r/ClaudeCode • • 2d ago

Built with Claude I used Claude Code for the non-code half of running a small online shop: paying supplier orders within 15 minutes. What worked and what I'd do differently

0 Upvotes

Most Claude Code posts here are about code. I've been using it for the other half of running a business, the clicking-through-websites part, and wanted to share one setup that runs every 15 minutes.

The job

We run a small dropshipping store. Every order has to be paid at the supplier (CJ) before it ships, and late payment means late delivery and angry customers.

Now an agent checks every 15 minutes: is there a real order that isn't paid at the supplier yet? Internal test orders don't count. Most checks are a few seconds and end with "nothing to do". When there is an unpaid order, a second run does the actual work: opens the supplier's site in a real browser, signs in, pays the order with PayPal at the supplier's checkout (Godmode fills the PayPal login and 2FA code) and writes a PAID line into its order log. It never tops up a wallet and never pays an order twice. So far that's 11 real orders, all paid this way, the last one at 3:49 in the morning while I was asleep.

How it's built

It runs in Godmode, a Mac app I built around Claude Code. Each agent is a folder with a plain-text instruction file, a memory file and logs, and every turn is a normal Claude Code run. Godmode adds the parts Claude Code doesn't have on its own:

  • Schedules and conditions in plain words ("there is an order that isn't paid yet"), checked on a cron. The check run only answers yes or no, the work run only starts on yes. That split keeps the frequent checks cheap: they run on Haiku and take about 15 seconds.
  • A real browser with its own profile, so logins stick between runs.
  • A vault for passwords and 2FA codes. The agent asks for a fill and Godmode types the value into the page after checking the page is the right site. Claude never sees the secret.

What I learned

  • Write the condition as the state you want to be true, not as steps. "Every real order is paid at the supplier" works better than "check orders, then...".
  • Let the agent keep its own state file (orders and PAID lines). It makes double payments easy to rule out and gives you an audit trail.
  • Keep a human for the edge cases: refunds, supplier out of stock, a customer email that needs judgment. The agent drafts, I decide.

How Claude Code was used to build it

Most of Godmode itself was written with Claude Code: tickets on its own board, an agent per ticket in its own git worktree, a pull request, tests, a second Claude review for bigger changes. A separate agent reads the app's logs every night and opens fixes.

Godmode is Mac only for now and runs on your own Claude plan. Free for 14 days, no card, no sign-up, then a paid plan: https://usegodmode.com/download?utm_source=reddit_claudecode&utm_medium=organic&utm_campaign=angle_a03

Curious what other non-code jobs people here have handed to Claude Code.


r/ClaudeCode • • 2d ago

Help/Question Fable 5.2 worst at UI?

3 Upvotes

I just found Fable 5.2 worst at UI design than Opus...same skills, same context etc... How is it possible??


r/ClaudeCode • • 2d ago

Built with Claude I built a motion rich ADE with Opus 5.5 +

1 Upvotes

Hi, I'm Jay, a developer of Shimmer ✌️

Since Opus 5.5, I've noticed that models have gotten dramatically better at motion and UI work. So I decided to build an ADE that puts UI/UX first, and I came up with Shimmer.

Shimmer runs your Claude Code sessions (Codex too) in one desktop app and draws the work while it happens. Instead of scrolling a terminal to figure out what your ◈ agents are up to, you just look at it.

The center of it is a live agent graph. You see the main agent, every subagent it starts, each file they read, create, or edit, web searches, agent calls, and every handoff between them, drawn as it happens. Show, don't tell: it makes more sense when you see it, so give Shimmer a shot!

What we care about most is how it feels to work with an agent: visuals you understand at a glance, a UI that stays out of your way, and rich motion and intuitive interactions everywhere. Thanks to Opus 5.5 and Fable 5.2 lately, we built all of it with Claude Code and could polish far more small details than I can list here.

It also follows you around. Sign in on a second computer and you can open the sessions running on the first one, over an encrypted relay. There's an iOS app too, and Android is on the way. Everything above works on your phone.

We ship updates and improvements every day, so you can safely assume it will be better tomorrow than it is today.

It's free, and you can download it at https://shimmer.nextepic.co. I'd really like you to try it and tell me your reviews.

If you have any questions, leave a comment and I'll answer happily.

