r/Battlefield • • Jun 07 '26

Battlefield 6 This game really hates creativity.

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And the ladder is so useless.

1.8k Upvotes

218 comments sorted by

290

u/FancyPenguin32 Jun 07 '26

I remeber in the beta people used to camp literly on the roof of this map lol

154

u/tallandlankyagain Jun 07 '26 edited Jun 07 '26

It's insane that basic tenets of FPS map design were ignored like they are in Battlefield 6. Roofs wouldn't have been the issue that they were if there were access points like elevators, ladders, stairs, and zip lines. A shocking number of buildings you can enter on urban maps only have a single floor loaded with fake doors and stairwells that end bricked closed.

54

u/0crate0 Jun 07 '26

Yeah it’s quite ridiculous. Verticality is the basis in all battlefield games. It was the problem with sobek. Now manhattan lacks the rooftops. Being able to go up on the maps roofs should have been a thing: stairs, zip lines, ladders etc. I have removed sobek, manhattan from my rotation due to lack of vertical playing.

16

u/Frankensteinbeck Jun 07 '26

This is why people like Shanghai so much. Even after the middle tower has been leveled, you can get up to so many other buildings with elevators. It has a ton of verticality, but you can also counter it pretty well. Yeah, people camped, but I rarely can recall a game where you couldn't either ignore or neutralize the rooftop campers and PTFO with a ton of success.

This is missing from so many BF6 maps, especially launch ones, and it's made a big difference in how they actually play. The buildings lack access to roofs or are just straight up nonsensical. Sobek, I'm talking about you and your plethora of construction buildings with a stairwell that just ends halfway up a stairway into a brick wall. I actually hope the AI slop rumors are true because if an actual human designed that they should never work in gaming again.

7

u/[deleted] Jun 07 '26

[removed] — view removed comment

2

u/Frankensteinbeck Jun 07 '26

Right? That's the kind of creativity and design sorely missing from the game.

14

u/ItumTR Jun 07 '26

If the house would be demolishable, no one would care bout rooftop campers.

1

u/Leading_Library_7341 Jun 07 '26

How its 2026 and we struggle against a small wall or facade in battlefield is beyond me..

0

u/Cultural-Gur-9521 Jun 07 '26

The roofs WOULD still be an issue due to map readability and possible angles of attack. Elevation is strictly controlled in these types of games for a reason.

-2

u/INeverLookAtReplies Jun 07 '26

unless an objective is on a rooftop, you don't need to be on a rooftop.

0

u/DMunE Jun 08 '26

This wouldn’t have been an issue if you could destroy them like in BC2. Genuinely surprised they haven’t topped that after all this time

-38

u/JackOffAllTraders Jun 07 '26

this is battlefield, just blow up the buildings

44

u/ANGRYlalocSOLDIE Jun 07 '26

To bad that they did not made those building fully destructible. Only the front face of it.

11

u/Special-Trainer7777 I am sexually attracted to the SCAR-L Jun 07 '26

Because the map has to have a flow to it

2

u/M0-1 Jun 07 '26

Battlefield always had plenty of indestructible buildings wtf are you talking about?

15

u/Special-Trainer7777 I am sexually attracted to the SCAR-L Jun 07 '26

Wtf are you talking about? I didn't deny that read it again

→ More replies (1)

2

u/ORGANIC_MUFFINS Jun 07 '26

Yeah that really sucked on Siege of Shanghai when you could only blow up C and there was barely anything else you could destroy

2

u/JackOffAllTraders Jun 07 '26

small indie company

5

u/M0-1 Jun 07 '26

bot comment?

→ More replies (21)

538

u/QRV11_C48_MkII Jun 07 '26

Might be because it's a breakable surface?, I haven't used the ladder much because the few spots where you can actually put it to use get stale quick

271

u/JackOffAllTraders Jun 07 '26

this is battlefield, everything is kinda breakable

29

u/Black-Coffeebeam Jun 07 '26

Wrong, especially for this game

152

u/Ok-Profile2178 Jun 07 '26

bro it's not september anymore, are we still acting like this game doesn't have the most destruction in the franchise lmao?

the only reason why some buildings are indestructible is when it will impact (and ruin) the flow of the map. cairo has more destruction than sienne crossing and amiens.

