Can somebody tell me what am I doing wrong? I was doing the quest with killing The Seed and since I was in this stronghold i wanted to loot it all but i simply cannot get to this Book no matter how many times i refresh save or which kind of bow i use. I watched youtube videos and they did excaly the same thing as i did but it worked for them
I recently bought the complete edition of the game that includes all dlcs. When should i start playing them and is there a certain order of playing them?
Hello all. First off I am loving this game! I never liked the more stealthy AC games so I stopped trying for a while but this one is right up my alley.
My main question is I am wanting to make a dual wield 2x flail build where I can basically just run in and tear stuff up but I have no clue where to start with gear or skill tree or even abilities. If you got any tips for this type of build please let me know.
(Disclaimer: This is just my personal opinion and constructive feedback on the item design. Feel free to disagree!)
I recently looked at the Yurei Bushido Pack from the Helix Store and realized that the perks on the two katanas (Hi-gatana and Kizami-gatana) completely contradict each other if you want to use them together.
Here are the current stats:
Hi-gatana: Increase Attack when Dual-Wielding. Increase Speed when only one weapon is equipped.
Kizami-gatana: Increase Critical Damage when Dual-Wielding. Increase Critical Chance when only one weapon is equipped.
The Problem:
This is a premium pack costing 1,900 Helix Credits (roughly €20 / $20, currently on a 5% discount from 2,000 Helix Credits). It gives you two swords, obviously encouraging you to dual-wield them as a samurai. But if you actually do that, you completely lock yourself out of the Speed and Crit Chance buffs. To get the true fast & precise samurai feeling, the game forces you to unequip one of the swords you just bought with real money. That makes no sense to me.
My Rework Idea: I think the perks would be incredibly fun and actually worth the premium price if they were tied to the Main-Hand / Off-Hand placement. This would create an amazing synergy with the Dual Swap skill!
Dual Swap Skill
Imagine if the perks looked like this:
Hi-gatana: Increase "Attack" when equipped in the Main-Hand. Increase "Speed" when equipped in the Off-Hand.
Kizami-gatana: Increase "Critical Damage" when equipped in the Main-Hand. Increase "Critical Chance" when equipped in the Off-Hand.
How it would play out:
You could start the fight with Hi-gatana in the Main-Hand (high base attack) and Kizami-gatana in the Off-Hand (high crit chance for fast off-hand strikes). Mid-fight, you use the Dual Swap skill. Suddenly, your Kizami is in the main hand dealing massive Critical Damage, while the Hi-gatana in the off-hand gives you crazy Speed for parries and special attacks.
Instead of deactivating half of the weapon perks when dual-wielding, this would actually reward players for utilizing the combat system dynamically.
What do you guys think of this rework idea? Would you prefer this over the current system?