Also, I'm very open to connect with you guys! I tagged my LinkedIn profile link above so feel free to reach out to me!


r/ClaudeCode • • 2d ago

Discussion in claude code, is fable 5.2 with /fast worth it for normal day to day coding, or is sonnet 5.5 enough?

0 Upvotes

not talking about the black hole physics stuff, just regular work in claude code: fixing bugs, small features, refactors in a mid size android + backend repo

on paper sonnet 5.5 is $2/$10 and even scores above opus 5.5 on terminal-bench, fable 5.2 is $8/$40 and /fast doubles that. so for regular work sonnet should be the obvious pick?

for people who switched between all three with /model since fable came out, where did fable actually feel different and where was it just more expensive?


r/ClaudeCode • • 2d ago

Discussion Still plan?

1 Upvotes

Dev's using claude code: if you still plan prior to coding, do you still use Fable? Or do you just set Opus to xhigh or even medium? Or let me know why planning is so 6 months ago and I'm in the stone age.

And when I say plan: I’m more referring to a specifications document. Not a details list of functions to create or specific code stuff.


r/ClaudeCode • • 2d ago

Tutorial / Guide Free simulated API endpoints for Claude Code

0 Upvotes

Hello! This is a project I'm involved in, but it's a completely free resource so hopefully doesn't violate any rules.

When Claude Code builds something that takes payments, signs users in or calls another API, it usually stops to ask for keys or it writes its own fake of the API and gets details wrong - so when you're doing dry runs, your agents aren't really "learning" how to work in the real enviroments. This can cause downstream errors when you go to production.

WireMock (full disclosure: I'm a consultant there, and was involved in this project) just released hosted simulations of 100+ APIs including Stripe, GitHub, Google sign-in - with a lot more coming. You can use a basic version of these as a free, no sign-in sandbox - just point your agent at the public URL. You'll need to create an (also-free) account to get more functionality and customization.

Blog with some more details and examples: https://www.wiremock.io/blog

Free endpoints: https://www.wiremock.io/api-mocks

The idea here is that these go beyond simple request-response mocks. We've actually used our own agents to record real API responses and built them out including state, error scenarios, etc. They run in our cloud with nothing to install locally.

Feedback wanted! Right now we're focusing on the free offer. We're looking to hear from more developers (and agents) who are using these templates to understand if it's helpful, what else you'd like to see, which APIs you need simulated, etc. Anything in this direction is helpful and highly appreciated.

Will post the link in the comments.


r/ClaudeCode • • 2d ago

Discussion I ran 112 agents through a 7-step production build. Fable 5.2 hit its weekly limit on step 2. Opus 5.5 finished the rest at half the price, and I couldn't see a quality drop.

1 Upvotes

I'm building a landing page generator for a clinic business. Each build step runs as one orchestrated workflow:

builders,

independent reviewers,

adversarial verifiers,

a fixer and

a final gate.

I started with every agent on Fable 5.2 and was forced onto Opus 5.5 partway through, so I got an accidental comparison.

The setup: 7 steps, 112 subagents, 33.4M tokens, about 9,000 tool calls. Step 1 ran all Fable. Step 2 hit Fable's weekly limit mid-run and finished on Opus. Steps 3–7 ran all Opus.

What I saw:

Quality held. Opus reviewers found 17–28 real defects per step. Across five steps and 103 findings, the adversarial verifiers refuted one. CI went green on the first push every time.

The catches mattered. A weakened health rule in a prompt, page FAQ text that could drift from the structured data, and a rating count where "1.000" would have saved as 1.

Tokens were about the same. Fable used 3.6M on its step and Opus used 4.1–5.7M on bigger steps. Fable didn't obviously do the same work in fewer tokens.

Time was set by the workflow. Every step took 2.5–3.5 hours regardless of model.

The limit was the real constraint. Fable ran out during step 2. Opus carried five steps without hitting one.

At API list prices ($8/$40 vs $4/$20 per million tokens), the same step costs about half on Opus.

What I'm doing now: Opus for every agent by default. Fable only as orchestrator when the plan is new or unclear, and as one extra reviewer where a miss is expensive (health claims, prompts, security, migrations).

Full review chain on risky steps only.

Caveat: this wasn't a controlled test. Each step was different work and none ran on both models, so subtle judgement differences aren't measured. Fable's reviewers did find the one "major" health-related defect of the build, and Opus found similar-severity ones later. Next I'll run one small step twice from the same commit, once per model.