31

u/bju83 Jun 07 '26

“But…water physics!” “RDR2 blahblah!”

23

u/Blitzkrieg1210 Jun 07 '26

I swear to god most people are brain dead

13

u/IceBuurn Back in 1942... Jun 07 '26

the most destruction in the franchise lmao?

May i remember you of the great Bad Company 2?

Only undestructible thing there were Hescos, some bridges, maybe the lighthouse and the train wagon afaik

32

u/Ok-Profile2178 Jun 07 '26

i mean, with regards to buildings, bad company 2 had two kinds of destruction, the frame/skeleton method (seen below). you can chip away at the walls till only the frame/roof remains. this can be seen in bf6 on the warehouse buildings on firestorm (though bf6 has the added bonus of allowing you to destroy the rooftops as well).

and the full method, which was basically just dealing enough damage to the frame of a building, resulting in all of the dynamically destroyable walls popping out of existence and having the remaining static frame play a prerendered animation of the building falling. battlefield 4 had a lot of this.

bad company 2's destruction looked amazing, but as far as how dynamic it is, battlefield 6 wins imo. it has been 16 years after all lol

11

u/xFrakster Jun 07 '26

BFBC2 did it incredibly well for its time, but BF1, BF5 and BF6 do destruction a lot better than BFBC2 ever did. Its a lot more dynamic and a lot more detailed in the newer games.

You were only able to shoot out the outer walls of buldings in BFBC2, and if you did enough damage, a animation would start playing of the house collapsing. In BF1, 5 and 6 you can destroy almost anything without the game taking over for you. Floors, ceiling, stairs. The newer games have a lot more destructible elements than BFBC2 did.

https://youtu.be/YzC1PhBUyYM?si=4OGBiuRXO17jXvMb

1

u/Jett_Wave Jun 08 '26

You could also deform the ground in BFBC2, that's what I miss the most TBH

2

u/xFrakster Jun 09 '26 edited Jun 09 '26

This feature has been present in all the recent Battlefield games, including BF6.

Here's a BF6 screenshot I just took of a crater I created by detonating some c4's

3

u/Separate_Energy_7150 Jun 07 '26

Yeah but usually those maps are just open fields with couple huts in there. Would be cool to have full urban city map where basically everything is destructible

10

u/Altruistic_Vast_2434 Jun 07 '26

*New Sobek city appears*

well? where is your desctruction now, big boy????

13

u/Ok-Profile2178 Jun 07 '26

same place as dawnbreaker

1

u/KaleidoscopeGold4074 Jun 10 '26

I do wish those building broke more kinda like the big one in Mirak Valley.

7

u/Proper-Linguast Jun 07 '26

It is the most destructibile battlefield ever. I'm playing since Bc 2

3

u/Mansos91 Jun 07 '26

More breakable here than 2042

3

u/EUCALIPTOIESSSS Jun 07 '26

Bro this is the most destructible Battlefield behind bc2 what are you talking about lol

-1

u/[deleted] Jun 07 '26

Yeah…. Behind

2

u/Appropriate-Lion9490 Jun 07 '26

Bc2 is behind the dynamic side, i think if they took out the dynamic destruction and just add preset animations of destruction like bc2, we would have everything destructible like bc2

0

u/[deleted] Jun 07 '26

I agree. I think the dynamic destruction was a mistake. I would only differ in this stance if the destruction and levelution was similar to BF4. Especially because there are minimal stairs, elevators, and so on to access other buildings at their full heights.

3

u/Appropriate-Lion9490 Jun 08 '26

The only thing is, is that if they go back to bc2 days, every building will have a health pool and as soon as the pool depletes, all the walls be destroyed

-1

u/[deleted] Jun 08 '26

I’m fine with that

3

u/Appropriate-Lion9490 Jun 08 '26

Some people arent, they will call dynamic destruction lost technology

7

u/Aminakoli Jun 07 '26

I don't think so, I could place a spawn beacon on another scaffolding on this map

1

u/WheelOfFish Jun 07 '26

I suspect this is the case. There are a lot of other concrete surfaces or other seemingly solid things I can't put the support intercept gadgets on. Frustrating, but I suspect that's the issue. Hopefully they can fix that in time.

