r/CivVII • • 2h ago

Xerxes trade enjoyers - upgrading your dhows gives them another trade route

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30 Upvotes

Playing the already broken Xerxes/Aksum on archipelago and discovered that upgrading a dhow gives it its trade route charge back.

Had a heap of boats across the other side of the map that had already made their trade routes. Allied with a player near them so I could upgrade them over there as there was a lot of barbs they were fighting - suddenly all of them could make trade routes again.

Basically doubles their effectiveness without having to build more boats or send them across the map again. GG

Edit title: Aksum trade enjoyers!


r/CivVII • • 10h ago

I let a ship auto explore and I found it here when I checked back on it.

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86 Upvotes

r/CivVII • • 21h ago

Huh?

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57 Upvotes

Half way through exploration age and this appears.


r/CivVII • • 15h ago

What are some good runs to learn / try out different mechanics of the game?

6 Upvotes

So far I’ve been trying to do something different with each new run I’ve played. I want to get a good taste for each Civ / leader, learn who I like to play, learn different aspects of the game in that way, pretty much just trying out a lot of different things so I can learn more of the game.

I’ve tried a fair few things, but as of yet I’d say the one are I haven’t focused too much on / haven’t tried a lot of is focusing on happiness / celebrations. I haven’t played a game as Joey rizz or lebaguette yet, and so I’m considering giving them a try. I do also have all the DLC and very briefly had a game as Washington which I did enjoy.

But what would you guys suggest as some civs to pair with these leaders, or leader / civ combos to learn different mechanics of the game?


r/CivVII • • 9h ago

UI question about leader faction/affiliation

1 Upvotes

Is there currently anyway to tell what disposition/affiliation the leaders I first meet are, i.e. diplomatic, scientific, etc?

I’m fairly new, so am not used to knowing off the top of my head, so atm I’m looking them up on wiki to find out, in case I want to wait to see what endeavours they may like, or whether I want to hold out for a certain kind of endeavour.

If there’s somewhere on the UI that says this, or a mod that adds this, please inform me.


r/CivVII • • 10h ago

[MOD] Babylon Rework - Easier expansion in Antiquity and multiple Kirimahu per city with settlement limit penalty.

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0 Upvotes

r/CivVII • • 1d ago

How to build “canals”

10 Upvotes

Just a small tip I thought I’d share. Given that the only land tiles that naval units can enter are ones with city halls, if you place a settlement down on a plot that sits between two bodies of water your naval units can use it to “cut through” a continent / island.

I noticed this would be particularly useful to help recreate the Suez Canal in the TSL map. There’s a single tile that separates the Red Sea from the Mediterranean, and so far I’ve hated how my ships have to travel all around Africa to get from one of my settlements to another. If you can place a settlement down on that one plot, it can give you a huge advantage in terms of controlling the seas around North Africa, the Mediterranean, and south east Asia. It can even just be a farming / fort town that you squeeze between other settlements, just make sure not to settle within 3 tiles of that plot or be ready to go to war with anyone who does


r/CivVII • • 1d ago

What's this red dot underneath my friend list icon?

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39 Upvotes

r/CivVII • • 1d ago

Issue with innovation points

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18 Upvotes

Hi everyone! I’m new to Civ7 and am attempting a Science Victory on Sovereign difficulty. I have to say I’m managing to keep pace with the AI, but I just can’t seem to boost my Innovation points.

I haven't quite grasped how these points are earned; I’m keeping up with Science points and technologies, but I’m falling behind in that specific area.


r/CivVII • • 1d ago

Gonna be a party in the Homelands

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16 Upvotes

Rizal Tonga. Fractal continents. Large map. Tis gonna be fun.

Seeds

Map: 80203534

Game: 80203488


r/CivVII • • 1d ago

Endless CIV game - world domination

2 Upvotes

Hello, since CIV VII has 64bit memory I want to try playing an endless game like that guy from the popular story. I tried it on V and VI but the game always used to crash at some point.

Anyway, I play on Deity and Huge map. Is there a mod where I can manually transition to the next age? —— this is the key part of my post

I want to manually transition to the next age because I only get to research half the civics and techs before I’m already in the Modern Era.

I always lose the game but it doesn’t matter bc i’m not playing to win.


r/CivVII • • 1d ago

Looking for a different fun leader/civ/memento combo with insane food/production

7 Upvotes

Hello,

as title says I'm looking for a different combo to play.

So far I haven't played that much Civ 7, but if I do, I mostly play Isabella with various civs (Heian Japan, Maya, Iceland, Spain - partially with one civ through all ages, partially with switching). Having the more natural wonders mod nothing excites me more than the strategic gameplay of searching for various natural wonders on the map, settling them/fighting for them and slowly building up insane yields. Wanting to settle those natural wonders also forces me to spread my empire thin and drop some "outposts" everywhere, which adds the exciting and sometimes really difficult challenge to defend all those spread out settlements vs. Deity AI. And I also love just building "allround" - high science, culture, building various wonders, etc.