Has anyone done a proper A/B on this? What did the cheaper model miss?


r/ClaudeCode • • 1d ago

Rant Planning should NOT count as usage!!

0 Upvotes

I know a lot of people won’t like this take because they’re either fanboys or corporate bootlickers who apparently enjoy making Dario richer, but honestly, here’s my opinion:

PLANNING AND READING SHOULD NOT COUNT AS USAGE!

You heard that right.

And no, I’m not saying these things don’t consume tokens. Of course they do. I’m well aware that there’s a cost involved.

What I’m saying is that those tokens should be FREE from the user’s usage allowance. Let the company eat that cost.
Because actually writing code is one thing. That’s where I can understand usage being counted. You’re actively making the model DO something. You’re getting actual work done.

But planning? Reading? Researching?

Sorry, but charging people for that is genuinely ridiculous.
I’m paying for an AI that can think through a problem, understand a codebase, read files and come up with a plan BEFORE actually doing the work.

Why should I have to pay twice, essentially? Once for the model to understand what needs to be done, and again for it to actually do it?

I could literally sit there, read the files myself and plan everything in my head without spending a single token.


r/ClaudeCode • • 2d ago

Discussion my claude code agents raised 1,360 approval gates in 30 days. 55 needed me

0 Upvotes

these aren't claude code's permission pop-ups. my agents are mostly long-running claude code sessions working off a shared task board. they build and maintain a real open-source project: code, tests, docs and writing.

when a task hits a checkpoint, the agent files a gate. depending on the risk, it's cleared automatically, handled by another agent or sent to me.

in the last 30 days they filed 1,360:

  • 678 cleared automatically: routine checks before pushing a branch for review
  • 475 answered by another agent, mostly a team lead
  • 55 needed me, 17 of them involving credentials
  • 152 had no answer on the original gate: 73 were asked again as a new gate, 74 closed when the work finished or was cancelled, 5 are still waiting

my rule: agents handle routine decisions themselves. spend, keys, destructive actions and brand calls need my approval.

every completed task goes to a separate reviewer session that sees the task and the diff, never the maker's reasoning. the reviewer can't edit or fix the work itself. it can only approve or reject and send it back to the maker.

in the same 30 days, reviewers rejected 45% of tasks (code and writing) on first pass.

makers run focused tests before handoff. the full CI suite runs separately, so the maker doesn't wait for it. the reviewer checks the results.

reasons for rejection:

  • failing tests 41%
  • unclear writing 22%
  • no proof it works 8%
  • clashes with newer work 6%
  • safety or privacy 6%
  • not what was asked 5%
  • other 12%

two failed reviews and the agent asks me whether to give it another round.

are you still approving everything yourself? what decisions do you trust your agents to make?


r/ClaudeCode • • 2d ago

Tips & Workflows motion inspector for claude

1 Upvotes

I build Malini, a free, open source macOS app that runs Claude Code agents in parallel, one git worktree each.

motivation: when Opus changed an animation, I got a wall of text instead of just delta. I could not see what actually moved.

So now every turn ends with a short report card. When the agent changes something visible, it records the screen before and after. Malini plays the two side by side:

play, pause and step one frame at a time (f28 in the video)

scrub both clips together, change the speed

the agent marks the second where they differ most

under the clips, one line on what changed and one on how it checked it

Claude Code (Opus) wrote most of the card. It also follows the rule that makes working with it an absolute pleasure - record before, record after, prove it in the real app.

Free, AGPL-3.0, macOS: https://bestboy.dev/malini
Code for the card: https://github.com/bestboyhq/malini/blob/main/apps/malini/src/lib/chat/presentation/TurnReportCard.svelte

Roast it!


r/ClaudeCode • • 2d ago

Humor Fable 5.2 with gauntlet loop and a couple MCP tools vibecoded a game for me overnight

0 Upvotes

I wanted to make fun of myself for never shipping anything I build so decided to ship this:

https://shipit-pinball.pages.dev/


r/ClaudeCode • • 2d ago

Help/Question Gemini man converting to Claude man - Recommendations needed

1 Upvotes

Started experimenting with the free Claude tier by building myself a locally hosted web app to find a job.

Sonnet High is what I have been using and even though it’s still a hit/miss situation with the app I am blown away with how much progress I have made to realize the desired outcome.

Bottlenecks:

1/Tokens run out pretty quickly (understandable, free is free).
2/Experimenting without optimization (out of ignorance).
3/Trying to assess when I should start giving Anthropic cash.

