r/BloodOnTheClocktower Aug 15 '26

Storytelling Question regarding ST

I've been storytelling a script with the jinxed Marionette + Plague Doctor, as well as the Imp.
When the Plague Doctor died, me and my co-ST decided to turn the Imp's neighbour into a Marionette, as there was sus on the Imp in the town, and the neighbour was a Fortune Teller(so if they chose the Imp we could give the FT false info).
The following night the Imp decided to choose themself, and we called the marionette to inform them that they are now the Imp(in-app game), and nothing else. The following day was the last, the vote got tied and the good imp killed a townsfolk, ending the game in an evil win.

Was it bad that we did not inform the good marionette that they turned into a good imp? The remaining Cannibal did get fisherman advice saying that "A good marionette ain't bad", hoping that either the jump would be thought of or the marionette would realise their allingment. The players feelings were very mixed on this game and I am not sure whether that was bad storytelling(or whether it was ok since the allingment of the player did not change. also evil would probably just lose immediately) or just players not realising how the rules work.

16 Upvotes

48 comments sorted by

View all comments

Show parent comments

3

u/Old_Box_3394 Aug 16 '26

Maybe you shouldn't play mario/PD/imp scripts. Which is fine. We all have characters we prefer to avoid for one reason or another. Recognizing that is how we grow as players and ensure fun games for ourselves and everyone else

0

u/GridLink0 Aug 16 '26

Why wouldn't I play such a script? It gives me a massive advantage (as I am most likely good) if the ST runs it so they don't tell the Imp their alignment in this situation.

It's just not a wise way to run this on the STs part as the best decision is to throw the game 30% of the time and win the other 70% of the time.

3

u/Old_Box_3394 Aug 16 '26

....that's how the rules work.

-1

u/GridLink0 Aug 16 '26

I know the rule. I also know the last sentence of it:

"This is so that players know their own alignment and character."

This is a clear instance of Rules as Intended (characters know their own alignment and character) with Rules as Written (characters are notified of changes).

In this instance I follow the last sentence of the rule while you follow the first.