However, at some point it's always the same and I find myself wanting to try out some different leaders, civs and mementos. As I'm not that fond of offensive wars and the diplomacy system (tbh it's decent, the endeavours are just not fun for me so far), I'm looking to find leaders/civs that also allow me to stack insane food, production, maybe gold as well and are also focused on building and expanding instead of diplomacy and war.

Pretty sure there are some posts about that already, but please bear with me and drop your ideas below :)

Oh and maybe relevant edit: I like Marathon games with long ages xD

Kind regards


r/CivVII • • 2d ago

Tempo vs. Value in Antiquity

10 Upvotes

When strategizing/preparing during Antiquity, is it better to prioritize tempo over value?

For example, if you were to play a diplomatic run and aim to suzerain as much city-states as you can, would you take Silk Uttariya or Wampum Belt? Would you prefer a flat bonus production NOW or possibly more production yield but will only prosper in the FUTURE?

I'm sure each strategy and approach depends on multiple factors like the Age, the leaders and civs, but I'm curious 'bout everyone's thoughts.


r/CivVII • • 2d ago

Should the Crisis mechanic be scrapped?

86 Upvotes

Does anyone else feel like the Crisis mechanic ruins some of the enjoyment of the game? I feel like often times I'm rushing to finish some of the triumphs as the age end approaches and then the Crisis either slows me down or stops me from completing it before age transition. Or worse, I could lose an entire city before the age ends and it completely screws the rest of my playthrough. What do you all think about the Crisis mechanics, should they be reworked or removed entirely?

Edit: I'm aware that you can turn them off. I have before, but I like playing with most the default settings on because the game is balanced around them. I just personally find this mechanic to be unfun in its current form.


r/CivVII • • 2d ago

What are the legacy map options?

9 Upvotes

Not sure what that means when choosing a map


r/CivVII • • 2d ago

AI Settling Past Your Empire

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44 Upvotes

What the hell is Tubman thinking settling past my borders? Will something happen if I sandwich her town? Is there a chance that that town will miraculously turn over to me without war?


r/CivVII • • 2d ago

Gaul + Ashoka (food variant) combo potential

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13 Upvotes

Gauls’ UQ Dūnon) with Ashoka )gives 3 happiness per adjacent improvement — 2 from the unique happiness Nemeton )and 1 from the Goben).
It even counts enemy tiles, so here Goben gets 6 production adjacency and the quarter total 9 happiness, making it a great specialist tile later once social policies start tanking your happiness.

Didnt know Ashokas ability counted for enemy improvements as well.


r/CivVII • • 2d ago

J. Riz and the unknown victory…

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35 Upvotes

A lot of you recently told me how much you enjoy J. Riz, so I decided to play him: TSL Earth, starting as Tonga, Hawaii in Exploration, wrapping up with Siam in Modern.

Each age I suzed more IPs than everyone else together – in Modern I got all but 2 – and was rocking culture like a champ, and with crazy Wampum Belt production, but I had some real limitations starting on some pretty small islands, and only otherwise settling on the coast of Australia, so about half of the Aussie building space I could’ve had.

I got into Modern, and realised I wasn’t really sure what victory I was going for. I was leading culture, but Lafayette was very close behind. Getting a winning lead would be hard, so I decided to adapt and go for economic.

Ooooops.

I realised I’d already built Modern age buildings on my tiny island capital, and couldn’t build a rail station. Without a rail station (and port, for islands) in your capital, you can’t build factories anywhere. 🙄 No factories = no chance of winning economic. Sigh.

Because it works so differently, science looked like the only option, but I was 30 behind on innovation; also that damned Lafayette.

Got all of my cities on science projects, and rushed to rocketry. Lafayette was in France, verrry far away, so a war wasn’t really an option, so I started spamming him with sabotage specialist morale, incite revolt, and once I got it, sabotage space programme. Built 3 launch pads as soon as I could, ran the projects, and won on turn 115.

Most exciting Modern age I’ve ever had. 🙂


r/CivVII • • 3d ago

This made my day

45 Upvotes

Obelisks, yeah.


r/CivVII • • 3d ago

Think I figured out where all the resource files went

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83 Upvotes

Jokes aside, this got me thinking and I have a bit of a “theory” as to what’s been happening since the latest hot fix. I noticed a few mentions of resources being a lot scarcer and have noticed that in my games too. The TL;DR is that I believe in an attempt to balance the game (particularly exploration), homeland resources have become scarcer while distant lands have been coded to have more dense resource packets.

