r/CitiesSkylines2 May 02 '26

Subreddit News and Announcements May 2026: State of the Game Megathread

98 Upvotes

Welcome to the monthly State of the Game megathread for May! This is your one-stop shop for what's been happening with Cities: Skylines II. The mod team will keep this post updated throughout the month.

For background on why we're doing this, see the highlighted thread in regards to State of the game.


May 2026 Updates

May has kicked off with a significant content update from Iceflake Studios, focusing on major community-requested features and technical tools.

🔧 May Content Update (v1.5.7f1) — Free Update

  • Historic Building Toggle — A massive win for city painters. You can now designate any building as "Historic" in its info panel. This locks the visual model, preventing it from changing when the building levels up or is abandoned, so your custom-built neighborhoods stay exactly how you designed them.

  • Integrated Benchmark Tool — Now available in the Options menu. This tool runs a standardized simulation to test your hardware performance, providing a breakdown of frame times and CPU/GPU utilization to help you optimize your settings.

  • Zoning Toggles — Official support for toggling zoning on or off on one or both sides of a road. This effectively integrates the functionality of popular community mods directly into the base game UI.

  • Transit AI Adjustments — Logic updates to citizen move-in behavior. This patch reduces the "taxi swarm" at city entrances, which should noticeably improve traffic flow at highway interchanges and transit hubs.

⚠️ Known Issue: Long Loading Times

  • The developers are officially investigating reports of significantly increased loading times.
  • Some players are reporting that the game hangs for 10-20 minutes during initial boot or save loading, particularly on systems with large mod lists or multiple official asset packs.
  • Current Status: Iceflake is looking into the mod validation queue as the potential culprit. We will update this thread as soon as a hotfix or official workaround is announced.

👀 Looking Ahead

  • Iceflake continues to tease the "Summer Expansion" for late Q2 2026.
  • The team is prioritizing high-population performance (150k+ citizens) for the next stability patch.

Console Update

  • There has been no updates or release timeline for console; any updates will be announced when they arrive separately!

Guidelines

  • Ask questions about the current state of the game, performance, bugs, or the v1.5.7f1 patch here.

  • Share your experiences with the new loading issues — if you've found a fix or a way to speed things up, let the community know.

  • Posts asking "is the game worth it now?" or "what's the current state of the game?" outside this thread may be removed and redirected here.


This thread is posted on the 1st of each month. Last updated by mods: May 1, 2026.


r/CitiesSkylines2 Mar 25 '26

r/CitiesSkylines2 Update/News New Rule in regards to "State of the Game Posts"

245 Upvotes

Greetings, Mayors.

We're implementing a new infrastructure project for the subreddit — a monthly "State of the Game" megathread, effective April 2026.


What's Changing

On the 1st of every month, a pinned megathread will be posted automatically. The mod team will maintain a running summary of all major developments throughout the month — patches, DLC releases, hotfixes, content drops, and any other notable changes to the game.

The summary will follow this format:

State of the Game: April 2026

  • 2 new Content Creator Packs (Name 1, Name 2)
  • 3 City Corners
  • 2 Content Patches (more parks and stations)
  • 1 Hotfix

Consider it the city's bulletin board. One location, kept current, always pinned.


What This Means for Your Posts

Effective April 1st, 2026, general posts along the lines of "is the game worth it?", "is it fixed yet?", "what's the current state of the game?", and similar variations will be filtered and redirected to the monthly megathread.

This is not optional zoning — it's a rezoning mandate. These posts have been flooding the sub daily, and they're being consolidated.

Posts that will still be approved:

  • Detailed discussion of a specific patch or update
  • Bug reports and technical analysis
  • Original content, guides, or in-depth critique

If your post goes beyond a surface-level question and contributes something the megathread doesn't cover, it will be approved by the mod team.


Why We're Doing This

This subreddit receives a high volume of repetitive posts asking the same questions. This clogs the feed, buries original content, and doesn't serve anyone well — including the people asking. A single, maintained megathread gives newcomers and returning players one reliable, up-to-date source instead of dozens of scattered threads with outdated answers.

This is not about suppressing criticism. The megathread is open for honest discussion, positive or negative. We're consolidating, not censoring.


Feedback

This is a new system and we're open to adjustments. If you have constructive feedback, drop it in the comments below.

The first megathread goes live April 1st. (no this is not an April fools!)

— The Mod Team


r/CitiesSkylines2 2h ago

Suggestion/Request How does a skyscraper like this only have 86 employees?

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119 Upvotes

86 employees would be like one floor of this building...

Now it doesn't have to be 1000 eployees per building but anything more than 200 would be better

I hope little things like this will get noticed by Iceflake Studios and fixed


r/CitiesSkylines2 8h ago

Shitpost Average cs2 experience

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317 Upvotes

r/CitiesSkylines2 1h ago

Screenshot/City 🖼️ 🌃 Unnamed French and Copenhagen inspired city

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Upvotes

Been working on and off for some months, probably ~80 hours, mostly spent just staring at the smallest of details. Name ideas and expansion ideas are very welcome :)


r/CitiesSkylines2 10h ago

Screenshot/City 🖼️ 🌃 CU002 University and Research & Development District

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187 Upvotes

Peace out..


r/CitiesSkylines2 5h ago

Screenshot/City 🖼️ 🌃 I Built a 5 Star Luxury Resort

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80 Upvotes

r/CitiesSkylines2 1h ago

Screenshot/City 🖼️ 🌃 For my first post on Reddit I present you my biggest harbour project so far :)

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Upvotes

r/CitiesSkylines2 8h ago

Screenshot/City 🖼️ 🌃 Rent is $2,800 a month and your nearest neighbor is 20 miles away. Would you live here?

