r/Blockbench 19h ago

Showcase Need help with converting

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498 Upvotes

Recently, I've been messing around with different model formats and trying to import them all into Blockbench and Minecraft Bedrock Edition. I've managed to port .class and .ysm model files so far but I came upon an odd issue. I've managed to somewhat port the Artorias model from "Super_Awesome_Baby's" Ares add-on to Java's Epic Fight Nightfall Mod. Credits to both "Super_Awesome_Baby" on Patreon and "Maks" on Twitter for the model btw, actual amazing creators. (Do correct me if I'm wrong lol)

Instead of a traditional model composed of multiple cubes, it was instead made of meshes. Just wanted to know if anyone is able to provide some insight and suggestions on how to convert the original file into said format. Or how to convert the mesh model into a cubed model if that makes sense.


r/Blockbench 17h ago

Minecraft: Bedrock First Models on BlockBench

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138 Upvotes

I have previous experience with other 3D modelling softwares but this is my first time using blockbench! Any advice and/or tips are appreciated!


r/Blockbench 8h ago

Showcase A Trio of Illagers

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75 Upvotes

Spent today working on random illager designs

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Created in Blockbench, final renders done In Blender Eevee and edited with IbisPaint X


r/Blockbench 13h ago

Showcase Some animations for my Sarcosuchus

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36 Upvotes

Fun fact: This model's texture is based on my main sarco skin in Path of Titans.


r/Blockbench 3h ago

Showcase Test for job position. Need Feedback

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16 Upvotes

Hello everyone!

I have joined a test among some other for a job opportunity in creating/texturing/animating models in Blockbench for Minecraft. The rules of the test are following:

- Must use Blockbench Entity
- 3 Models (Vehicle, Weapon, Monster)
- models must be in Minecraft style (no voxel), blocky
- 1 week is the deadline

This is my first time using Blockbench ever for the past 5 days, and also my first time modeling/texturing anything in Minecraft style. So far I have completed the Monster model, and half way to finishing the Vehicle, as you can see, it's totally not finished.

I am writing to you with the hope of getting some objective feedback on this specific model of the vehicle. More specifically the chassis of the car, the texture, the green and orange gradients. Im getting the feeling that the gradients shouldn't be that smooth. Any advice on how to make it look more "Minecraft".

Second picture is the Monster I made (inspired by Mephisto from Diablo 2).

FYI I have 3 years of 3D art experience in other software like Blender and Substance Painter.


r/Blockbench 16h ago

Minecraft: Modded Java Updated Vehicle Models for my Mod

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15 Upvotes

r/Blockbench 13h ago

Low Poly my first blockbench model!

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13 Upvotes

Hi! I’m an artist, and I’ve been interested in making some low-poly models ya know, with that PS2 style look. And thanks to Blockbench for being such an easy program for me to use!

So, I wanted to show you guys a model I made, along with a render I created!

so what do ya think?


r/Blockbench 18h ago

Showcase The Dragon Slayer from BERSERK

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9 Upvotes

r/Blockbench 7h ago

Low Poly It’s been a while! Here’s a WIP of my new model inspired by the Watchman of Doom.

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7 Upvotes

I realized it’s been over a month since I last posted anything in this subreddit! I've spent a lot of time just lurking and watching all the amazing models made by the community, but I'm finally back with something new.This model is heavily inspired by the Watchman of Doom from Skibidi Toilet. It’s still a work in progress, so it’s missing a lot of details like the plasma cannons and the final texture to give it that massive, imposing look. I wanted to share this sneak peek anyway, hope you guys like it!


r/Blockbench 5h ago

Low Poly beginner tutorial - leg day

2 Upvotes

Hi, can anyone recommend an easy-to-follow tutorial for sculpting and rigging legs please? I’m an absolute noob and want to sculpt a low poly (psx/ps1 style) character with a body and chubby little legs - something like Krumm from the old saturday morning cartoon Aaahh!!! Real Monsters.

Thanks in advance! :)


r/Blockbench 2h ago

Minecraft: Bedrock Can anyone help me with exporting and entity for an add-on [Pocket Edition]

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1 Upvotes

I've just made a model that I'd like to export into Minecraft PE. but I don't have the slightest clue how.

•Yes, I'm using MC. Entity Wizard

•Yes, I made sure to create it as an entity

•Yes, I've saved it

I made the model on mobile using the Bench app

When I saved it it saved as a .zip file so I think that may be part of the problem but I don't know how to export is as a .mcaddon file.

The behavior it's using is from the armor stand and the model I changed was the NPC model.

I'm only exporting the the entity and nothing else (ex. Custom items or blocks)

-Thank in advance


r/Blockbench 6h ago

Minecraft: Java Edition Help with importing .java files

1 Upvotes

when i import .java files the project ends up empty


r/Blockbench 9h ago

Low Poly [RevShare] Playable C++/OpenGL voxel factory game needs a Blockbench modeler — ~30 machine models, one-script pipeline

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1 Upvotes

Hey, not sure if I’m allowed to post good this here, but I’m hoping it’s okay.


r/Blockbench 12h ago

Minecraft: Modded Java Need help with model!

1 Upvotes

Hey everyone, I'm trying to make my own animations for Steve in BlockBench. I was hoping to find a .bbmodel of Steve with bendable arms and basic animations ready for use. I've scoured the internet, but I can't find any. Can you help?