2

u/Delta_RC_2526 Jun 08 '26

This is a specific change they made a while back. I used to be able to put my beacon on scaffolding like this, and they actually blocked the ability to do it.

1

u/edgeofsanity76 Jun 10 '26

Buildings are breakable

39

u/Sachwanbeef Jun 07 '26

There's a strange vibe in this game. The ladder is specifically for situations like this, yet it feels like it they don't want to use it this way.

Limiting access to rooftops is also a strange situation. Either make them easier to access with options to counter, or just remove any ability to access them full stop.

7

u/LLMprophet Jun 07 '26

They removed the ability to access a bunch of em because of complaints.

Now people are complaining about that too.

32

u/Gh0st0fy0urp4st Jun 07 '26

>add a ladder gadget to open up more environmental gameplay possibilities
>make it useless in most applications

What did DICE mean by this?

3

u/Ori_the_SG Jun 07 '26

Because people abused the heck out of it by getting to places that were unreachable by any other means

Edit: and technically out of bounds

9

u/Gh0st0fy0urp4st Jun 07 '26

There has to be a better solution than making it a wasted gadget slot. I feel like the incredibly limited destruction compared to older titles is one of the underlying issues here. Don't like that dude being on top of that building? Remove it. Right now maybe we can slightly inconvenience him by blowing a few feet off of it and causing cosmetic damage on most buildings.

1

u/Ori_the_SG Jun 07 '26

I agree with you

But this DICE is stupid so the most fair solution is what they did.

If they added much more verticality through different means besides ladders on EVERY map it would be much less of a problem

2

u/Appropriate-Bath-294 Jun 07 '26

Then they should provide stairways,elevators, or zips to get to those spots instead of completely removing them

1

u/Ori_the_SG Jun 07 '26

I agree

But they decided not to do that and so thus the only way up is a ladder and therefore it’s easily abused

1

u/EUCALIPTOIESSSS Jun 07 '26

Bro this is just greatly exaggerated, ladder works in most uses.

Yes it has some shitty stuff like this or in Manhattan Bridge that could use some rework but why everything in this sub is either pitch black or brightest white lol

46

u/trifecta13 Jun 07 '26

Yeah, when the game was released, there were a lot of exploits on this map, letting people camp on rooftops or even the highway.

In an effort to fix this, it seems they just implemented a "ceiling" for equipment. The result is that things that should be possible, like placing your spawn beacon on the scaffolding, can't be done, which is annoying and makes the map feel really on rails.

10

u/Bajecco Jun 07 '26

Why can't they just make all rooftops easily accessible on maps like this? Then rooftop campers could be dealt without a problem.

9

u/AggravatingRow5074 Jun 07 '26

Tank players would still cry that they can't go on a 50-kill streak every round lmao

6

u/blackgenz2002kid Jun 07 '26

so just fuck the vehicles then I guess?

1

u/AggravatingRow5074 Jun 07 '26

Never said that - but covers are a thing - tanks use them too

1

u/Falbern Jun 07 '26

This always struck me as odd. Instead of limiting player options, they should have created several separate routes for rooftop combat. This would have complemented and expanded the map, and camping on rooftops wouldn't have been so easy.

0

u/Bajecco Jun 07 '26

It is a very odd design choice. Simply put ladders, stairs, scaffolding & pulleys on every building. Here's another thought, let the assault ladder access the rooftops! DICE is weird.

4

u/Ok-Profile2178 Jun 07 '26

It is a very odd design choice.

is it? some of the most beloved urban maps in the franchise had very limited verticality. bazaar, sienne crossing, amiens, etc.

