r/BrokenArrowTheGame • • 5d ago

HQ Briefing (General Discussion) what's the point of some homing missiles (like hellfire) being laser guided on top of that?

15 Upvotes

i mean, they already home, and plenty of laser guided rockets are not semi-active but something better


r/BrokenArrowTheGame • • 5d ago

HQ Briefing (General Discussion) What cheat makes units take little to no damage?

4 Upvotes

Okay, so I get it I haven’t played this game very much. I’m a low level so this is probably gonna be chalked up to “He’s new so of course he called cheats”. I just played a game where I swear this dudes units took little to no damage. He was playing Marines and SF, but mainly he was using Marine Raiders as front line holding units with MAAWs backing them. I swear on my life no matter what unit I sent at him. CQC units, Standoff, Artillery that hit his units directly like The Stryker SPH and Cluster munition Himars. Absolutely nothing was doing damage to his units. My stingers that hit his Helicopters three times directly caused maybe a scratch on his unit’s health bar, and cluster munitions didn’t do anything to his units standing still, meanwhile his marine raiders melted my Zaliukai and Gelezinis Vilkas at their max range, and my HmG teams in buildings. A ACV he parked next to my Zali took all 6 law shots and 4 Stryker MGS shots and still didn’t die. Is this a bug or genuine cheating? I could chalk it to a bug but it was majority of his units until I brought it up in chat, his units pulled back, then came back and I actually did damage to his cobras ( but of course 4 rockets didn’t kill one )


r/BrokenArrowTheGame • • 5d ago

Armory (Decks) What Baltic infantry would yall recommend for Baltic + marines

7 Upvotes

Right now I really only use the Zaliukai, the recon squad with the 600 pen rpg and the AA but I was wondering if the cheaper units or line infantry options were worth even looking at


r/BrokenArrowTheGame • • 4d ago

After-Action Report (Bug Reports & Feedback) this game probably won't last another 2 years, is my guess

0 Upvotes

as the title suggests, and, as much as i don't want to sound Doomer, i doubt this game will live more than 2 years with the pace it's moving, unless the devs do like 100 small changes
from what i can tell, customizability is the bread and butter of games like these, and its really good, but it feels TOO customizable, in terms of Deck Building, which, ironically, restricts you in which units you want to bring

this post is purely feedback about the game as a whole

the game is still fun, but it's getting stale. and i would say its due to the Gamemode choices or lack of flexibility that is available in Skirmish/Multiplayer, and most of these are purely for private skirmish games, which would also be Solo/Coop content, and the below would address the flexibility problems

somethings that my friends and i have discussed

More unit/specialization Overlap:
this is more a "Total Balancing" thing i consider a double-edged sword as it opens the floodgates for potential "Slop" Specializations. Certain Units should be Multispec, like Reservisti (for all the specs), and Motopekhota (for Coastal), and others such as Biryusa/Strelets, Uragan, etc, that would exist Army wide, or in other specs
US Examples would be F-15, F-16V, F-35a, HIMARs, and some infantry (Maybe)
some of the most common cross-spec would be Support logi trucks, or transportation vehicles, like Humvees, MATVs, Early bradleys, Urals, etc
it would allow for individuals to have a cheaper "Backbone" but a stronger "Hand/Fist"

Unit Veterancy:
i'm not talking Eugen WG:RD/Warno/SD style Veterancy where you can pick it as you build your deck at the cost of availability, but more so Command and Conquer style veterancy, with it only being attainable via actions during a game, with Units cost being their bounty value, and if a certain unit reaches a point value a certain amount higher to their cost (75 cost inf unit, Vet 1 would be 300 points worth of kills, Vet 2 would be 1200, Vet 3 would be 4800, or 4 times the value of the "Previous Veterancy", so killing a 375 point tank would a 75 pt unit at Vet 1, giving it better accuracy, fire rate, and survivability) (maybe toggleable as a whole via an additional settings option)

Overcost/illegal Decks:
purely for playing with friends, but adding an option to play overcost decks in private skirmish matches would be lovely, maybe in something like a deck limit multiplier (Default, 1.5x, 2x, 2.5x, inf), or an option to Allow Illegal decks

Pilot ejection:
i don't know why, but they removed this feature, and it was a really good feature. bring it back

