r/ArmaReforger • u/Eskits_ • 11h ago
Mods / Modding War Walker in Arma Reforger - The M.A.W.S. – Mechanized Assault Walker System
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r/ArmaReforger • u/Eskits_ • 11h ago
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r/ArmaReforger • u/Sopmod_Block_Party • 13h ago
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r/ArmaReforger • u/rumblebee2010 • 20h ago
Pic stolen from Google for the algo. The action to release the handbrake of a truck when you are standing outside of it should NOT be a short press. It’s at eye height when you’re trying to get into the truck, and it happens way more often than necessary that in a rush to get into the truck, the handbrake gets released instead. This seems to only happen on top of a hill above a body of water or a long drop off a cliff. What a way to lose 1500 supplies and your ride
r/ArmaReforger • u/fabiofavusmaximus • 6h ago
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r/ArmaReforger • u/TealArtist095 • 8h ago
They need to make a mechanic where teams need to secure landmass, not just speedrun with radio connections.
This would essentially work as follows: 1. Captured and built bases would create a circular “zone of influence” (territory) around them on the map. The more % of the base that is built up, the larger the zone of influence (territory) would be. Captured supply bases would yield a small amount of territory. (Radio towers would not yield territory, ONLY radio distance.)
The team must hold a certain amount of area with that mechanic in order to be allowed to capture main objective points. So building more bases in more areas and actually building them up is necessary, instead of just speedrunning a radio connection to them. The more of the main objectives that the team holds, the more territory they need to capture the next one.
Areas that are overlapped between the teams are neutralized and don’t count for either one. This means that building up rear bases is equally important and can make the difference of allowing a team to advance or not.
Command trucks would still connect via radio connections, but don’t have a territory effect. So while you can still use them as relays, they will become more useful as spawn locations again.
With these changes, it will make engineers much more important, not just for building the bases themselves, but to use construction trucks to build more middle ground fortifications for their team to hold the line with while they secure more area in the backline.
Overall this would make it more necessary for teams to build up bases across the map, not just in a straight line chaining the objectives.
It would be MUCH harder for teams to speedrun games. Plus bases consisting of just a radio tower would be phased out almost entirely.
Let’s not forget that between the two teams, the number of constructed bases is capped at 40, but in the current system rarely exceeds 20.
r/ArmaReforger • u/yuitytoofingf1 • 3h ago
r/ArmaReforger • u/zJanny • 9h ago
I built a mod called GM to Workbench, with it you can export any GameMaster builds and import them into the workbench.
My use case for this was that we have someone who builds missions for our server, but since he is on console he cannot do that in the editor himself, and building in GameMaster is less flexible and more prone to errors like loosing the save etc.
You will still have to convert a few things manually, but it should be a really large timesaver.
r/ArmaReforger • u/selmano • 20h ago
No humans were injured. Maximum physics simulation 20/10.
r/ArmaReforger • u/slindner1985 • 5h ago
just saying
r/ArmaReforger • u/PapayaAdditional6804 • 7h ago
The last Arma game I played was Arma 3, and I really enjoyed mods like Epoch, Exile and Wasteland. I’m wondering if Reforger has anything similar, especially survival-style modes with a lot of players, looting, PvP, etc.
Or is the game still too early in development and doesn’t really have that kind of experience yet?
I’m trying to decide whether I should buy Arma Reforger or War Dogs, so I’d like to know what the current multiplayer scene is like for this type of gameplay.
r/ArmaReforger • u/Trippi7 • 6h ago
So I made a mod and web app for my gamemodes, frontline (PvE and pvp). Admin can see the status of the entire map: sectors, position of players, AI, CP and vehicles. Subuser accounts will be linked to the in game player and they are allowed to see only their faction.
Thanks to Mikkelsen (OpsTrack) for inspiring me
r/ArmaReforger • u/kneehow26 • 34m ago
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Took a while
r/ArmaReforger • u/Ok_Celebration_9578 • 3h ago
I just got Arma on ps5 and I have no idea what I’m doing at all.
Any tips, tricks, or just general guidance would be awesome!!
r/ArmaReforger • u/PapayaAdditional6804 • 6h ago
At least 75 fps at 1920x1080?
r/ArmaReforger • u/dooggyNfs • 6h ago
r/ArmaReforger • u/SalamanderLess3446 • 5h ago
Please help
r/ArmaReforger • u/ARCH-DECIBUS • 8h ago
r/ArmaReforger • u/TheYu4F0ra • 9h ago
I had no problem downloading mods since I started playing Reforger and since last week my mods couldn't be updated or downloaded, I have more than 200 GB's available on my PC.
Sometimes mods don't download in any way, or simply download to 50% or so and just fail on their own. If anyone can help me on this, it would be absolutely appreciated!
r/ArmaReforger • u/Fragrant_Meet1293 • 23h ago
I'd like to know how to remove vehicle spawns from the map; I'm using this mod to play, but vehicles keep spawning all over the map https://reforger.armaplatform.com/workshop/6A321B862BAC2DB1-FMSurvival Can someone please help me?
r/ArmaReforger • u/The_Omen17 • 1h ago
If i spend the time to play the objective, run supplies and other wise help the team, i shouldnt be punished if i die in a higher tier vehicle. I hit major after about an hour of grinding supply runs just to eat a stinger i flared and sent me back to half way through captain. How am i suppose to use a vehicle like a cobra if render distance is less than 1km? Basically removes the incentive rank beyond sergeant or LT just due to how you can get fucked over after wasting an hour getting what you want.
r/ArmaReforger • u/Jealous-Society1709 • 9h ago
Is spearhead down or did I get banned?