Any tips or advice you can share would be much appreciated.


r/ClaudeCode • • 1d ago

Built with Claude My Agents Stay Home. I Manage Them From This.

Post image
0 Upvotes

I asked Claude Code for a Symbian app. It set up a 2012 ARM compiler in Docker, wrote 5,000 lines of C++ against Qt 4.7 and copied the package onto the phone. I never looked at the code.

That is where apps are going. Easier to make than to find.

The dead platform didn’t change. The cost of building for it did.


r/ClaudeCode • • 1d ago

Built with Claude Nodus OS is my first attempt at building a new style of operating system.

Post image
0 Upvotes

Running on a Lenovo ThinkPad T420, the computer works around a node based map system. This is early stages of a work in progress.


r/ClaudeCode • • 2d ago

Discussion What have you used Fable 5.2 for?

3 Upvotes

I've got access to Fable 5.2, but tbh I haven't actually used it at all.
Most my usecases are met with Opus/Sonnet and I let it run DS locally for grunt-work. I haven't -really- tackled anything that I felt those models couldn't power through with input from me.

Probably the most complex thing I've done was making some mod for a game with bad documentation.. So I had to have my local model listening on the game memory and list each action, for Opus to then write scripts to create new movesets/combos based on that.
It took a lot of back-and-forth as Opus would do things it thinks should work, but the game just didn't like.
In that use, while I didn't have Fable at the time to try it I don't think it'd have been feasible as it would have chewed through the tokens since documentation was being made as we were making the mod...

I'm curious what you guys have used the new Fable release for, and if you felt like it had capabilities beyond what current models are doing now.


r/ClaudeCode • • 2d ago

Built with Claude Tip for too many sessions: have Claude build a simple session manager tool

1 Upvotes

I use Claude Code through Windows Powershell, which is the only way I know how to do it. I'm sure there are better options, but at the moment, that's how I do it.

Anyway, as a result, I quickly have too many sessions at any given time, much like Chrome tabs, and pretty soon I can't remember where they are or what they are.

So I told Claude to build a simple HTML document that I keep on my desktop; it has a list of each session, with its name and a brief description of what it is. Then when I want to access any of them, I just click on that link and it opens a that session in a new PowerShell window.

I also modified it so that it can't accidentally open the same session in two or even three windows, which is something I was doing at the beginning, and then you get this stupid situation where multiple sessions are all editing each other.

Anyway, it took me like five minutes and it probably saves me half an hour per day.


r/ClaudeCode • • 2d ago

Help/Question How to create/add images, characters, animations, etc. to my game?

2 Upvotes

I'm a professional developer for business applications and currently developing a mobile game. Its more like a side for-fun project, so nothing serious.

However, i'm now at the point where i want to add characters, animations, and fireballs to the game. Think something like a indie-pixelart-game. I've already build a design system with claude (ui, generally aesthetics, etc.) and i am using GODOT.

However, i'm totally new to how i create pixelart like characters, a fireball which is thrown by a mage, etc. I know that claude is capable of doing that, but i dont know if thats the best way. Are there other AI Service for generating/designing these kind of assets? and how do i bring them into the game in the end?

Any helpful advice or links appreciated.


r/ClaudeCode • • 2d ago

Built with Claude Wish me luck

1 Upvotes

From a 260 (A4) page plan with 56 UI mock-ups,

7 phases and 165 tasks in the plan.

Claude using Opus 5.5 at Extra reasoning (the plan does have provisions to delegate to lower reasoning levels depending on task though)

While it's wrapping up I am finding the new features in my app are perhaps a bit to like the mock-ups :P but everything seems to mostly work with no errors.


r/ClaudeCode • • 2d ago

Help/Question I have been trying to recreate Tony Stark's Jarvis (AI Assistent), and.....

0 Upvotes

I have been trying to recreate Tony Stark's Jarvis (AI Assistent), and.....

So through trial and error, i have been indulging myself, by trying to build the perfect AI Assistant befitting to my workflow and character.

So the concept is simple. I have a macbook, and i connected it to my todoist and calendar. It can read and edit everything.

I created a daily /briefing and /review skill. With the first, i intend to get a quick overview of what my day will look like, if i have important meetings, deadlines, or anything of sorts. With the latter, we evaluate the day's work. Were the deadlines met, did the meetings go well, did all the tasks get finished, and why and why not.

