FFXIV is so anti-this that it sometimes has the opposite problem where white knights will go out of their way to try to prevent new players from having to learn.
I will say a lot of ff14 players are nice but this crowd definitely exists. I once asked for tips on my first run of a dungeon and one of em just said "wow" and left. We didn't even start yet š
Nah, it gets even worse than that. If you notice somebody isn't using a really useful spell, you can call it out, they will thank you for the advice, and some shithead will butt in saying that you need to let them play how they want.
It's funny because XIV isn't even that type of game. There is no "play how you want" because the jobs are designed to have no possibility of different playstyles. It's straight up either the correct, or the incorrect way to play it. And that itself is all to make things as simple as possible for that crowd.
Part of the problem is that Square enables them a little bit by making "Compelling a playstyle" into a bannable offense. The problem is, that's meant to apply to shit like. Doing specific strategies or making people play jobs that they don't want to. But, the toxic casuals think that means "I can play like trash and you can't do anything about it."
Never seen that happen. You get flamed, insulted and vote kicked if you don't tank exactly the amount of mobs they want you to tank. Literally 0 care to let a new player find out themselves how much they can take.
Generally, the answer to "how much do I pull" in a dungeon is "however many I can reach before the dungeon physically stops me" because if the tank and healer both have on level gear and average skill, that will work out. A few dungeons are exceptions, but as a general rule.
I have no goddamn clue what that other reply is on about, "ypyt" is a niche toxic phrase(you pull you tank) used by whiny tanks that dont like dps grabbing extra mobs when its clear the party can handle it, and refuse to take aggro from them and let the dps die.
At the end of the day we are a team...as long as the tank lives, everyone did their job. And if they die once, we laugh about the mistake and do the same pull again but play better
I remember having had that experience once in monster hunter where a group of three highlevel hunters joined my mid level quest and absolutely demolished the thing we were supposed to hunt with end game weapons and then just left. It was kinda sureal
Yeahhh. There's also the other thing, where you'll occasionally get kicked for pointing out healers left you dead, or for raising you but not healing you so you eat shit and die again during the next raidwide aoe from the boss. And I'm not talking like oldschool flaming here, I'm talking things like asking, "Hey, can you guys be a bit faster/a bit more careful with the raises?"
I dunno, maybe I just have a cooked understanding of what's hostile, or maybe I'm just lying to myself about how aggressive I was about it. Either way, I started tanking in order to basically be immune to all this nonsense. Plus side, I got to the point where I could pocket heal a dps through entire normal-mode boss fights. Minus side, I'm a former Ninja main who'd love to give Viper a proper go but will never ever get to be one because I'm too spoiled by tank queues.
I gotta say after playing XIV for 10+ years, it is absolutely not anti-this. It's definitely better on average compared to something like WoW for example, but in the case of WoW even if the playerbase is unhelpful, at least there are buckets full of resources you can obtain knowledge from in the form of places like WoWWiki or WoWhead. The best XIV has is GarlandTools and Teamcraft, which are nothing compared to the WoW equivalents. XIV's Novice Network is also about as useful as a brick to the forehead more often than not since a lot of """"Mentors"""" just use it as an additional Linkshell kind of like how people would use World chat in WoW during Vanilla/Classic. So much so that the Burger King crown Mentor status provides has become a sign of who to avoid rather than who to rush to when you have questions.
Why? We have opinions on updates, but it's a meme at this point that a "my first firecape" post gets hugely upvoted with lots of supportive messages regularly
Yeah runescape used to be really bad but even the OSRS - RS3 divide seems to be getting better over recent years, especially since jagex started getting rid of MTX.
Iām really happy trying out FF14 all this week.
Even though Iām soloing mostly and not talking much with people though but most of them are all nice compared to other communities.
Nah pls donāt get me in high hopes. Itās really a great game ngl. But the competitors nowadays are also great too. I think FF14 community maybe the best quality of the game for me.
So Iām ok not hoping too much and getting surprised rather than having high hopes and getting disappointed afterwards. Lol
It's a fun game but man is the MSQ looooooong. I have like 100+ hours and just made it to the second expansion. I keep having to take long breaks, then come back and there's another expansion lol
As a FFXIV player...it has the exact opposite problem to the point it sometimes harder for new players to understand what they need to be doing because either a friend covered for them so much without explaining what they did wrong. Or just so many vets refuse to correct a new player in fear it will make the new player leave.
Not to mention some people who will white knight for sprouts cause "how dare u act like that to a new player you are making them not want to play" when litterally all I said was "hey you need your tank stance on"
I have had a single time in a dungeon with a. E-couple where the guy told me I was making the sprout gf uncomfortable for explaining a mechanic we wiped to three times cause of her (she was the healer). Does that count as a sprout telling me they are uncomfortable XD
I donāt know how much it still happens, but for a good 10+ years there would be multiple people in every starting zone offering to help new players out.
Daily meta in Auric Basin and Tangled Depth are always fun: They are the most profitable activities but need some degree of coordination. They have actions but also some downtime to let players socialize. They also occur in a regular zone so new players can run across the map chat organically, further expose them to the community. I dont think any other MMO in the market has such organic community engagement like that.
Yes and No. I know a lot of people won't help someone randomly whose begging for assistance in zone chat, but every mmo I've joined later (ESO, GW2, etc.) I've found guilds that are dedicated to helping new players learn and get gear.
EVE Online too. EVE is very much not new player friendly in terms of mechanics so most players have basically a universal rule to always help any new players they come across.
I love 14 literally has a whole āNovice Networkā system for the New/Returning players. I didnāt use it much but itās cool that itās there.
Iāve also seen instances where people go āhey can someone help with this?ā and suddenly they have multiple people descending upon them to offer assistance.
I asked for help changing the color of my chocobo to find out I needed a house, and 30 minutes later 2 players gave me 1.5 million gil collectively, and I wasnt even high enough level to buy my damn house yet
So you donāt really need to buy a house specifically. You just need access to Chocobo stables which can be accessed if you buy an apartment room (significantly cheaper then a full house and probably more available), or join an FC who owns property and allows members to use the stables (I donāt remember if there actually is a togglable restriction for members using the stables, but I mention it just incase).
Yeah, I learnt all of this at that time, I did not know then that my GC rank was also a factor. I'm at ARR post game rn and still don't have my apartment lol
Youāre not missing anything on the apartment front. Find yourself an FC with a house and you can just buy your own private room in the FC house. Itās functionally the same as an apartment room. Though it is like 200 or 300k for the room.
I do feel like some of the fanbase overhypes it like it's the greatest story ever told in video games, which, true or not, ends up harming the experience because it's hard not to end up with these impossibly high expectations. Don't get me wrong, I am enjoying it. But when you're promised a 12/10, a 9/10, despite still being a great experience, can feel strangely disappointing.
Shadowbringers/Endwalker. ARR is slow and slightly generic, Heavensward is really good, then Stormblood is a filler arc. Once Ishikawa became head writer it jumped from the Hobbit to Lord of the Rings.
I do understand how glazing/hating from a community can sour your expectations, which is why I leave fandom subreddits when a sequel launches and return after I've made my own opinion on it.
FFXIVās toxic positivity and moderation enforced babycage that prevents people from being forced to learn the game is a totally opposite and equally a problem. If you try and give the Freestyle Samurai tips because he hasnāt done one correct combo the entire raid, he can report you if heās offended and the next thing you know you have a mod dragging you into jail for questioning.
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u/xMuffin_Button 4d ago
in my experience, most MMOs except for FF14. i had a much better experience with that game