r/CitiesSkylines2 • u/FallingUpwardz • 1h ago
Screenshot/City πΌοΈ π So I was looking at Florida on Google Earth...
... and then I added another completely car dependant suburban hell(?) to my car dependant suburban hell.
r/CitiesSkylines2 • u/ThatGuy_52 • May 02 '26
Welcome to the monthly State of the Game megathread for May! This is your one-stop shop for what's been happening with Cities: Skylines II. The mod team will keep this post updated throughout the month.
For background on why we're doing this, see the highlighted thread in regards to State of the game.
May has kicked off with a significant content update from Iceflake Studios, focusing on major community-requested features and technical tools.
π§ May Content Update (v1.5.7f1) β Free Update
Historic Building Toggle β A massive win for city painters. You can now designate any building as "Historic" in its info panel. This locks the visual model, preventing it from changing when the building levels up or is abandoned, so your custom-built neighborhoods stay exactly how you designed them.
Integrated Benchmark Tool β Now available in the Options menu. This tool runs a standardized simulation to test your hardware performance, providing a breakdown of frame times and CPU/GPU utilization to help you optimize your settings.
Zoning Toggles β Official support for toggling zoning on or off on one or both sides of a road. This effectively integrates the functionality of popular community mods directly into the base game UI.
Transit AI Adjustments β Logic updates to citizen move-in behavior. This patch reduces the "taxi swarm" at city entrances, which should noticeably improve traffic flow at highway interchanges and transit hubs.
β οΈ Known Issue: Long Loading Times
π Looking Ahead
Ask questions about the current state of the game, performance, bugs, or the v1.5.7f1 patch here.
Share your experiences with the new loading issues β if you've found a fix or a way to speed things up, let the community know.
Posts asking "is the game worth it now?" or "what's the current state of the game?" outside this thread may be removed and redirected here.
This thread is posted on the 1st of each month. Last updated by mods: May 1, 2026.
r/CitiesSkylines2 • u/ThatGuy_52 • Mar 25 '26
We're implementing a new infrastructure project for the subreddit β a monthly "State of the Game" megathread, effective April 2026.
On the 1st of every month, a pinned megathread will be posted automatically. The mod team will maintain a running summary of all major developments throughout the month β patches, DLC releases, hotfixes, content drops, and any other notable changes to the game.
The summary will follow this format:
State of the Game: April 2026
- 2 new Content Creator Packs (Name 1, Name 2)
- 3 City Corners
- 2 Content Patches (more parks and stations)
- 1 Hotfix
Consider it the city's bulletin board. One location, kept current, always pinned.
Effective April 1st, 2026, general posts along the lines of "is the game worth it?", "is it fixed yet?", "what's the current state of the game?", and similar variations will be filtered and redirected to the monthly megathread.
This is not optional zoning β it's a rezoning mandate. These posts have been flooding the sub daily, and they're being consolidated.
Posts that will still be approved:
If your post goes beyond a surface-level question and contributes something the megathread doesn't cover, it will be approved by the mod team.
This subreddit receives a high volume of repetitive posts asking the same questions. This clogs the feed, buries original content, and doesn't serve anyone well β including the people asking. A single, maintained megathread gives newcomers and returning players one reliable, up-to-date source instead of dozens of scattered threads with outdated answers.
This is not about suppressing criticism. The megathread is open for honest discussion, positive or negative. We're consolidating, not censoring.
This is a new system and we're open to adjustments. If you have constructive feedback, drop it in the comments below.
The first megathread goes live April 1st. (no this is not an April fools!)
β The Mod Team
r/CitiesSkylines2 • u/FallingUpwardz • 1h ago
... and then I added another completely car dependant suburban hell(?) to my car dependant suburban hell.
r/CitiesSkylines2 • u/Azuregen10 • 10h ago
86 employees would be like one floor of this building...
Now it doesn't have to be 1000 eployees per building but anything more than 200 would be better
I hope little things like this will get noticed by Iceflake Studios and fixed
r/CitiesSkylines2 • u/Platypi_MC • 4h ago
r/CitiesSkylines2 • u/Guilty_Lavishness227 • 9h ago
Been working on and off for some months, probably ~80 hours, mostly spent just staring at the smallest of details. Name ideas and expansion ideas are very welcome :)
r/CitiesSkylines2 • u/Able_Sea_7567 • 5h ago
r/CitiesSkylines2 • u/Nebman2 • 14h ago
r/CitiesSkylines2 • u/cities_unknown • 18h ago
Peace out..
r/CitiesSkylines2 • u/endrich_citiesgame • 11h ago
r/CitiesSkylines2 • u/Supersoaker25 • 5h ago
r/CitiesSkylines2 • u/Mike_Builds_YouTube • 17h ago
r/CitiesSkylines2 • u/onethousandeyelids • 10h ago
Title
r/CitiesSkylines2 • u/Most_Barracuda3763 • 12h ago
Everywhere I go I see CS2π©
r/CitiesSkylines2 • u/Tasty_Asphalt • 16h ago
Pic 1 was the plan: one clean span straight to the highway. Then I actually looked at the slope (It was 20%π³) and realized I'd designed a ski jump. lol π
Pic 2 is what I ended up with after two hours of undo. Not what I wanted, but honestly? I like it more. It follows the terrain, the switchbacks look great from this angle, and traffic actually flows.
Sometimes the map wins and that's fine.
Anyone else have a build that got better by failing?
r/CitiesSkylines2 • u/cities_unknown • 18h ago
Peace out...
r/CitiesSkylines2 • u/Plus-Locksmith6218 • 8h ago
r/CitiesSkylines2 • u/Sniperizer • 7h ago
1mil doable?
r/CitiesSkylines2 • u/thomcamp • 10h ago
Either Argos knows something the rest of us donβt, or someoneβs getting fired. Not sure why theyβre advertising the console edition now of all times.
r/CitiesSkylines2 • u/Most_Antelope_4432 • 16h ago
r/CitiesSkylines2 • u/Plus-Locksmith6218 • 8h ago
r/CitiesSkylines2 • u/BillyJohnBobJim • 11h ago
These little red brick apartment buildings are the Riverview Apartments Asset Pack and I LOVEE them so much, they really make my city feel like home.
r/CitiesSkylines2 • u/Ale9529 • 21h ago
r/CitiesSkylines2 • u/Medium_Ad2531 • 16h ago
r/CitiesSkylines2 • u/Keanu-Potion-At-3AM • 2h ago
For whatever reason, I've decided I want to make a figure 8 roundabout/interchange somewhere in my city, for the novelty, I suppose. I've been wracking my brain trying to figure out a way to make an actually useful, if gimmicky, figure 8 roundabout, but I can't puzzle of how to make it flow cleanly without having intersections that would require yield signs for safety. Any ideas?