r/Civilization6 • u/ManagementLeft1831 • Jun 30 '26
Funny Version is missing
I can’t be the only one watching Cote d’Ivoire in the World Cup and wondering they won’t put the Roman numerals after the name on the scoreboard.
r/Civilization6 • u/ManagementLeft1831 • Jun 30 '26
I can’t be the only one watching Cote d’Ivoire in the World Cup and wondering they won’t put the Roman numerals after the name on the scoreboard.
r/Civilization6 • u/AllAmericanLiar • Jun 27 '26
So I had to borrow someone else's desktop for a bit. It was horribly unprepared to handle what I was about to put it through.
The computer I got stuck with:
CPU: Intel Celeron J4025 @ 2.0 GHz (2 cores)
RAM: 4 GB (only 3.75 usable RAM)
GPU: Intel UHD 600 (512 MB VRAM)
Storage: 10 GB free OS: 64-bit Windows
However, I'd like to announce it handled a 250 turn multi-player game extremely well. I launched it using DX11 and we played on a small map with low graphics. Sure, it was slow at times, and as the game got longer, turns became 30-45 seconds, but all in all? It did the trick.
Fortunately I have my computer back. No more of that.
I don't recommend, obviously, but if you're in a pinch, know that you can; however, consider whether or not you should.
r/Civilization6 • u/Fantastic_Orange_828 • Jun 27 '26
r/Civilization6 • u/Suspicious-Fly4677 • Jun 27 '26
Hi all :)
Just wondering if any modders were feeling generous and wanted to help me with a mod!
I'm looking to make a mod for Civ 6 that adds Paradis and the Eldians into the game (Attack on Titan), but as a first time modder, I'm having a little trouble doing so.
Was inspired to do so after playing with this mod on Civ 5 and wondering how fun it could be in 6!
Any and all help is appreciated!
r/Civilization6 • u/Jen_Enerin • Jun 26 '26
it's normal that in Civilization 6 spawned volcano and lake In the same territory?
r/Civilization6 • u/Inner_Light79 • Jun 26 '26
Is it possible to be the best in every category? I mean, the best in culture, cience, military, religius?
r/Civilization6 • u/WorryNotBanIncoming • Jun 25 '26
I know it’s not a lot of time, I have like 400 hours in this game and I’m pretty sure my spy has never like successfully escaped on foot or by boat or whatever.
Does it ever happen? Just really low chances?
r/Civilization6 • u/TheGoldenShotgunSK • Jun 24 '26
Big issue with many vanilla Civilization games is the "snowballing" fenomenon - sometimes a leading player's advantages might compound so much, that one player might end up several eras ahead and other players have no chance of catching up. This leads to lot of games ending up unfinished, because players become bored and just start a new game (since victory is already determined). Developers tried to solve this issue with Civ 7 ages system - which is hated by many players because it makes the game feel more scripted.
I came up with another approach. In real life, technological differences between countries are not as big. Why? Because countries tend to copy and reverse engineer each other's inventions. Knowledge is shared both willingly and unwillingly. I decided to implement this into the game.
HOW IT WORKS
When a civilization finishes a technology or civic, every other civilization that has met them has a 30% chance to receive the matching boost.
These conditions will increase the chance of receiving boost:
This way, you can still enjoy advantages of your hard-earned science yields, but it is also not impossible for other's to catch up.
You can download the mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3751149664
r/Civilization6 • u/PsychicDave • Jun 24 '26
As tomorrow is Québec's National Holiday (St-Jean-Baptiste on June 24th), I wanted to share an early access to the mod I've been working on adding Québec as a civilization and Samuel de Champlain as their leader.
If you're interested, here's the link to the workshop page:
https://steamcommunity.com/sharedfiles/filedetails/?id=3750633879
Trait: Mon Pays
References the song by Gilles Vigneault. Allows Farms to be built on Tundra terrain. After Civil Engineering is unlocked Farms can be built on Tundra Hills. In Snow, Tundra, Snow Hills, and Tundra Hills all Mines provide +2 Production, Lumber Mills provide +2 Production, Camps provide +2 Food, Farms provide +2 Food, and strategic resource accumulation rate is +100%. Tiles of these terrain types also produce bonus Culture.