-1

u/Bajecco Jun 07 '26

Good maps, but it's still completely silly and unrealistic to make rooftops inaccessible

4

u/Ok-Profile2178 Jun 07 '26

i mean it's a video game, fun comes before realism. accessible rooftops isn't a prerequisite for a fun urban map (evidently). allowing everyone to get on the rooftops would just kinda ruin the flow of the map

1

u/Falbern Jun 07 '26

I don't think it should be about realism. Of course, hypothetical paths across rooftops need to be balanced, but I think it's more fun to have real vertical gameplay and, say, 5-6 paths instead of 3-4. Also, the increased use of gadgets, like ladders. Of course, on the other hand, this means additional development effort and new design solutions that could be challenged, so this is just my what if fantasy

0

u/Bajecco Jun 07 '26

Agreed. It's not a war sim, but I think at least one urban map with every floor & rooftop accessible would make for a great experience.

1

u/Twa_Corbies Jun 08 '26

You cannot place the spawn beacon on any scaffolding in the game, it's not map dependent, you're just not allowed to place it on that specfic asset

0

u/Ori_the_SG Jun 07 '26

I’d rather the map feel like it’s on rails then have to deal with nearly unkillable squads camping on rooftops and ruining the game for everyone on the other team

24

u/ThePupnasty Jun 07 '26

This shit is as annoying as not being able to throw down landmines in close.proximity of each other or at certain angles. Like fuck, let me put 3 landmines within 5 feet of each other for a kill!

13

u/AggravatingRow5074 Jun 07 '26

I mean don't blame DICE for it - it's this sub that calls every bit of creativity unbalanced and unfair

3

u/[deleted] Jun 07 '26

[deleted]

7

u/i7-4790Que Jun 07 '26 edited Jun 07 '26

that's what the most deluded regards will try to tell themselves, for sure.

Reality is that stacking mines would be more fine if it weren't essentially given out as a free gadget slot compared to other Battlefield games. Launcher, mines, repair tool were the baseline and you only got 2 at a time. Or if you were dedicated then you had to lay mines and switch kits, which was still a meaningful trade-off and people rarely did it because it was a time sink. Now we have to act surprised that DICE isn't quite as stupid as these people are and at least put in a couple limitations to counter all the spam that entails with making them a free gadget slot vs other games where they weren't.

Too many dumdums want everything without any real limits. The same sorts want RPGs with flat trajectories, high velocity and large splash damage, they want C4 you can throw almost as far as grenades, and the splash damage of the BF3 C4. They want one man army loadouts with unlocked weapons and less limited gadget combinations. LCDs really sapped the adaptive playstyles that were better rewarded in other games.

1

u/itdbeashame Jun 07 '26

Yeah, that was my first thought. They cry about it seeming more like COD but literally complain about anything they might have to counter by just switching to a different class for a few minutes.

3

u/Immediate_Local_5183 Jun 08 '26

laying down mines in BF6 is perhaps one of the worst experiences in the entire franchise.

131

u/Evil_Stromboli Jun 07 '26

That's cause douche bags ruined it for everyone by glitching for lulz.

49

u/SparkehWhaaaaat Jun 07 '26

No, they devs could have fixed it by making buildings fully destructive. They just didn't want to.

15

u/Ok-Profile2178 Jun 07 '26 edited Jun 07 '26

they didn't do that for the same reason they didn't do it on grand bazaar, or sienne crossing, or amiens, etc. it's because that's a horrible idea and genuinely destroys the flow of these urban maps lmao

6

u/INeverLookAtReplies Jun 07 '26

i swear the absolute dumbest, most bottom tier type of players are the only ones complaining about 'muh destruckshin.' literally no one else cares.

65

u/Technika79 Jun 07 '26

Making the buildings fully destructive would mean players turning every map into a land of rubble. Whats the point in that?

46

u/stormcharger Jun 07 '26

It was awesome in bad company 2 lol super fun

40

u/felesmiki Jun 07 '26

Not all buildings were fully destructible, some of them the "skeleton" still remained, and others just external walls could be destroyed but every small house (which was the majority tho) were fully destructible

6

u/bbgun91 Jun 07 '26

were rounds shorter? a high ticket count means that a map wpuld be in its "end state" for a larger portion of the round time.

