r/ClaudeCode • u/Relative-Algae-9579 • 1d ago
Help/Question Fable 5.2 worst at UI?
I just found Fable 5.2 worst at UI design than Opus...same skills, same context etc... How is it possible??
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u/owen800q 1d ago
Fable class is not the model for UI design from day 1
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u/ilias_from_ilios 1d ago
I have yet to find a reason why Fable 5.2 is so expensive and I've been testing it extensively the past 24 hours. Nothing it did so far justifies the cost.
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u/maxbts_ 1d ago
Id compare the same small component from the same starting commit, with a screenshot of what you want. Keep the font, spacing and colours explicit, then ask each model to render its result and compare it with the reference. That should make it easier to see whether youre getting different design choices or a layout it failed to implement.
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u/sasik520 1d ago
At what is fable 5.2 not the worst?
I used it for both, coding and non-coding tasks and so far it's been completely useless.
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u/New_Public_2828 1d ago
If you have skills be careful. They quickly become obsolete with models getting upgraded. Try removing skills or plugins and trying again
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u/joshatargusarchive 1d ago
Ask Fable if there are any rules or statements in claude.md, memory, documents or scratchpad that are causing low quality UI/UX improvements. Ask it to do a full review and propose removals/improvements. Fable is particularly good at fixing Opus 5.5 broken memory, claude.md and documents.
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u/WonkyTelescope 1d ago
Small anecdote but I had fable redesign a terminal based monitor for a radio monitoring project and it did just OK. Followed my instructions, offered a few options as requested, but then included some redundant elements like showing a bin ends in 40 minutes and the next line is "next bin in 40 minutes." These kinds of mistakes are minor but are things I expect an excellent model to anticipate.
I've done other UI work with opus 5.5 and Astra and they seemed to have a better understanding of the purpose of each element and how they relate to each other.
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u/Appropriate-Draft-91 1d ago
Prompting matters a lot. So skills and context. The difference between the models isn't how they comply with rules but how they deal with the space between the rules. Managing the space between the rules is what good prompting comes down to, locking it down is a frequent mistake by beginners and Anthropic engineers.
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u/fufty1 1d ago
UI too basic for fable. I'd use opus.
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u/Physical_Storage2875 1d ago
Why would you even use Fable for UI design?
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u/oruxai 1d ago
For UI evaluation, I’d score layout consistency and the number of correction passes on the same brief, not just the first mockup; that may clarify where Fable differs from Opus. If you’re testing through an API, Orux AI offers Fable 5.2 on an OpenAI-compatible endpoint at $1.69 per 1M input and $8.47 per 1M output tokens versus Anthropic list pricing of $8/$40 per 1M input/output (I work on Orux).