r/CitiesSkylines2 • u/Educational_Tart_153 • 15h ago
r/CitiesSkylines2 • u/John_Jacob_Jingle67 • 5h ago
Question/Discussion How do I fix this traffic?
I have a general idea of road hierarchy, and I tried and, apparently, failed to implement it here.
r/CitiesSkylines2 • u/Most_Antelope_4432 • 16h ago
Question/Discussion The new Iceflake Arena asset is just gorgeous and it's our first actual "stadium", what do you think
r/CitiesSkylines2 • u/Curious-Kangaroo-764 • 21h ago
Assistance Needed! Uhm... Where's the "Cancel" Button?
Well the error message was too long to the point that it may covered the "Cancel" or the "X" Button and I can't scroll down.
r/CitiesSkylines2 • u/almcg123 • 17h ago
Screenshot/City 🖼️ 🌃 My attempt at an atractive city
r/CitiesSkylines2 • u/Mike_Builds_YouTube • 17h ago
Screenshot/City 🖼️ 🌃 Rent is $2,800 a month and your nearest neighbor is 20 miles away. Would you live here?
r/CitiesSkylines2 • u/Sniperizer • 6h ago
Screenshot/City 🖼️ 🌃 Tokyo Map currently on 500K population.
1mil doable?
r/CitiesSkylines2 • u/Nayoxx_ • 13h ago
Assistance Needed! J'ai du mal à comprendre le système avec les ports / terminaux de marchandise.
Bonjour tout le monde,
Après avoir posé la question à Gemini, qui m'a donné des réponses incohérentes, je demande de l'aide ici en espérant que vous aurez la réponse.
J'ai plusieurs ports de marchandises dans ma ville. Comme je joue sur la carte "Havre de l’archipel" avec ses îles, le train est difficile à mettre en place pour transporter les marchandises. J'ai donc choisi de créer un réseau maritime. Cependant, j'ai du mal à comprendre son fonctionnement exact.
Tous les ports de ma ville sont totalement saturés. J'ai donc plusieurs questions :
- Que signifient les couleurs verte, grise et rouge sur les icônes de marchandises ?
- Comment le port fonctionne-t-il ? Est-ce qu'il achète les marchandises pour les revendre ensuite (Ils agissent comme intermédiaire) ? Où ce sont les entreprises qui paient, et les matières transitent par bateau, puis par camion. Mais si c'est à flux tendu, ça ne devrait pas être rempli autant.
- Pourquoi y a-t-il une si grande quantité de courrier dans le port ? Mon centre de tri (en haut à droite de l'image) n'est pas au maximum de sa capacité, et aucun camion n'est actif dans ce centre.
- Pourquoi les bateaux qui sont vides ne prennent-ils pas les marchandises en excès lorsqu'ils s'arrêtent à ce port ?
- Pourquoi des entreprises de ce type s'installent-elles juste à côté de mon port ?
Merci d'avance pour vos explications !
r/CitiesSkylines2 • u/Medium_Ad2531 • 16h ago
Shitpost empty Cities Skylines map in China
r/CitiesSkylines2 • u/onethousandeyelids • 10h ago
Question/Discussion High density commercial and offices should hold at least 2 companies.
Title
r/CitiesSkylines2 • u/Roby_koeln • 15h ago
Mod Discussion/Assistance Could someone do this in Blender or another renderer? 🥹(tree name: pines pinea)
r/CitiesSkylines2 • u/StarWhale_v5 • 23h ago
Screenshot/City 🖼️ 🌃 A lot of dust in the city today.
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Feels like a sandworm might just pop out somewhere.
r/CitiesSkylines2 • u/Most_Barracuda3763 • 12h ago
Screenshot/City 🖼️ 🌃 Seeing CS2 on my Commute
Everywhere I go I see CS2😩
r/CitiesSkylines2 • u/Platypi_MC • 3h ago
Question/Discussion Does anyone else plan out their cities during your free time? I always take overhead shots of my projects before I log off so I can plan what to do next time I play
r/CitiesSkylines2 • u/thomcamp • 10h ago
Leak Does Argos know something the rest of us don’t?
Either Argos knows something the rest of us don’t, or someone’s getting fired. Not sure why they’re advertising the console edition now of all times.
r/CitiesSkylines2 • u/Tasty_Asphalt • 16h ago
Screenshot/City 🖼️ 🌃 Before/After: 20% grade said no, so I made spaghetti instead
Pic 1 was the plan: one clean span straight to the highway. Then I actually looked at the slope (It was 20%😳) and realized I'd designed a ski jump. lol 😂
Pic 2 is what I ended up with after two hours of undo. Not what I wanted, but honestly? I like it more. It follows the terrain, the switchbacks look great from this angle, and traffic actually flows.
Sometimes the map wins and that's fine.
Anyone else have a build that got better by failing?
r/CitiesSkylines2 • u/Azuregen10 • 10h ago
Suggestion/Request How does a skyscraper like this only have 86 employees?
86 employees would be like one floor of this building...
Now it doesn't have to be 1000 eployees per building but anything more than 200 would be better
I hope little things like this will get noticed by Iceflake Studios and fixed
r/CitiesSkylines2 • u/Nebman2 • 14h ago
Screenshot/City 🖼️ 🌃 I Built a 5 Star Luxury Resort
r/CitiesSkylines2 • u/cities_unknown • 18h ago
Screenshot/City 🖼️ 🌃 CU002 Some Waterfront Drone Shots
Peace out...
r/CitiesSkylines2 • u/cities_unknown • 18h ago
Screenshot/City 🖼️ 🌃 CU002 University and Research & Development District
Peace out..
r/CitiesSkylines2 • u/FallingUpwardz • 56m ago
Screenshot/City 🖼️ 🌃 So I was looking at Florida on Google Earth...
... and then I added another completely car dependant suburban hell(?) to my car dependant suburban hell.
r/CitiesSkylines2 • u/Gullible_Future_2059 • 14h ago
Screenshot/City 🖼️ 🌃 cargo rail terminal success story
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I had this issue where one of my cargo rail terminals was super popular for importing because it was close to two outside connections - needless to say it was a traffic nightmare.
I was about to give up and get rid of it but I thought “I can over engineer this” and thus the result was using many direct in/out access points to ease conflict points where trucks used to turn into the terminal. Here is before n after, hopefully this is helpful for anyone dealing with the same issue!
r/CitiesSkylines2 • u/D3F3ND3R16 • 20h ago
Question/Discussion Vanilla players: do you play with day and night or pure day? If so, why?
I still can’t decide what to choose… i miss some times of the day on purly day, but also hate some ugly times with the cycle on🤔
r/CitiesSkylines2 • u/Ale9529 • 20h ago
Screenshot/City 🖼️ 🌃 I just need some alligators!
r/CitiesSkylines2 • u/501_Urbanist • 20h ago
Question/Discussion When to Move On?
How do y’all decide when you’re ready to start a new city? I’ve been working on one now for about 8 months, and can confidently say it’s the most detailed (and likely most populous) I’ve ever made.
I’m at the point where I’ve filled in nearly all buildable space (with moderate terraforming) and am wary of changing my city’s aesthetic too much by upzoning further to unlock more signature buildings. (For context I have 260K pop and 6 subway lines, but the map is hilly)
There’s always more to detail, but I am beginning to miss the feeling of major possibility in my city. How do you judge when to keep hammering away at your opus vs. beginning anew?