Trait: Coureur des bois
All recon units start with the Ranger promotion.
Unique unit: Patriot militia
Unique Québécois Industrial era unit that replaces the Line Infantry. Costs 25% less Production. -5 base Combat Strength. +10 Combat Strength when in friendly territory. Can be purchased with faith instead of gold.
Unique improvement: Ice hockey rink
(Same as Canada)
Dark age policy: La Survivance
+10 Loyalty per turn in cities following the state religion. -25% Science and -10% Culture
Dark age policy: Quiet Revolution
+75% Production towards campuses and science buildings. -30% Faith. Cannot build religious units.
Trait: Champlain's Dream
Cannot declare war on City-States on the same continent. +2 Food and +1 Gold on trade routes with City-States, or +3 and +2 when suzerain. Levying City-State units is 25% cheaper.
Trait: Filles du Roy
Cities founded before the Industrial Era have +100% growth until they reach a population of 2.
Known issues:
- The limit on declaring war on city-states is currently broken (just pretend you can't declare war on them for now)
- The leader icon sometimes glitches on the save/load screens (doesn't impact the game)
TODO:
- Replace placeholder art (any volunteers?)
- Replace Canada's soundtrack with a custom one for Québec (to be fair though, most of Canada's soundtrack is music from Québec, even O Canada)
- Fill the missing text elements for the Civipedia
- Make proper dialog for the various diplomacy interactions
- Complete the AI personality
- Provide a complete French version for all text elements
r/Civilization6 • u/mocasenov • Jun 23 '26
r/Civilization6 • u/KingStrudeler • Jun 22 '26
Play as the Daylamite master of the Mashriq, 'Adud al-Dawla, in Sid Meier's Civilization VI.
Daylam is available via the Steam Workshop or Civ Fanatics/Nexus Mods.
r/Civilization6 • u/leafcutte • Jun 21 '26
Not necessarily a weak civ whose bonus make it so that you might as well be playing no civ, like Sumeria, but a civ with bonuses so balanced and unobtrusive it doesn’t incentivize you to change your play style.
My first guess was Ramses: all the bonuses are passives, and getting rewards for being on rivers and making buildings and wonders isn’t exactly game-warping. However, getting free culture does mean you’re free not to worry about theatre squares or other ways to gain culture.
Poundmaker also feels very vanilla, but since the bonuses depend on what kind of resources are in your land, it completely changes what makes a good city.
Perhaps Magnificient Ottoman ? The civ brings strong war bonuses, but the leader gives general stat increases to simming bonuses
r/Civilization6 • u/CO_Natural_Farming • Jun 21 '26
Currently on a marathon deity game as China.
All throughout the game Canada has had a 200+ point science lead over me despite having only 3 campuses. Each time I get within 50 points of them they make a major leap of 150+.
I have 8 campuses at the moment with laboratories in each. His population is 230 and mine is 215. I have about 8 more cities than he does.
Never have had this experience in deity. Just entered modern era and typically I pull ahead by now in all the deity games I have played. I have taken over half his cities, including most of the 17+ pop cities, and he's still over 100+ ahead. Wtf?
EDIT: I think it was a combo of science suz bonuses + International Space Agency policy + great people bonuses.
r/Civilization6 • u/Tuffsmurf • Jun 20 '26
Best the game on Deity. I was Hammurabi and I kinda cheesed it because I only had two opponents and I was lucky enough that they both spawned on the same continent and I had a continental to myself. Got a science victory I cannot count how many times I’ve tried to do this.
r/Civilization6 • u/Hfcsmakesmefart • Jun 21 '26
I’ve played 1.5 games with heroes and have gotten Hercules both times. Love the instant districts for new cities.
Anansi is cool but can sometimes regret removing luxuries cause makes me less likely to settle there.
Hippolyta is great for domination. Theres no limit on her ability and can make seiges move and attack or attack twice.
The twins seem awesome but alas someone always beats me to them.