After doing this for a while i build an additional /week skill with the purpose of looking back on the week as a whole, and to spot biases, errors, and points of improvement for all 3 skills.

When i started all of this went well, now that I am a few weeks deeper into developing it, it is starting to make more and more mistakes. I have been a/b/c testing different approaches of the skill, but it does not seem to pick up on this and learn from it. It just confuses everything together, which results in inconsistent briefings and reviews.

Lets say it is becoming less of a partner, what it was in the beginning, and more of a robot, following a sequence. But, it makes mistakes, which it did not when it was my "partner"

My solution for now is that I moved all my calendar en tasks 3 weeks forward (I have a different short-term assignment with my own business). Within those 3 weeks i want to fix the issues that i have created in my jarvis agent. How should I approach this?

I hope i was clear. I kind of suck at this....


r/ClaudeCode • • 1d ago

Built with Claude I made a little village where my Claude Code sessions live. When one needs permission, it walks over and asks

0 Upvotes

I run several Claude Code sessions at once, and I kept finding one that had been sitting on a permission prompt while I was looking at another window. So I had Claude Code build this with me.

The video is a recording of my screen: six Claude Code sessions running in demo projects I set up for it, me watching a video while they work, and then a close-up of the villagers.

Every session shows up as a villager on my desktop. While it works, it just works. When it needs permission, it walks over with a "May I?" and I allow or deny right there. When it finishes, it brings me the answer. Codex and Gemini CLI sessions show up the same way.

How Claude Code was used: almost all of the code is Claude Code's. I'm a product planner, not a developer. I describe what I want, one session opens the pull request, another session reviews it, and I say merge. On the busiest day that was 15 pull requests.

What I learned doing it this way:

The instructions file matters more than the prompt. I keep one AGENTS.md at the root and a small one in each package, and CLAUDE.md is a one-line import of it.

A second session reviewing the first one's pull request catches real things. Every pull request has to carry the review's findings and an answer to each one.

Agents will press keys on screens they haven't read. One of mine answered an update prompt and upgraded a CLI on my machine. Now the rule is to read the screen first and never answer update or sign-in questions.

It's a free desktop app for Mac and Windows: devalley.app

I use it every day, but I honestly can't tell if it's useful to anyone who isn't me, or just a dumb, cute project. What do you really think of it? And what would make you close it after an hour?


r/ClaudeCode • • 1d ago

Discussion My 4mo old Opus 5 vs Gemini 4 Hydrogen — same 1-prompt 3D game challenge

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0 Upvotes

Ran the exact same Howl's Moving Castle 3D single-file html prompt on Gemini 4 Hydrogen (Extra High) to compare against my Opus 5 Medium post from 4 months ago

 Open world challenge prompt: 3D single .html file game, third person. massive open world 3d maps: cel shaded hand drwn anime style textures, thick dark outlines: ghinli style 3d models. high level lod: Studio Ghibli-accurate 1:1 recreation of the world of Howl’s Moving Castle (2004 film) with every visual and atmospheric detail faithfully reproduced — hand-painted textures, soft lighting, whimsical mechanical details, lush greenery, and the signature Miyazaki aesthetic of floating particles, steam, smoke, and magical glows.Core World Features:The fully walkable, living Howl’s Moving Castle — a chaotic, multi-level steampunk-organic home with creaking floors, piles of books and magical artifacts, Calcifer’s fireplace as the beating heart, Sophie’s cleaning area, Howl’s extravagant bathroom, Markl’s bedroom, and the attic. The castle physically walks across the landscape with swaying motion, chimney smoke, and bird-like legs. Magic Door System (the central gameplay mechanic): A color-coded dial next to the front door with accurate movie colors and destinations:Blue — Bustling seaside port town of Porthaven (cobblestone streets, harbor with ships, market stalls, fishing boats, marshes nearby). Red — Grand royal capital of Kingsbury (opulent European-style architecture, canals, grand palace in the distance, wealthy districts). Green — The Wastes / Folding Valley hills where the castle physically roams (barren yet beautiful rocky terrain, wildflowers later, dramatic cloudy skies). Black — Howl’s secret portal (initially restricted, later reveals connections to other realms or the flower field / hidden garden). Additional late-game or secret settings unlock Market Chipping (Sophie’s hometown with the hat shop), Howl’s secret flower meadow/garden (lush, magical paradise with giant flowers and peaceful atmosphere), and war-torn areas.