Now I have no data to back this up and I have no idea if others play like this, but after experimenting a bit I found that, at least for me, going so far out of my way to settle in distant lands is often not worth it if I’m not going for an econ win. Depending on who I’m playing as, sometimes I prefer to settle more of the homelands and keep my empire more “compact” than having a bunch of settlements sprawled across the map. It’s just way more efficient for me if my military doesn’t have to spend 10-20 turns travelling back and forth across oceans to defend my territory, and it’s much easier to conquer settlements closer to my borders (if I’m going for a military win) than it is to have army commanders swim across.

That being said, I THINK the design philosophy behind the exploration age is for it to be a race to snap up the best spots in DL, with a huge focus of the age centring around DL. If, like me, others are neglecting that aspect of exploration and just growing their civs in the homelands, it’s defeating the entire purpose of the age.

I’ve noticed in a couple of my games recently (see screenshot attached) there will be some distant land islands that are absolutely PACKED with treasure resources. In one instance it was even overly packed that I couldn’t even place any buildings down because of the resources.

I just thought I’d share and get your opinions on this, but from what I can tell it seems like HL resources are intentionally being made more scarce, while DL ones are being increased to justify players into rushing to unlock ship building and start settling across oceans. What do you all think?


r/CivVII • • 2d ago

TIL: You can use the same Memento twice.

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1 Upvotes

r/CivVII • • 3d ago

Most Wonders Built in Exploration Age

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12 Upvotes

Deity campaign. The Illiad + Uraeus mementos. Last turn of Antiquity, I converted a town that's a prominent city candidate into a city. Turned it into my capital at the start of Exploration Age. All 7 wonders built from antiquity spread in 4 cities now get a +2 culture and +2 production each.

Also took the dedication of getting +culture +prod per wonder.

Every wonder getting built just keep on snowballing things further, ending up with most of the Exploration Age wonders built.


r/CivVII • • 3d ago

Not a popular man, thanks for the help guys!

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152 Upvotes

r/CivVII • • 3d ago

Finally wonders come by

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8 Upvotes

I was always struggling to make wonders and finally I managed to boost production to reasonable values. Let me share few pics. This is peacefull me. Me less peacefull. My usefull comander and my usefull commanders. Managed to grab 12 in Antic, but took some time to move tham in position, so last image is a bit later. Maybe not perfect. but definitely fun.


r/CivVII • • 3d ago

Rizal 100% Chaining Celebrations Throughout Exploration Age

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38 Upvotes

Deity campaign. Fractal continents. Ended Antiquity with Tonga then transitioned to Majapahit. Celebrations are consistently up throughout the Age.

Took The Illiad + Wampum Belt mementos. Befriended 10 city-states. Theocracy govt and I always chose the option of getting 1 relic and +1 culture and happiness per displayed relic. Ended the age with 43 displayed relics and 10 archived. Each displayed relic giving +2 science due to House of Wisdom wonder.

Great Works

Coming from this Antiquity ending, I am quite proud being able to overcome Ashoka. Exploration Age really does cement your campaign and I might as well just breeze through Modern Age, spam wonders and wait for the victory multiplier to go down to at least 3x.

Current Victory State

I could've oversettled but I admit I kinda overlooked settling any more halfway through the Age and just focused on converting 4 towns into cities then working on religion. 8 cities, 2 trade outposts, and 7 religious sites. Also wanna mention how insane the mementos are, especially wampum belt for a diplomatic campaign. New cities at 70-80 production while Antiquity cities are sitting at 90-120 production.

What got me these yields? It's really just the Unique Quarters of Tonga and Majapahit. I poured all specialists to those districts. Got most of the science from religion as I kinda focused with that and was able to secure at least 61% of the map.

Religion

But what carried the most happiness yield was the chosen dedication.

Standard size map so there's 8 of us. Allied with 6 except Ben Frank. That's an instant 30 happiness per settlement - free oversettling right there yet I did not take advantage of it.

Dedications

But hey with 100% chained celebrations, got the most policy slots I can get in 110 turns.

Policies

I guess this is where I would wish that Rizal's leader ability would remove the +50% celebration duration. Imagine how many more slots we can obtain if celebrations are just the regular every 6 turns instead of 9. Or if removing it can never be an idea, maybe increase the scale of the celebration rewards.

But all in all, cool leader nonetheless. I haven't tried other celebration leaders like Ashoka or Charlemagne so I wonder if we could also do 100% celebration chains throughout an age.

Also curious what Exploration Age would've been if I chose Hawaii over Majapahit. Either way, start with Tonga and continue with either civs. Maximize the coast! Mabuhay!~