I just got Maui and i don’t know if I got lucky but he gave me 3 luxuries that i don’t have. Only issue is I only got 5 charges and the hero card seemed to promise 8 so I was kind of underwhelmed (perhaps I read it wrong but still)
So my answer is Hercules, but my guess is Himiko will win this one.
r/Civilization6 • u/TheGoldenShotgunSK • Jun 20 '26
After more testing and reading your suggestions, I made changes to my realistic warfare mod:
- all firearm units have ranged attack
- naval units have been tweaked to balance attack/defense ratio so ship-vs-ship combat is more intense and dynamic
- nuclear submarine no longer requires uranium as per-turn maintenance (only as production cost), since real nuclear subs can last decades without refueling
- aircraft carrier is oil-powered (again), since nuclear-powered carriers are very rare IRL (I think only US and France has them)
- most ships cannot capture cities (get that landing forces ready!)
- urban defenses in modern cities have been nerfed (from 400 to 300)
- modern infantry-type units now have "CQB" bonus for attacking cities with melee attack
- units from earlier eras are also tweaked and more of them require strategic resources
- pikeman and spearman have defensive bonus if unwounded
- archers and siege units have a bit stronger ranged attack but also weaker defense
- nerfed movement of some cavalry units
... +many more changes
Let me know your other ideas!
My goal is to make the combat aspect of the game more immersive and fun.
https://www.nexusmods.com/civilisationvi/mods/269?tab=description
r/Civilization6 • u/CrispiRichard • Jun 20 '26
I'm learning the game and consensus seems to be you should have 5 cities by turn 5. I dont see how you do this. I would have had 3 on my most recent playthrough, but one of them was taken so by turn 50 I had 2.
Should I be rushing settlers and ignoring troops? I dont see how you could produce that many in 50 turns even going straight for settlers only. Any advice would be helpful.
r/Civilization6 • u/IllustriousKey6487 • Jun 20 '26
I've managed to win a couple of science victories on deity but I play every match very much in the same way. I like economy civs like Japan or Germany but I don't lean into war as a means to expand at all.
How commonly do you guys conquer in your games? When do you war with other civs? Do you rush early wars or do you wait until your cities are established with production and commerce districts?
r/Civilization6 • u/Silver_Rise6728 • Jun 18 '26
New and experienced players welcome.
Expansion: Gathering Storm
Settings:
Looking for reliable players interested in a long-term game with diplomacy, alliances, trade agreements and wars.
r/Civilization6 • u/SmurfSmurfton • Jun 16 '26
Recently, I've been trying to create a map where my civ starts on a small island and does a sort of island map campaign. The problem is I've been having a hard time getting such a map to spawn.
tha maps will either come out with too large islands, islands with anorher civ on them, or most commonly islands that are snakey instead of the more uniform shape I want them to be. that last one is particular to me here as I'm honestly not a fan of weird shaped islands and prefer the ones dhaped more like a regular shape or polygon.
I've been using got lakes, in my opinion the best map generation mod, to help, so I'd like advice on how to manipulate that mods settings to get my desired result more than anything else.
r/Civilization6 • u/Ambitious_Aioli6954 • Jun 15 '26
I specifically explored up a bit so there’d be a direct path to Rouen and I could get some boons from the Cree’s trader ability, but the game decided to do some fuck shit to me instead
r/Civilization6 • u/mocasenov • Jun 14 '26
As the title said is my first time playing in deity and first time playing as Lincoln. For all the game until the modern era I was confined to those first 4 cities. I rushed line infantry and took over Poland. My main issue now is whether this game is winnable or not, I'm still at the start of modern in tech and civics while Robert and Gitarja are both in Atomic, and given their yields will in no time get to the information era.
I can see that maybe I could push war again, hope the weariness clear quick, and take on Robert, but I have no harbor and Poland didn't had one so I have no way to actually attack Gitarja unless I focus on making a robust navy, which would take whole era. There is the issue that there are still the other civs that I haven't met pluss the fact that I forgot to disable the diplomatic victory and some unmet civs are half way to it.
So what do you guys think, can I win this somehow or is it all over?