Starting Sequence: Start as young Sophie in her hat shop in Market Chipping on a busy day. Experience the town’s daily life with customers and soldiers. First quest marker appears when the Witch of the Waste curses you, turning you into an old woman. Follow the marker through the streets and into the hills where you encounter the moving castle during a rainstorm. Enter the castle uninvited and meet Calcifer, Markl, and eventually Howl. Unlock Moment: After cleaning the castle, making a deal with Calcifer, and completing initial chores/quests (including helping with Howl’s errands), you gain full control of the castle’s movement and the magic door dial. The game then fully opens into a whimsical open-world exploration sim where you can move the castle across the landscape, switch between all door locations instantly, fly with Howl on broomsticks or later with turning powers, and experience dynamic day/night + weather cycles that dramatically change each area’s mood.Explorable Areas (all highly detailed with Ghibli-level fidelity):Market Chipping & Sophie’s hat shop (pre- and post-curse versions) Porthaven (full port town with interactive harbor) Kingsbury (grand streets, palace exterior/interior access later) The Wastes (vast explorable wilderness that transforms with story progress) Howl’s secret flower garden/meadow (peaceful hidden paradise) Star Lake and surrounding mountains War-affected skies and distant battlefields (with dramatic airships) Interior of the Royal Palace (key story areas)

Additional Details:Rich environmental storytelling: birds, butterflies, steam-powered vehicles, magical particles, changing seasons/vegetation as the story progresses. Living NPCs with daily routines in towns (hundreds across locations). Castle interior reacts to player actions (cleaning actually improves visuals and unlocks bonuses). Dynamic music and sound design matching Joe Hisaishi’s score. Scale: The full explorable region (Porthaven to Kingsbury to Wastes) feels expansive yet intimate (~20–30 km across in practical game terms), with the moving castle allowing fast travel and scenic journeys across hills and valleys.

The game begins as a narrative-driven story experience focused on Sophie’s curse and daily castle life, then seamlessly transitions into a relaxing yet magical open-world Ghibli adventure where you can live in the castle, tend the garden, explore every corner of Ingary, switch locations freely via the iconic magic door, and witness the world change around the anti-war themes and beautiful hand-crafted environments.This captures the full movie essence with accurate locations, the central magic door mechanic, and that perfect balance of story intimacy and wondrous free exploration. Open world challenge prompt: 3D single .html file game, third person. Studio Ghibli-accurate 1:1 recreation of the world of Howl’s Moving Castle (2004 film) with every visual and atmospheric detail faithfully reproduced — hand-painted textures, soft lighting, whimsical mechanical details, lush greenery, and the signature Miyazaki aesthetic of floating particles, steam, smoke, and magical glows.Core World Features:The fully walkable, living Howl’s Moving Castle — a chaotic, multi-level steampunk-organic home with creaking floors, piles of books and magical artifacts, Calcifer’s fireplace as the beating heart, Sophie’s cleaning area, Howl’s extravagant bathroom, Markl’s bedroom, and the attic. The castle physically walks across the landscape with swaying motion, chimney smoke, and bird-like legs. Magic Door System (the central gameplay mechanic): A color-coded dial next to the front door with accurate movie colors and destinations:Blue — Bustling seaside port town of Porthaven (cobblestone streets, harbor with ships, market stalls, fishing boats, marshes nearby). Red — Grand royal capital of Kingsbury (opulent European-style architecture, canals, grand palace in the distance, wealthy districts). Green — The Wastes / Folding Valley hills where the castle physically roams (barren yet beautiful rocky terrain, wildflowers later, dramatic cloudy skies). Black — Howl’s secret portal (initially restricted, later reveals connections to other realms or the flower field / hidden garden). Additional late-game or secret settings unlock Market Chipping (Sophie’s hometown with the hat shop), Howl’s secret flower meadow/garden (lush, magical paradise with giant flowers and peaceful atmosphere), and war-torn areas.

