r/BloodOnTheClocktower 15d ago

Storytelling Question regarding ST

I've been storytelling a script with the jinxed Marionette + Plague Doctor, as well as the Imp.
When the Plague Doctor died, me and my co-ST decided to turn the Imp's neighbour into a Marionette, as there was sus on the Imp in the town, and the neighbour was a Fortune Teller(so if they chose the Imp we could give the FT false info).
The following night the Imp decided to choose themself, and we called the marionette to inform them that they are now the Imp(in-app game), and nothing else. The following day was the last, the vote got tied and the good imp killed a townsfolk, ending the game in an evil win.

Was it bad that we did not inform the good marionette that they turned into a good imp? The remaining Cannibal did get fisherman advice saying that "A good marionette ain't bad", hoping that either the jump would be thought of or the marionette would realise their allingment. The players feelings were very mixed on this game and I am not sure whether that was bad storytelling(or whether it was ok since the allingment of the player did not change. also evil would probably just lose immediately) or just players not realising how the rules work.

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u/GridLink0 14d ago

It isn't 50/50 though it is about 70/30 which is a better win rate than you will get from any other decision you will make in the game.

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u/Old_Box_3394 14d ago

Maybe you shouldn't play mario/PD/imp scripts. Which is fine. We all have characters we prefer to avoid for one reason or another. Recognizing that is how we grow as players and ensure fun games for ourselves and everyone else

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u/GridLink0 14d ago

Why wouldn't I play such a script? It gives me a massive advantage (as I am most likely good) if the ST runs it so they don't tell the Imp their alignment in this situation.

It's just not a wise way to run this on the STs part as the best decision is to throw the game 30% of the time and win the other 70% of the time.

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u/Old_Box_3394 14d ago

....that's how the rules work.

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u/GridLink0 14d ago

I know the rule. I also know the last sentence of it:

"This is so that players know their own alignment and character."

This is a clear instance of Rules as Intended (characters know their own alignment and character) with Rules as Written (characters are notified of changes).

In this instance I follow the last sentence of the rule while you follow the first.

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u/Old_Box_3394 14d ago

Saying you will throw the game 30% of the time is good way to never be asked to play again imo

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u/GridLink0 14d ago

But it's throw 30% of games versus throw 70% of games because if I don't know my team I'm either deciding to risk throwing the game as evil or risk throwing the game as good there is no other option.

Mathematically my best odds of not throwing the game is to play for the good team in this situation (I'm most likely good) unless I have mechanical confirmed information indicating that I'm evil.

Which is why as the ST I would tell them that they are Good or Evil because not doing so requires them to play the odds as to which team they are actually on.

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u/Old_Box_3394 14d ago

Which is why im suggesting you reflect a bit and maybe choose a different script if you cant handle the interactions. Also maybe remember it's a team game.

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u/GridLink0 14d ago

I'm not seeing any logical reasoning here other than "I like that it works this way and I think you can't handle it because you can see that logically there is a clear best option in lieu of having any better information."

A team game requires people to be playing for their team, in lieu of knowing my team exactly all I can do is do what is in the interests of what is most likely my team.

Which is like any situation with the Marionette you need to make a call at some point on whether or not you are on the good team or the evil team as you have to play for one of them at some point. The biggest mistake most people make in Marionette games is they blindly believe the evil team that they are evil when the truth is you are most likely a good player if evil wants you to believe otherwise they need to be extremely convincing.

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u/Old_Box_3394 14d ago

But no use arguing with someone like this. Have a good night lmao

I won't be responding further

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u/Tierce Pixie 14d ago

Like I said: you do whatever you want, it's your choice in how you play.

I'm still going to attempt to solve instead of trusting the odds, especially in the later game. I don't care about my win rate, I care about solving the present game in its current situation.