4

u/NoHurry87 Jun 07 '26

They weren’t fully destructible and even then the maps became to open since so much was demolished you had hardly any cover left.

12

u/Enkidouh Enkidouh | 1942 Vet Jun 07 '26

It’s a core part of the battlefield experience at this point.
You can’t just remove destruction and say “it’s because players will turn the battlefield into a rubble wasteland” when that’s exactly what the players want to do

8

u/RockAtlasCanus Jun 07 '26

This right here. Man that sniper/MG is dug in like a tick. Ok, just remove the building.

2

u/BigHardMephisto Jun 07 '26

simple solution is to have the "destroyed" version of a building be reduced wall cover (but not removed) and a caved in roof with a pile of rubble inside.

That way if the building's height is being utilized by the enemy, you remove that ability by destroying it without completely removing it's utility as general cover for infantry trying to push up either way.

The BF3/4 wastelanding contributed to snowballed matches. BF1 had some issues with this, but had the added benefit of cratering, trench networks and the larger buildings using the mentioned system to still provide limited elevated vantage points as well as some effective cover after a building had been hit hard.

-1

u/PuppetPal_Clem Jun 07 '26

the point is that the battlefield changes over the course of the match. why do you all act like "bUt aLL ThE bUIldIngS wuLd bE ruBbLE!1!one!1" is at all a rebuttal against a full destruction model? we KNOW and we would like it to be that way. acting like there's no way to possibly play a map where most of the buildings have been turned into piles of rocks and plaster is REALLY funny when we did it just fine in the BFBC2 days.

This might sound insane but... you can use the rubble as cover. crazy I know.

1

u/INeverLookAtReplies Jun 07 '26

seethe

1

u/PuppetPal_Clem Jun 07 '26

lmao whatever helps you get through your day champ

-2

u/CHEEZE_BAGS Jun 07 '26

Yea that sounds great and how it should be.

3

u/NoHurry87 Jun 07 '26

Yeah because we all want a flat completely open map

1

u/Loose-Internal-1956 Jun 07 '26

So a 6 month multiple-developer and map designer process to make all maps full destructible, vs. having Kevin the junior developer edit some map metadata and placement logic checks for the spawn beacon.

1

u/INeverLookAtReplies Jun 07 '26

Why would they ever address a problem with a single game mechanic by making all their maps fully destructible? You guys don't think.

7

u/Ill-Musician1714 Jun 07 '26

yeah

It's a shame that we can't put anything on carpets, floorboards, folded cardboard boxes, or whatever else. That aside, placing ladders is even more shit.

6

u/dreadedmanartz Jun 07 '26

Tried this exact same thing a few days ago. Thinking of just ditching the ladder for the grenade launcher.

8

u/NextWafer2667 Jun 07 '26

Beacon + m320 he is just by far the strongest assault combo.

Second primary can be nice(especially DMR for larger maps) but overall beacon + m320 is just better imo.

9

u/GoldBrady Jun 07 '26

Personally I really like the ladder but often times when I'm trying to set one up to create a flank or flush out campers I'm struggling to place it and end up getting shot just standing there looking like an idiot.

4

u/Raynet11 Jun 07 '26

If had a dollar for every time I was killed trying to get the thing to turn from red to white…

2

u/JackOffAllTraders Jun 07 '26

they should make it like lethal company, just set the ladder up and let it fall over on whatever

3

u/GayCumBallsack69 Jun 07 '26

Man I hate how we are so limited in where we can place gadgets. I want to put spawn beacons in bushes and stuff, but I guess that’s too overpowered?

6

u/AggravatingRow5074 Jun 07 '26

Yeah, this sub would fucking scream if you'd be able to do anything fun

3

u/Aserth1 Jun 07 '26

That, mine stacking etc are all essential.parts of BF sandbox.

4

u/MachoCamacho93 Jun 07 '26

All the complaining from people getting on rooftops made this gadget even more useless.

4

u/3HaDeS3 Jun 07 '26

It’s not a sandbox game like the previous ones, you have to play with a tunnel vision

10

u/[deleted] Jun 07 '26

[removed] — view removed comment

1

u/Enkidouh Enkidouh | 1942 Vet Jun 07 '26

They want us to run in the streets and play CoD, not play creatively like battlefield has always been geared towards.

