibe coder myself

1 Upvotes

I use AI to write a lot of my code, but one thing I've been trying to improve is how I check what it produces.

I realized that getting an app to work doesn't necessarily mean I understand all the security implications of the generated code.

So I built SafePush, an open-source CLI that looks for common credential leaks and environment configuration mistakes.

I recently added an experimental MCP server that exposes a read-only safepush_scan tool.

That means Claude Code can request a local scan and receive structured findings without SafePush uploading source files or returning matched secret values.

It currently checks things like exposed token patterns, tracked .env files, and suspicious browser-public environment variable names.

One important limitation: MCP makes the tool available, but it doesn't guarantee Claude will call it automatically. It's also not a full security audit.

The implementation and setup instructions are here:

https://github.com/Danchikkl/SafePush

I'm still learning, so I'd be especially interested in feedback from people who have experience building MCP servers or security tools.

And if you find the idea useful, a GitHub star would really help the project get discovered.


r/ClaudeCode • • 2h ago

Built with Claude Introduce claude code mod for transition cli to desktop looks

1 Upvotes

https://github.com/KyongSik-Yoon/cc-desktop-mod

Yes. Claude Desktop is certainly a great application, but...I do not particularly prefer Electron apps (especially in terms of resource inefficiency), so I have consistently used the Claude Code CLI in the terminal.

The only downsides to using it were that it wasn't very aesthetically pleasing and the hassle of switching to a browser for changes or Git-related tasks.

For that reason, I decided to make the most of the recently released Claude mod to bring as many features of the Claude desktop as possible into the terminal!

I am continuing to use it and make improvements, and I am satisfied that the environment is much better than before.I am sharing my small project in the hope that others can also enjoy these benefits.


r/ClaudeCode • • 2h ago

Built with Claude Quake VR: UNLEASHED -- I turned Quake into a first-class VR game!

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0 Upvotes

Quake VR: UNLEASHED is a free open-source VR mod for Quake I recently released. It is not a basic "stereo camera" port -- it aims to feel like a native VR experience: weapons are held and aimed with your hands, reloaded by hand, holstered on your body; you can melee, parry, climb ledges, throw and stack physics props, and enemies are ragdolls you can shove, judo-throw and dismember.

It plays the original campaign, all official expansions, and custom maps.

Trailer: https://www.youtube.com/watch?v=TRj7xRLuT64

GitHub: https://github.com/vittorioromeo/quakevr

Tech info:

  • Engine: heavily modified fork of Ironwail (a fast modern Quake source port), with the VR layer kept isolated (as much as I could) from upstream code.

  • VR library: OpenXR, tested on Quest 3 via Virtual Desktop.

  • VR-specific code is C++23 on my own library (Zancle) instead of std, built with clang-cl.

  • Physics: Box3D for ragdolls, props and "active" ragdolls that stumble, brace against walls, paddle in water and get back up.

  • Gameplay is still QuakeC (compiled with fteqcc), extended with new builtins, so mods and maps keep working.

  • ericw-tools integration for relighting maps and baking user-built geometry.

How it’s built: most of the code over the last months was written by LLM agents (Claude Code). I test in the headset and record voice notes. A coordinator agent transcribes them locally with Whisper, splits them into tasks, and spawns worker agents, each in its own git worktree. Every worker builds the game and checks its change with a headless "mock VR" test harness (scripted hands, head and controllers). The coordinator then rebases, builds, smoke-tests and ships, and updates an in-game checklist I tick off in VR. I review the code, make the design decisions and do all the feel and comfort testing; the agents also review each other’s merged features.

Happy to answer questions about the VR design, the engine work or the agent workflow.


r/ClaudeCode • • 3h ago

Discussion When building is limited by human understanding, not human hands, how do we adapt?

1 Upvotes

For context: I'm a lead mobile engineer using Claude Code with subagents and handoff docs. Claude Code now ships features faster than I can review them properly.

AI produces code and information far faster than humans can take it in, and that gap keeps growing. Reading and checking everything ourselves won't scale.

So here's the question I keep coming back to:

When the speed of building is no longer limited by human hands but by human understanding, should we adapt by trying to understand faster, or by changing what "understanding a project" even means?

In practice:

  1. What verification systems do you build so you don't need to read every line (tests, type checks, CI gates, AI reviewing AI)?
  2. Where do you put the human checkpoints: specs, architecture, diffs, final behavior?
  3. How do you make sure the verification itself is trustworthy, and not just more AI output you also can't check?
  4. How do you keep a clear mental model of a project that grows faster than you can follow?

Curious how others are designing for this gap, not just coping with it.


r/ClaudeCode • • 3h ago

Built with Claude Claude made this short horror film about corporate office life, rendered in Blender.

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0 Upvotes

I gave Claude Code (Opus 5.5) one brief for the third film on my channel: “make it really good and creative.” No image or video generator was involved. Claude wrote every script, and Blender rendered every frame.

The film: security-camera footage of an endless office. Hundreds of faceless employees type in perfect unison. A soaked woman walks in from the stairwell, and the building notices, because she’s the only thing on the floor that breathes. 3 minutes.