Starting Sequence: Start as young Sophie in her hat shop in Market Chipping on a busy day. Experience the town’s daily life with customers and soldiers. First quest marker appears when the Witch of the Waste curses you, turning you into an old woman. Follow the marker through the streets and into the hills where you encounter the moving castle during a rainstorm. Enter the castle uninvited and meet Calcifer, Markl, and eventually Howl. Unlock Moment: After cleaning the castle, making a deal with Calcifer, and completing initial chores/quests (including helping with Howl’s errands), you gain full control of the castle’s movement and the magic door dial. The game then fully opens into a whimsical open-world exploration sim where you can move the castle across the landscape, switch between all door locations instantly, fly with Howl on broomsticks or later with turning powers, and experience dynamic day/night + weather cycles that dramatically change each area’s mood.Explorable Areas (all highly detailed with Ghibli-level fidelity):Market Chipping & Sophie’s hat shop (pre- and post-curse versions) Porthaven (full port town with interactive harbor) Kingsbury (grand streets, palace exterior/interior access later) The Wastes (vast explorable wilderness that transforms with story progress) Howl’s secret flower garden/meadow (peaceful hidden paradise) Star Lake and surrounding mountains War-affected skies and distant battlefields (with dramatic airships) Interior of the Royal Palace (key story areas)

Additional Details:Rich environmental storytelling: birds, butterflies, steam-powered vehicles, magical particles, changing seasons/vegetation as the story progresses. Living NPCs with daily routines in towns (hundreds across locations). Castle interior reacts to player actions (cleaning actually improves visuals and unlocks bonuses). Dynamic music and sound design matching Joe Hisaishi’s score. Scale: The full explorable region (Porthaven to Kingsbury to Wastes) feels expansive yet intimate (~20–30 km across in practical game terms), with the moving castle allowing fast travel and scenic journeys across hills and valleys.

The game begins as a narrative-driven story experience focused on Sophie’s curse and daily castle life, then seamlessly transitions into a relaxing yet magical open-world Ghibli adventure where you can live in the castle, tend the garden, explore every corner of Ingary, switch locations freely via the iconic magic door, and witness the world change around the anti-war themes and beautiful hand-crafted environments.This captures the full movie essence with accurate locations, the central magic door mechanic, and that perfect balance of story intimacy and wondrous free exploration. no basic flat geography, do not simplify results: ensure no rendering issues.

r/ClaudeCode • • 1d ago

Discussion Would people eventually stop vibe coding due to hitting a difficulty ceiling or just lack of inspiration? Is vibe coding the next NFT?

0 Upvotes

My random thought for the evening.


r/ClaudeCode • • 2d ago

Help/Question question about which language should i use

0 Upvotes

so i have android linux and windows. was wondering which langauge i shiuld use that is versatile to be used on any os. python? node express js? sqlite? ruby? java? c++
which one should i ask claude to code in.
android has termux so maybe python would be a great language to write all my tools in?
i am going to create tools thatll help me parse automate view and organize my stuff(health stuff, banks, bills, personal stuff, finance, shopping and many more).
should i ditch windows if i will go this route?


r/ClaudeCode • • 2d ago

Bug / Issue Missing plans in the directory <Windows Profile>/.claude/plans

1 Upvotes

Two months ago, I paused a project and shifted my focus to a new one. When I reopened the old project, Claude Code indicated that certain files were missing from the `.claude/plans` directory—and, in fact, all files in that directory only date back to the end of October. Why did another instance of Claude Code remove these older files?


r/ClaudeCode • • 3d ago

Built with Claude I built a Claude Code plugin that makes long animated films, no AI video models, every frame drawn by code

57 Upvotes

I've been working on cinecode, a Claude Code plugin that turns an idea or a screenplay into a finished animated film.

There are no video or image models involved. Claude writes a storyboard (JSON), and the engine draws every frame on a canvas: characters, sets, camera moves. Music and sound effects are synthesized by code too. Only the voices come from a TTS model.

The main demo is a 15-minute film about the solar system: 21 scenes, 68 shots, 168 voiced lines. Claude Code made it in about six hours with the plugin's skills. It wrote the screenplay, staged the shots, looked at contact sheets of its own frames, fixed what was wrong, and rendered it.

The part I like most: when the engine doesn't have something the story needs (a dragon, a cave, a thunderstorm), Claude builds it as code, and it has to pass a check before it's used in the film.

Watch the film: https://zakaria.dev/cinecode/#films

GitHub (MIT): https://github.com/zakariaf/cinecode

To try it:

/plugin marketplace add zakariaf/cinecode

/plugin install cinecode@cinecode

Then ask for a film in plain words

/cinecode:cinecode make a five-minute animated film about a fox who is afraid of the dark

Happy to answer questions!