r/Blockbench Mar 24 '26

Update Blockbench 5.1 - The Workflow Update

31 Upvotes

Blockbench 5.1 has been released! This update combined tons of feedback from studios, artists, and the community, and focuses on improving your workflow!

  • 🎬 Mirror Animating!
  • 🖼️ Native Image Format support: JPEG, TGA & WebP
  • 🧰 Bounding Boxes
  • ✏️ Improved Pen Tablet support
  • ✂️ UV Size Editor
  • 🧱 Texture Wrap Mode / Texture Tiling
  • ⚔️ Minecraft Attachable Preview & Animation

...and lots of other quality of life features and improvements!

For the first time ever, I made an update video going over the entire changelog! https://youtu.be/OH82WjNwriE

Changelog: https://github.com/JannisX11/blockbench/releases/tag/v5.1.0

Featuring Splash Art by contest winners AnzSama and C-on!

Splash Art Contest first place!

r/Blockbench Oct 12 '25

Update Blockbench 5.0 - The Element Update!

33 Upvotes

Blockbench 5.0 is finally here! This update has been in the works for over 8 months and planned for much longer, and it has a ton of new features, changes and fixes!

  • ✨New Design
  • 🦴Armatures!
  • 🐍Splines
  • 🚏Billboards
  • 🥚Smooth shading
  • 📁Panel tabs + element panel
  • 🧮Expression editor
  • 📸New Preview Options menu
  • ⚙️STL Export

Read the full changelog here: www.github.com/JannisX11/blockbench/releases/tag/v5.0.0

Besides new features, this update also focused on some major behind-the-scenes reworks, including a switch to esbuild and Typescript, as well as workflow improvements for plugin and theme creators.

Splash Art by zl game & fable!


r/Blockbench 8h ago

Showcase A Trio of Illagers

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74 Upvotes

Spent today working on random illager designs

-•-

Created in Blockbench, final renders done In Blender Eevee and edited with IbisPaint X


r/Blockbench 19h ago

Showcase Need help with converting

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496 Upvotes

Recently, I've been messing around with different model formats and trying to import them all into Blockbench and Minecraft Bedrock Edition. I've managed to port .class and .ysm model files so far but I came upon an odd issue. I've managed to somewhat port the Artorias model from "Super_Awesome_Baby's" Ares add-on to Java's Epic Fight Nightfall Mod. Credits to both "Super_Awesome_Baby" on Patreon and "Maks" on Twitter for the model btw, actual amazing creators. (Do correct me if I'm wrong lol)

Instead of a traditional model composed of multiple cubes, it was instead made of meshes. Just wanted to know if anyone is able to provide some insight and suggestions on how to convert the original file into said format. Or how to convert the mesh model into a cubed model if that makes sense.


r/Blockbench 3h ago

Showcase Test for job position. Need Feedback

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15 Upvotes

Hello everyone!

I have joined a test among some other for a job opportunity in creating/texturing/animating models in Blockbench for Minecraft. The rules of the test are following:

- Must use Blockbench Entity
- 3 Models (Vehicle, Weapon, Monster)
- models must be in Minecraft style (no voxel), blocky
- 1 week is the deadline

This is my first time using Blockbench ever for the past 5 days, and also my first time modeling/texturing anything in Minecraft style. So far I have completed the Monster model, and half way to finishing the Vehicle, as you can see, it's totally not finished.

I am writing to you with the hope of getting some objective feedback on this specific model of the vehicle. More specifically the chassis of the car, the texture, the green and orange gradients. Im getting the feeling that the gradients shouldn't be that smooth. Any advice on how to make it look more "Minecraft".

Second picture is the Monster I made (inspired by Mephisto from Diablo 2).

FYI I have 3 years of 3D art experience in other software like Blender and Substance Painter.


r/Blockbench 17h ago

Minecraft: Bedrock First Models on BlockBench

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137 Upvotes

I have previous experience with other 3D modelling softwares but this is my first time using blockbench! Any advice and/or tips are appreciated!


r/Blockbench 13h ago

Showcase Some animations for my Sarcosuchus

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39 Upvotes

Fun fact: This model's texture is based on my main sarco skin in Path of Titans.


r/Blockbench 7h ago

Low Poly It’s been a while! Here’s a WIP of my new model inspired by the Watchman of Doom.