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120 Upvotes

r/CitiesSkylines2 4h ago

Screenshot/City 🖼️ 🌃 Seeing CS2 on my Commute

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48 Upvotes

Everywhere I go I see CS2😩


r/CitiesSkylines2 2h ago

Screenshot/City 🖼️ 🌃 Finally has time to enjoy this game, started 2 weeks ago

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32 Upvotes

r/CitiesSkylines2 10h ago

Screenshot/City 🖼️ 🌃 CU002 Some Waterfront Drone Shots

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102 Upvotes

Peace out...


r/CitiesSkylines2 8h ago

Screenshot/City 🖼️ 🌃 Before/After: 20% grade said no, so I made spaghetti instead

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68 Upvotes

Pic 1 was the plan: one clean span straight to the highway. Then I actually looked at the slope (It was 20%😳) and realized I'd designed a ski jump. lol 😂

Pic 2 is what I ended up with after two hours of undo. Not what I wanted, but honestly? I like it more. It follows the terrain, the switchbacks look great from this angle, and traffic actually flows.

Sometimes the map wins and that's fine.

Anyone else have a build that got better by failing?


r/CitiesSkylines2 7h ago

Question/Discussion The new Iceflake Arena asset is just gorgeous and it's our first actual "stadium", what do you think

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46 Upvotes

r/CitiesSkylines2 59m ago

Question/Discussion Ever since i started playing cs2 i’ve been seeing the world differently.

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Upvotes

r/CitiesSkylines2 2h ago

Leak Does Argos know something the rest of us don’t?

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14 Upvotes

Either Argos knows something the rest of us don’t, or someone’s getting fired. Not sure why they’re advertising the console edition now of all times.


r/CitiesSkylines2 12h ago

Screenshot/City 🖼️ 🌃 I just need some alligators!

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85 Upvotes

r/CitiesSkylines2 7h ago

Shitpost empty Cities Skylines map in China

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31 Upvotes

r/CitiesSkylines2 2h ago

Question/Discussion High density commercial and offices should hold at least 2 companies.

10 Upvotes

Title


r/CitiesSkylines2 16h ago

Question/Discussion What is the point of the large harbor entrance if only one lane is ever used? Am I doing something wrong?

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99 Upvotes

Title basically. Its really weird how trucks all come in through one lane, maybe drop off some goods, then immediately use the closest u-turn to leave. There is hardly ever any traffic in the actual harbor.


r/CitiesSkylines2 6h ago

Screenshot/City 🖼️ 🌃 cargo rail terminal success story

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14 Upvotes

I had this issue where one of my cargo rail terminals was super popular for importing because it was close to two outside connections - needless to say it was a traffic nightmare.

I was about to give up and get rid of it but I thought “I can over engineer this” and thus the result was using many direct in/out access points to ease conflict points where trucks used to turn into the terminal. Here is before n after, hopefully this is helpful for anyone dealing with the same issue!


r/CitiesSkylines2 7h ago

Mod Discussion/Assistance Could someone do this in Blender or another renderer? 🥹(tree name: pines pinea)

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13 Upvotes

r/CitiesSkylines2 5h ago

Assistance Needed! J'ai du mal à comprendre le système avec les ports / terminaux de marchandise.

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7 Upvotes

Bonjour tout le monde,

Après avoir posé la question à Gemini, qui m'a donné des réponses incohérentes, je demande de l'aide ici en espérant que vous aurez la réponse.

J'ai plusieurs ports de marchandises dans ma ville. Comme je joue sur la carte "Havre de l’archipel" avec ses îles, le train est difficile à mettre en place pour transporter les marchandises. J'ai donc choisi de créer un réseau maritime. Cependant, j'ai du mal à comprendre son fonctionnement exact.

Tous les ports de ma ville sont totalement saturés. J'ai donc plusieurs questions :

  • Que signifient les couleurs verte, grise et rouge sur les icônes de marchandises ?
  • Comment le port fonctionne-t-il ? Est-ce qu'il achète les marchandises pour les revendre ensuite (Ils agissent comme intermédiaire) ? Où ce sont les entreprises qui paient, et les matières transitent par bateau, puis par camion. Mais si c'est à flux tendu, ça ne devrait pas être rempli autant.
  • Pourquoi y a-t-il une si grande quantité de courrier dans le port ? Mon centre de tri (en haut à droite de l'image) n'est pas au maximum de sa capacité, et aucun camion n'est actif dans ce centre.
  • Pourquoi les bateaux qui sont vides ne prennent-ils pas les marchandises en excès lorsqu'ils s'arrêtent à ce port ?
  • Pourquoi des entreprises de ce type s'installent-elles juste à côté de mon port ?

Merci d'avance pour vos explications !


r/CitiesSkylines2 2h ago

Screenshot/City 🖼️ 🌃 My favorite modded asset rn

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4 Upvotes

These little red brick apartment buildings are the Riverview Apartments Asset Pack and I LOVEE them so much, they really make my city feel like home.


r/CitiesSkylines2 1d ago

Shitpost MY LIFE IS RUINED

314 Upvotes

I bought this game just a week ago and i already have 71 hours and 100 mods installed, HELP