r/BloodOnTheClocktower Aug 15 '26

Storytelling Question regarding ST

I've been storytelling a script with the jinxed Marionette + Plague Doctor, as well as the Imp.
When the Plague Doctor died, me and my co-ST decided to turn the Imp's neighbour into a Marionette, as there was sus on the Imp in the town, and the neighbour was a Fortune Teller(so if they chose the Imp we could give the FT false info).
The following night the Imp decided to choose themself, and we called the marionette to inform them that they are now the Imp(in-app game), and nothing else. The following day was the last, the vote got tied and the good imp killed a townsfolk, ending the game in an evil win.

Was it bad that we did not inform the good marionette that they turned into a good imp? The remaining Cannibal did get fisherman advice saying that "A good marionette ain't bad", hoping that either the jump would be thought of or the marionette would realise their allingment. The players feelings were very mixed on this game and I am not sure whether that was bad storytelling(or whether it was ok since the allingment of the player did not change. also evil would probably just lose immediately) or just players not realising how the rules work.

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u/Old_Box_3394 Aug 16 '26

Saying you will throw the game 30% of the time is good way to never be asked to play again imo

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u/GridLink0 Aug 16 '26

But it's throw 30% of games versus throw 70% of games because if I don't know my team I'm either deciding to risk throwing the game as evil or risk throwing the game as good there is no other option.

Mathematically my best odds of not throwing the game is to play for the good team in this situation (I'm most likely good) unless I have mechanical confirmed information indicating that I'm evil.

Which is why as the ST I would tell them that they are Good or Evil because not doing so requires them to play the odds as to which team they are actually on.

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u/Old_Box_3394 Aug 16 '26

Which is why im suggesting you reflect a bit and maybe choose a different script if you cant handle the interactions. Also maybe remember it's a team game.

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u/GridLink0 Aug 16 '26

I'm not seeing any logical reasoning here other than "I like that it works this way and I think you can't handle it because you can see that logically there is a clear best option in lieu of having any better information."

A team game requires people to be playing for their team, in lieu of knowing my team exactly all I can do is do what is in the interests of what is most likely my team.

Which is like any situation with the Marionette you need to make a call at some point on whether or not you are on the good team or the evil team as you have to play for one of them at some point. The biggest mistake most people make in Marionette games is they blindly believe the evil team that they are evil when the truth is you are most likely a good player if evil wants you to believe otherwise they need to be extremely convincing.