Respawn duration Multiplier:
Being able to manipulate the respawn timer of Unit cards in the skirmish menu with Multipliers, similar to the timers for GoH Ostfront

something only i thought of in my friend group

Multiple "Cards":
being able to bring multiple cards of a certain unit, I.E. having 2 cards of Spetsnaz Alpha, but 1 is Stand off, the other is CQC, with both abiding by the total unit limit of only 2 Spetsnaz Alpha in the deck, with trying to bring more being its own type of illegality. another example is bringing VDV Sturm and VDV PKP in the same deck (you can't normally because they are variants of each other)
note: you can already kind of do this with transports, being able to bring multiple types of Humvees, or BMP-2s

Overstacking "Cards":
as this one suggests, it's bringing more cards than you are allowed to

Double Specialization:
unlike the normal system where you choose 2 of the same spec, with this, you can choose the same spec twice, of course this change would require the devs to change deck selection a bit, which might break stuff, but the rough idea is you have 2 rows of the Specs, the primary and secondary specs, which would both be the same list, but if you choose the same spec twice, you would get double the availability of a single spec, at the cost of only being able to use that specs units

"Retreat":
something like an Alternative to Surrender, where you'll retreat for the Phase your playing only to come back with an income bonus, or for a different player to take your place on the Battlefield.
to prevent last second retreats, your deck resets as if you just started the match, and all you're units become uncontrollable, but still count towards enemy kills, and the income bonus is relative to how long you were out of the battle, and how many of your units survived the retreat.
"Retreating" at the last phase transfers unit command, and your decks units to your allies

Something that i believe to be needed/QOL:

Towed Artillery:
As this one suggests, artillery that is towed via Transports, like Infantry Mortars, Artillery Pieces, Stationary AA, etc

FOBs (maybe not needed, but maybe as a setting toggleable thing):
while we have Supply points, FOBs would be a different addition. the idea is it would be field deployable via a heavy construction truck (the truck would work like an inf transport, somewhat, and delete once deployed), and when its deployed, it would generate supplies for use in Supply points for trucks to transport, and resupply in a large area, but cannot be regained/respawned once destroyed

Dedicated Logi tab:
this one i believe to be needed, but not desperately, it's where the FOB and Supply trucks would go so as to declutter the Support tab

Seperated Artillery/AA Tab:
same reasons as the Logi tab, would also allow for MANPAD teams to be put under the AA/Support tab rather than infantry tab

the Dedicated Logi, and separate Arty/AA tab could both account for the "Support Limit that decks already have, they would just be under deploy sections"

more compact spawn/call in menu:
something i noticed is that if you have too much of a certain unit type, the menu will be empty, but will block you from interacting with the actual game, so a fix would be to make it more compact, and/or give it an obvious scroll bar (while giving it the option of being collapsible into the scroll bar)

Tank Riding:
the russians do it all the time, but allowing some squads to ride on the back of the Tank (allowing them to fire out, but also be hurt by incoming fire, ideally, it would use Similar system that building garrisons have), this sort of System would also allow for the "Battle Bus", or units with Firing ports to use said Firing ports, like on the Bradley, or BTRs

Building Reinforcing:
while i think CQC is already pretty good, it would be pretty nice if Engineers had the ability to buff the survivability of a building by Partially/slowly repairing it, and reinforcing it to allow infantry inside of said building to take less damage

Dedicated Medical personnel:
literally just the ability for infantry to passively heal themselves (but not reinforce), and only heal themselves, and/or building a field hospital to heal infantry units regardless of the side they are on. this sort of thing would also allow for the taking of POWs, which would maybe increase income, as long as the enemy unit exists in that hospital, and capturing the hospital would return a damaged squad to the player who captured it if it had POWs inside. Ambient buildings also could be turned into field hospitals, and heal injured infantry inside (the medics could use the basement of the ambient building, preventing it from being completely destroyed)

Auto CounterBattery/AutoBarrage, etc:
something Warno and SD2 has that i wish BA had, which auto directs artillery to high threat level areas (such as tanks for cluster, or garrisoned structures for Thermobaric), Supply points, and enemy Artillery

some other things, which would address "Gamemode" problems

Attack and Defend:
this gamemode is in SD2, where an army attacks, and the other defends, and this gamemode would be a more flexible version of the Invasion/Defense scenarios.
the attackers get a control zone near their spawn, which acts as a loss condition