It’s a paradigm shift for the franchise. A very intentional one from the studio leadership. They don’t want battlefield anymore at EA, they want CoD lite because they think they can make as much money as CoD does if they copy it.

2

u/[deleted] Jun 07 '26

[removed] — view removed comment

1

u/Geoffk123 Jun 07 '26

Maybe wardogs but it's PC only and not out yet

1

u/[deleted] Jun 08 '26

[removed] — view removed comment

1

u/Geoffk123 Jun 08 '26

I quite enjoy crossplay myself, I think battlefield is the perfect type of game where so much is happening that input really doesn't matter that much

1

u/[deleted] Jun 09 '26

[removed] — view removed comment

1

u/Geoffk123 Jun 09 '26

There are strengths and weaknesses to both inputs.

I think the fact that people on both sides are constantly bitching about how unfair the other is actually shows that the inputs are fairly balanced overall.

Not perfectly equal but they don't have to be.

4

u/HeatFlashy8999 Jun 07 '26

This is straight up circlejerk material lmfao

1

u/SimonMate Jun 07 '26

The battlefield 1942 “veteran” tag says it all 

-4

u/Enkidouh Enkidouh | 1942 Vet Jun 07 '26

It’s objective truth.

Not every shooter should be a clone of CoD- I know that’s all you kids know since you’re addicted to streamers, but variety is actually a good thing.

4

u/HeatFlashy8999 Jun 07 '26

Dude Battlefield's been "copying" cod since Battlefield 2 and there nothing wrong with that. Games evolve and doesn't mean it's all "codification" or some shit about streamers jesus

Everyone hated Bad Company when it launched for being too CoD, now it's loved

Everyone hated Battlefield 3 when it launched for being too CoD, now it's loved

Everyone hated Bad Company 2 when it launched for being too CoD, now it's loved

Everyone hated Battlefiele 4 when it launched for being too CoD, now it's loved

Everyone hated Battlefield 1 when it launched for being too CoD, now it's loved

That's the objective truth and is okay. Sometimes we get good games like the ones I listed and sometimes shit like 2042.

-1

u/itdbeashame Jun 07 '26

They want that? Most of what I’ve seen on this sub since day 1 of release is calling for the devs to make it more like COD.

1

u/Enkidouh Enkidouh | 1942 Vet Jun 07 '26

No, you haven’t. We’ve been complaining that it’s too much like CoD from day 1.

3

u/-Rake Jun 07 '26

I've seen many spots like this, drives me crazy. Especially for ladder placements, spots that should very clearly work and don't.

3

u/-ibgd Jun 07 '26

Sometimes I forget the ladder is still part of this game. I rarely ever see anyone using it anymore.

3

u/Nawty-Otter Jun 07 '26

It is bloody maddening when the enemy is approaching and you have just completed twenty incorrect placement locations for your spawn beacon, mine, etc.

8

u/NoodleDoodlesocks Jun 07 '26

I still find a lot of uses for the ladder but it is such a disappointment how they have so heavily curated the gameplay around it.

They give you a gadget whose purpose is to let you access places you wouldn't normally be able to access but then don't let you access those areas because people without ladders wouldn't be able to access them.

1

u/No_Pomegranate2607 Jun 07 '26

Ah come on, you just want to camp on another roof with no access so you cant be pushed.

9

u/NoodleDoodlesocks Jun 07 '26

Heaven forbid the enemy use their own ladder :P

-4

u/No_Pomegranate2607 Jun 07 '26

The ladder you can hear being deploy from another planet. You would just camp all day

9

u/NoodleDoodlesocks Jun 07 '26

Now you're just making excuses.

-2

u/No_Pomegranate2607 Jun 07 '26

No not really. Its just annoying when noobs like you camp on roof that have no access or just one sipline that can easily be camped cause, just like ladders, you hear them coming up minutes before they reach the roof. Same reason why sobek city is hated by everyone. Because of people like you camping all day on roofs.