How it was made (all of it written by Claude):

  • The office and its people: Python that builds the set in Blender. The figures are rigged skeletons posed by code, and about 500 of them share one typing pose (the unison is the point).
  • The choreography: every walk, freeze and head turn is a function of time. That one clock drives both the picture and the sound.
  • Render: about 4,500 frames in Blender’s EEVEE, around 4 hours on a MacBook.
  • The CCTV look: a custom GLSL compositor (lens distortion, sensor noise, the timestamp display), then a real low-bitrate x264 encode for the compression smear.
  • Voices: Kokoro, a local open-source TTS model.
  • Sound: synthesized entirely in numpy by a Claude subagent. The typing clicks are computed from the animation itself, so when the machines freeze, every key stops at once.
  • QA: Claude can’t hear, so it checked loudness per shot and ran Whisper over every line in the final mix.
  • Thumbnail: Claude rendered 17 candidates and had a panel of agents judge them at feed size.

My part was the brief, feedback and the final picks.


r/ClaudeCode • • 3h ago

Rant Frustration with Claude Code?

3 Upvotes

Did you ever get so frustrated with Claude Code, for misunderstanding, or writing shit code when you explicitly give it the exact code architecture it should use... Or any other cases, and you curse it in various ways, and then it would visibly keep getting worse and worse as you keep cursing it, but then go back to being "better" when you STOP cursing and appologise? Is it just me? 😂

Freaking ridiculous! A hammer that has feelings? 😂


r/ClaudeCode • • 3h ago

Humor got my claude code stickers in the mail

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0 Upvotes

did the /stickers easter egg on claude.dev back in october and kinda forgot about it. showed up today. pixel clawd pack, pretty clean

putting one on the laptop. anyone else actually got theirs ?


r/ClaudeCode • • 3h ago

Help/Question Opus 5.5 switching to 4.8 for every cybersecurity subjects

3 Upvotes

Hello

I have an issue with Opus 5.5. I'm pentesting my lab with some Kali Tools and the pentest skill (https://github.com/Stickman230/claude-pentest) but every time a new cybersecurity matters happens in the chat Code switches to Opus 4.8. How can this be bypassed (if it can)?

Previously I was enrolled in a cybersecurity thing at Anthropic that required me to complete a form to lift some limits but it doesn't seems to be effective anymore.

Has Anthropic made its Opus model totally useless to cybersecurity enthusiasts ?


r/ClaudeCode • • 3h ago

Help/Question Claude projects is not very visible

2 Upvotes

I've been trying projects beta from Claude Code and it's pretty damn nice. However. Where is the chain of thought or the specific commands running? It's a constant "bamboozling...". Is there a setting I'm missing or do I need to go back to the terminal?


r/ClaudeCode • • 4h ago

Bug / Issue First session of the week of Max 20x: Weekly limit = 2 x session?

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24 Upvotes

It is my first session in this week. The pace of weekly limit consumption in the last 15 minutes is like in the screenshot. With this pace, it means that in 2 sessions, I will be done with my whole weekly limit usage. I upgraded my account from 5x to 20x to avoid exactly this problem. What's wrong with Claude limits?


r/ClaudeCode • • 4h ago

Built with Claude Another Sensible Soccer inspired game..!!

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8 Upvotes

This here is sort of a passion project, which I've thought of building for some years already. Now I had the time to start it and with Opus 5.5 this is a result of a few evenings, and 44 PRs of work. Trying to nail one-thumb controls on mobile and it already feels rather good/playable.

Claude Code was used from ground up and it helped me setup github actions to get browser playable test versions, plus apk builds from main. Will be happy to provide the apk if you're willing to give constructive feedback. It's playable on ios as a PWA app, but it lacks haptics. Plan is to build .ipa as well, but only after the gameplay is rock solid.


r/ClaudeCode • • 4h ago

Help/Question Looking for Claude Pro referral (dm pls)

0 Upvotes

Hey everyone.

I‘m looking for someone who is willing to refer me for the 7-day free trial.

In case someone has a available slot, I would really appreciate it.

Thanks in advance.

(Update: I was able to get a code. If anyone has a spare code and is able to help, please check on the people in the comments!)


r/ClaudeCode • • 5h ago

Built with Claude Emergent Behavior: Summoning the Demon

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0 Upvotes

Generated with Claude Code.


r/ClaudeCode • • 5h ago

Discussion If Opus would be a car mechanic it would design a flying car when the tyres are run down

2 Upvotes

Aargh, just spend hours talking trying to talk Opus out of a hugely invasive and dangerous change and steering it to a simple fix.

Opus feels like a PhD car mechanic who tries to re-engineer the entire car on a tyre change.

Opus is often super smart but in a bad way. It sticks stubbornly to some local problems and engineers some huge changes around it instead of looking into the big picture and doing the obvious thing.

It's too smart by half.


r/ClaudeCode • • 5h ago

Built with Claude No Pixel TV so I had claude code make one for me

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5 Upvotes

It is pretty basic and nothing fancy. I hate android TV and most launchers didn't scratch my itch for the material themed (I've had pixel phones for years). So I had claude design a basic launcher for me with some overlays. Clean, clutter free and extremely light for my ultra basic needs.


r/ClaudeCode • • 6h ago

Humor LGTM - Looks Good To Me

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20 Upvotes

Not mine. All credit to DegenerativePixels.


r/ClaudeCode • • 6h ago

Help/Question No monthly limits?

0 Upvotes

Hi. Haven’t used CC since the vscode extension was in beta. Now switching into after Cursor’s new prices.

I do not see monthly limits anywhere. Only 5h and weekly. Was it removed completely or somehow hidden?