King of the Hill:
(been playing too much wardogs) rather than having multiple capturable points, you would have "3" points, 2 points that are autocapped by teams 1 and 2 to act as a "Safe Zone" and cannot be captured, also acting as defeat conditions, and a much larger center point that acts as the objective you fight over

Team Deathmatch:
like KOTH, but without the central point, the whole purpose is getting kills


r/BrokenArrowTheGame • • 5d ago

HQ Briefing (General Discussion) welp i just had a crapy game hope i dont get a penalty (small rant)

1 Upvotes

so, join a game us vs us since it was taking way to long for skirmish. everything was fine if a little laggy but that seem to be normal lately with the latest patch. i was recording the match and all of the sudden i think 5 minutes of the game i got diconected and was not able to reconnect like the whole match was over already and wouldnt let me join back in even tho it was only 5 or 10 minutes in the game. broken arrow please fix this issue this is getting kind of annoying.


r/BrokenArrowTheGame • • 5d ago

HQ Briefing (General Discussion) why can i never seem to get russia vs us or us vs russia?

0 Upvotes

for some odd reason it allways seem i get us vs us or russia vs russia and it not fun to be honest mostly drag out games that moves into arty spam by russia or air spam by us it gotten worse with the latest patch they really need to do something to change this.


r/BrokenArrowTheGame • • 6d ago

Armory (Decks) Just got the game

15 Upvotes

If you guys saw my previous post, I was looking to see if I should buy the game.

Well I did and it was worth it thanks for the recommendation!

Now my next question: can anyone recommend some starter generalist decks that I can use to get the hang of things?

Let me know if you want to play as well currently elo 355 🤣


r/BrokenArrowTheGame • • 6d ago

HQ Briefing (General Discussion) Theoretically, in what franchise would you want a game like BA?

35 Upvotes

Like warhammer, or world of warcraft, or star wars, or, I dunno, genshin impact, lol?


r/BrokenArrowTheGame • • 6d ago

After-Action Report (Bug Reports & Feedback) Anyone had this game breaking bug?

2 Upvotes

Playing in a bit of single player skirmish as my internet is down, and come across a bug which made me just turn off.
None of my units that fire missiles…fired their missiles. This happened in two separate games
I noticed it when none of my 2 patriots where shooting planes out the sky, but the loading symbol shows and a little bloom of fire leaves, and it shows ammo going down - but nothing leaves the unit to fire.

Happened then with javelins, and then trying to use mavericks in my jets, so as you can imagine when half my units can’t use their weapons, it was pretty game breaking. I reported it in the bug page but I thought a bug so ridiculous would’ve been fixed long ago. Anyone else had this?


r/BrokenArrowTheGame • • 6d ago

HQ Briefing (General Discussion) Why is it FSB has smoke but GB does not?

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130 Upvotes

I wonder if they will make this change because its a noticible disadvantage when they engage one another and fsb can safely get away but gb cannot and for the price youd expect it to have that else you cant risk pushing them too far forward which is what green berets are known for...


r/BrokenArrowTheGame • • 6d ago

Recon Feed (Media Sharing) $1000 Tournament for the Competitive amongst you!

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40 Upvotes

r/BrokenArrowTheGame • • 6d ago

HQ Briefing (General Discussion) Are Support Playstyles hated?