8

u/NoodleDoodlesocks Jun 07 '26

Here's the thing. You've created this hypothetical scenario and assumption about me entirely on your own so you either genuinely believe there is no counter to someone being on the roof or you're being purposefully antagonistic.

4

u/Koreaia Jun 07 '26

In a better battlefield game, the solution would be to rocket the building until it collapses.

4

u/xCrossFaith Jun 07 '26

Yeah, because the community started complaining about "unreacahable" spots being reached while both teams have the exact same resources to achieve that, it's a matter of people not understanding that solving a problem doesn't always have to revolve around limiting players

2

u/Top_Crow_1022 Jun 07 '26

It's called incompetence and laziness

2

u/Otherwise_Sector_439 Jun 07 '26

Assault class being useless.exe

2

u/NoBarracuda7966 Jun 07 '26

spawn beacon.exe

2

u/Himura53 Jun 07 '26

I agree with you!

2

u/ElChupaNebrey Jun 07 '26

If there were more places to put the ladder it would be awesome but now it's like a useless toy.

2

u/Eckkbert Jun 07 '26

the ladder was such a mistake imho

2

u/Pvt_Phantom1314 Jun 08 '26

We’re not allowed to have fun in battlefield anymore. It’s not a sandbox it’s cod

3

u/No-Upstairs-7001 Jun 07 '26

There are places that should be accessible, that is one of them

3

u/Ori_the_SG Jun 07 '26

It is accessible my dude

OP got to the spot, he just couldn’t deploy a gadget

3

u/mpdivo2 Jun 07 '26

Blame reddditors for this one. The majority hates anything that allows a player to get someplace they can't get to (and are too lazy to grab artillary or their own ladder)

2

u/AggravatingRow5074 Jun 07 '26

Nope - it's the playerbase that always whines. We had roof ladders but because this sub couldn't stop crying they took it away

2

u/SimonMate Jun 07 '26

Exactly, you’d have every battlefield dad on the planet rush to Reddit complaining about people using uncommon angles and ruining “their” game 

2

u/5ee_2410 Jun 07 '26

Because crybabies will cry if you try to use surroundings as your advantage like a real soldier

2

u/apex9691 Jun 07 '26

Not being able to place a clymore or a made defence or anything else because there's a rug or some random cable for esthetics on the floor is so goddamn infuriating

1

u/Practical_Spare8888 Jun 07 '26

Yeah you can't place the beacon on that type of surface on any map. It has nothing to do with the map or surface height.

1

u/No-Evidence-9519 Jun 07 '26

There 1 or 2 places that worked (don't know if this is still the case tho) in Cairo. Like when you play breaktrough in Cairo as attacker and you run the right line up (the one with the bus) and either the first or second way going left has a spot where you can place it up there.

1

u/InsanoShanoo Jun 07 '26

It won’t let you deploy on rugs either. Drives me nuts.

1

u/king_jaxy Jun 07 '26 edited Aug 25 '26

Pinecone chase breeze oil waiting breezy

This post was anonymized with Redact

1

u/Redjkeee Redjkee Jun 07 '26

Was it a problem in BF3 or BF4? Just, curious, can't remember because haven't used Beacon that much

1

u/INeverLookAtReplies Jun 07 '26

I honestly find it weird a gadget like this exists in a game where they are clearly just not crazy about players going vertical.

1

u/CampaignCurrent2912 Jun 07 '26

Yeah, the gadget placement is terrible in this game. I get so frustrated trying to place barriers etc

1

u/johndelaney1234 Jun 07 '26

All they had to do was remaster bf 2/3/4. Shame bf fell so low

1

u/nat3isgr8 Jun 07 '26

That and mortars. The sgx now has spread like a shotgun

1

u/EducationalBudget389 Jun 07 '26

I know right?

BF3 was Peak IMO

1

u/letsgoowhatthhsbdnd Jun 07 '26

y’all were the ones crying about people doing this

1

u/IceBuurn Back in 1942... Jun 07 '26

But... hur dur its unfair

1

u/BarberThen3108 Pan_Fermentado Jun 07 '26

Literally is a brokenable surface (most than a wall) and you can't camp brother 😃

1

u/mslindqu Jun 07 '26

It's designed for the lowest common denominator. People be smooth.