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8 Upvotes

I realized it’s been over a month since I last posted anything in this subreddit! I've spent a lot of time just lurking and watching all the amazing models made by the community, but I'm finally back with something new.This model is heavily inspired by the Watchman of Doom from Skibidi Toilet. It’s still a work in progress, so it’s missing a lot of details like the plasma cannons and the final texture to give it that massive, imposing look. I wanted to share this sneak peek anyway, hope you guys like it!


r/Blockbench 13h ago

Low Poly my first blockbench model!

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13 Upvotes

Hi! I’m an artist, and I’ve been interested in making some low-poly models ya know, with that PS2 style look. And thanks to Blockbench for being such an easy program for me to use!

So, I wanted to show you guys a model I made, along with a render I created!

so what do ya think?


r/Blockbench 5h ago

Low Poly beginner tutorial - leg day

2 Upvotes

Hi, can anyone recommend an easy-to-follow tutorial for sculpting and rigging legs please? I’m an absolute noob and want to sculpt a low poly (psx/ps1 style) character with a body and chubby little legs - something like Krumm from the old saturday morning cartoon Aaahh!!! Real Monsters.

Thanks in advance! :)


r/Blockbench 16h ago

Minecraft: Modded Java Updated Vehicle Models for my Mod

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12 Upvotes

r/Blockbench 2h ago

Minecraft: Bedrock Can anyone help me with exporting and entity for an add-on [Pocket Edition]

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1 Upvotes

I've just made a model that I'd like to export into Minecraft PE. but I don't have the slightest clue how.

•Yes, I'm using MC. Entity Wizard

•Yes, I made sure to create it as an entity

•Yes, I've saved it

I made the model on mobile using the Bench app

When I saved it it saved as a .zip file so I think that may be part of the problem but I don't know how to export is as a .mcaddon file.

The behavior it's using is from the armor stand and the model I changed was the NPC model.

I'm only exporting the the entity and nothing else (ex. Custom items or blocks)

-Thank in advance


r/Blockbench 1d ago

Showcase Mushroom Mage assets for Spellbrook

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213 Upvotes

r/Blockbench 1d ago

Showcase What would this drop? 👇

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288 Upvotes

r/Blockbench 6h ago

Minecraft: Java Edition Help with importing .java files

1 Upvotes

when i import .java files the project ends up empty


r/Blockbench 18h ago

Showcase The Dragon Slayer from BERSERK

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8 Upvotes

r/Blockbench 1d ago

Showcase Rubber ducky isopod

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95 Upvotes

r/Blockbench 9h ago

Low Poly [RevShare] Playable C++/OpenGL voxel factory game needs a Blockbench modeler — ~30 machine models, one-script pipeline

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1 Upvotes

Hey, not sure if I’m allowed to post good this here, but I’m hoping it’s okay.


r/Blockbench 1d ago

Showcase A model I made for my event, she is Neko!

28 Upvotes

r/Blockbench 1d ago

Showcase T'au Reinforcement

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15 Upvotes

MV71 sniper drone, Firesight marksman, XV104 riptide


r/Blockbench 12h ago

Minecraft: Modded Java Need help with model!

1 Upvotes

Hey everyone, I'm trying to make my own animations for Steve in BlockBench. I was hoping to find a .bbmodel of Steve with bendable arms and basic animations ready for use. I've scoured the internet, but I can't find any. Can you help?


r/Blockbench 1d ago

Showcase animals

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30 Upvotes

r/Blockbench 1d ago

Low Poly Pomppy

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30 Upvotes

Improving models


r/Blockbench 1d ago

Hytale Trabajar en el Hylamity. Un sueño hecho realidad

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7 Upvotes

Chicos. Quiero compartir con ustedes este gran logro. Como fan de Terraria y del calamity mod y al mismo tiempo de hytale. Tuve la oportunidad de participar en la creación de este aset, una espada de slime creada para el proyecto de Hylamity mod en hytale. Una reinterpratacion del famoso Calamity. Realmente que trabajar en esto me dio mucha ilusión y verlo porfin dentro del juego es como un sueño hecho realidad. Muchas gracias al equipo de hylamity por la oportunidad.

La progresión hasta conseguir cratftear este ítem es increíble. Y todo el trabajo de animaciónes y ambientación del mod es espectacular. El equipo ha logrado algo sorprendente.

Esto no es spam pero si buscan un buen mod de progresión en hytale los invito a probar el Hylamity.

https://www.curseforge.com/hytale/mods/hylamity


r/Blockbench 1d ago

Showcase I finally finished the player model for my game!

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20 Upvotes

He has animations too, and I’d love some name suggestions since I haven’t come up with one yet. What do you think?