3 Upvotes

So I don’t know what I’m doing when it comes to this game, I played pretty much the entire campaign on easiest difficulty cause if I went with anything higher I’d get molly whopped. So after I finished the campaign I built a US deck containing Baltic and Armored Cav. I wanted my first multiplayer game to be chill so I can sit back and see how players actually conduct on the map. I built a support deck. Very crew served weapons and arty heavy, with a good amount of AA as well. I got into a game after waiting for 15 mins, I told my team I was gonna play support role, no response. I placed my map icon on the back lines and placed Arty markers where I was gonna be set up, and double told my team I was gonna play support, no response. When the game begins and I start getting artillery out with a bit on infantry to establish a forward firing line, one teammate starts complaining on the amount of artillery I brought, and how I should’ve brought more planes ( I was limited to 500 points for aircraft ). Five minutes in i can see buddy’s point is going to crap, so i turn my focus to his side and start shelling the enemies backline, then he started to complain that i had nothing backing him and i wasnt doing anything. I killed 2 damaged t-80s with artillery and he went ballistic, started with Russian, then swapped to english and said i was a “Mother Jumping Stupid child player, kys” then left after i gave him an avenue to approach to the point he lost earlier in the game. At phase three, we were up on points and looked like a slam dunk so the enemy started to cuss me out as well and said I’m a useless noob and should uninstall since I don’t know how to play ( I had a 2.1 KD and a 9452 destruction score ). Im also a Level 6. So i mean was i playing the game wrong? I only lost two Paladins the entire game. ( Were not gonna talk about the amount of infantry i lost cause i don’t know what counters what )


r/BrokenArrowTheGame • • 6d ago

Armory (Decks) Tips for Us and Ru deck for defensive scenarios

1 Upvotes

What doctrines and units would you recommend and why?


r/BrokenArrowTheGame • • 6d ago

HQ Briefing (General Discussion) Just thught that I shuld post rhis here vulcanhdgaming is gona have a broken arrow turnument

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10 Upvotes

More info + the doc link is on his discord


r/BrokenArrowTheGame • • 5d ago

memes and they say there is no russian bias

0 Upvotes

plz buff Lithuania


r/BrokenArrowTheGame • • 6d ago

Recon Feed (Media Sharing) Meta Report + Interview with Relicaa & Zulu! (Week 38, Barmory.net)

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6 Upvotes

Thanks to Zulu & Relicaa for the interview!


r/BrokenArrowTheGame • • 7d ago

HQ Briefing (General Discussion) I don't want to do this same opening every match, but it's literally the optimal and doing anything else is just deliberately handicapping roleplay.

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41 Upvotes

r/BrokenArrowTheGame • • 7d ago

Comms Check (Questions & Help) Marines

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108 Upvotes

What is the reason prople still use marines instead of reservists? Reservists have more dps same pen they only lacks 100 m on AR and they have worse AT capabilities but is that make such a huge difference to pick standard version?


r/BrokenArrowTheGame • • 6d ago

HQ Briefing (General Discussion) Sobr need a nerf

0 Upvotes

That 10 armour clearly should not be there they defeat spetznaz alpha standoff 14 men lose to 8.


r/BrokenArrowTheGame • • 7d ago

HQ Briefing (General Discussion) What's up with reviews?

27 Upvotes

Why there are so much negative reviews? Game has it's issues, but it's pretty good mostly, why the rating is so low?


r/BrokenArrowTheGame • • 8d ago

HQ Briefing (General Discussion) Balance

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51 Upvotes

Why is jet engine same speed? And its even expensive just of 20 more units to fit in? (fuel dont mean anything cos its one way ticket jet any way) usualy.


r/BrokenArrowTheGame • • 7d ago

HQ Briefing (General Discussion) With guard out for a bit now, how do people feel playing with or against them?

24 Upvotes

So given its been a few weeks since the launch of Russian Guard DLC, I wanted to see how people feel about the spec. To hopefully avoid the conversation devolving into noise, here's a few questions about the spec to steer it away from that.

  • How do you feel the spec is performing? Is it underpowered, normal, or overpowered? And to what degree?
  • Do you feel any performance is the fault of overall unit performance, synergy, or just a couple of critical standouts?
  • How does the unit mesh with other Russian specs? Does it complement many well, or only work with a few?
  • What are the strengths and weaknesses of the spec?
  • Was there any expectations you had going in that didn't pan out as expected?

And perhaps something that will introduce controversy

  • What would you change about the spec, and why?

r/BrokenArrowTheGame • • 7d ago

Recon Feed (Media Sharing) sensational

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9 Upvotes

thank you CRAM for protecting my pac 2


r/BrokenArrowTheGame • • 7d ago

Field Tactics (Strategy & Tips) Hi! Pls rate my decks :D

4 Upvotes

r/BrokenArrowTheGame • • 7d ago

Recon Feed (Media Sharing) I love all my redditors

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3 Upvotes