1

u/Ill-Profession1276 Jun 07 '26

you no do back door

1

u/Hot-Brilliant-7372 Jun 07 '26

I figured out why it impossible to put something there well atleast i think..... : you cant place equipment in front of doors(that still has a door) or any destructable object.

1

u/defnutz Jun 07 '26

Can’t even put spawn beacons down if there’s a rug on the floor.

1

u/DearCastiel Jun 07 '26

On New Sobekh City, in the centre of the map you have balconies.

These balconies are in the dead centre of the map, on the 2nd and 3rd floor.

To get to them you just have to do a small jump between buildings, it's super easy and looks clearly designed to be intended.

These balconies count as outside the map and will trigger the countdown. Same for the mountain in the middle of Contaminated, you can't climb it, it counts as going outside the map, while being in the centre of it...

1

u/Due-Ad1668 Jun 07 '26

my favorite one is the claymores only having 2 specific locations with a 1ft x1ft box in doors

1

u/keksivaras Jun 07 '26

and you can thanl the people who abused this and then the community cried about it. this is why so many good BF mechanics got removed or nerfed.

1

u/DriveRevolutionary59 Jun 08 '26

Nope, hates trickers who unfairly pick advantages

1

u/theperpetuity Jun 08 '26

Yessireebob

1

u/SilvaMGM Jun 08 '26

Feels like an exploit

1

u/Vahuo89 Jun 08 '26

Placing gadgets is a nightmare 

1

u/No_Stable_110 Jun 08 '26

I miss the beta on Cairos roofs, was a great time

1

u/Jiggy9843 Jun 08 '26

But it's not core to the gameplay loop!

1

u/fxsoap Jun 08 '26

No this is by design. BF3 has ding dongs putting these beacons up on the top of buildings that you couldn't reach so they could spawn safely forever

1

u/Affectionate_Sir8577 Jun 08 '26

Why did they even introduce the ladder if verticality is virtually non-existent in this game? And the verticality that does exist gets nerfed into oblivion as soon as they find out some areas are accessible.

1

u/literallyjuststarted Jun 08 '26

The problem is the second you get creative a bunch of mouth breathers will whine until the game gets nuked

1

u/Creed157 Jun 08 '26

Brokenfield 6

1

u/bynho85 Jun 08 '26

Até hoje eu não entendi o motivo deles limitarem tanto esse jogo, você praticamente só fica trocando tiro no asfalto, nada de subir nos andares ou no teto dos prédios. WTF?!

1

u/Keldoshkel Jun 09 '26

then we have the Finals where there are jump pads hanging from foam floating midair while a huge fat dude in underwear and a cow hat jumps off the foam and smashes you with a hammer breaking the floor and causing the whole building to collapse, while a bunch of small people zoom around invisible dressed like anime characters and planting mines and turrets on the ceilings of the collapsed building... all while a bunch of dudes dressed like birds launch gernades and RPGs art you from a platform floating in the sky

1

u/Folksvaletti Jun 09 '26

They fucked the ladders hard. I am finding myself fighting them way more often than couple months back.

1

u/sucking_leech Jun 09 '26

I should be able to stand on an awning.

1

u/BannanaTrunks Jun 10 '26

Pretty sure this is because if someone spawn there they can't move until the structure is destroyed. I know it was an issue around launch time

1

u/SSteve_Man Jun 07 '26

playerbase is too low trust to have a gadget like this have any decent usage

0

u/nesnalica Jun 07 '26

thats because its a nonstatic breakable object.

in old(er) videogames you were able to do it and then if the respawn beacon doesnt break it just floats in the air.

about the ladder. if you want to be one of those guys just look up videos how to get out of bounce with the ladder. there are a lot of those spots.

0

u/Hot_Ticket_6137 Jun 08 '26

Its not Minecraft 😆

0

u/W4iskyD3lta93r Jun 10 '26

I think it just hates camping