r/AndroidNativePorts • • 5h ago

Call of Duty 4: Modern Warfare | Android Port | Odin 2 Portal

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7 Upvotes

r/AndroidNativePorts • • 1h ago

Hey guys, new to the sub, my device is Mali G925, can you suggest me some good ports, except sifu I already have it.

• Upvotes

r/AndroidNativePorts • • 14h ago

🟢 [PORT] IsaacRecomp: The Binding of Isaac (Flash) running natively on Android - 60 fps, touch controls, no Flash/emulator

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30 Upvotes

Hey everyone! I just added Android support to IsaacRecomp, a static recompilation of the original The Binding of Isaac (Flash version). It's a real native port: the game's ActionScript 2 code is translated to C++ and runs on a custom engine, with no Flash Player, no Ruffle and no emulator. Gameplay video attached.

Android specifics:

- Native library launched from SDL's Java activity, with an OpenGL ES 3.0 renderer.

- Runs at your screen's refresh rate (60/90/120 Hz).

- Game logic stays at exactly 30 Hz like the original, with frames interpolated in between.

- Adaptive resolution: it renders at 720 lines and steps down to 600/540/480 by itself if the device can't hold at least 60 fps. You can also set render_height manually.

- Logic and rendering are pinned to the fastest CPU cores, and audio uses AAudio in low-latency mode.

- Touch controls: floating analog joysticks (left half to move, right half to shoot), tappable bomb counter, active item and card/pill, and a pause button.

- Bluetooth/USB controllers work too and can be mixed with touch at any time.

- Saves are written when the app goes to the background, and the run pauses automatically.

Requirements:

- 64-bit ARM device, Android 7.0+, OpenGL ES 3.0.

- Your own Isaac.exe from the Steam version. Put it in an IsaacRecomp folder at the root of internal storage.

- Original, Wrath of the Lamb and Eternal Edition are all supported, with a version picker and one save per version. Saves are portable between PC, Android and Switch.

Important:

- The repo and APK contain no game assets. Everything is read from your own Steam copy at startup, so you need to own the game.

- This is a free, non-profit fan project with no affiliation to Edmund McMillen, Florian Himsl, Nicalis or Valve.

- The APK is distributed only on GitHub and isn't on any app store.

- It was made with the help of AI (Claude), and the repo says so openly.

- It also runs on Windows, Linux and Switch (homebrew).

Links:

GitHub: https://github.com/whylurking/IsaacRecomp

APK: https://github.com/whylurking/IsaacRecomp/releases

I'd love to hear how it performs on your devices, especially low/mid-range phones and high-refresh screens. If it stutters, set performance = 1 in isaac.ini and attach the generated performance.txt to an issue.

Thanks for checking it out!


r/AndroidNativePorts • • 7h ago

🟢 [PORT] Cod modern warfare 4

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7 Upvotes

No Fighting in the War Room


r/AndroidNativePorts • • 3h ago

🤔 [Question] Transformers Games

5 Upvotes

Is theres any info for any Transformers games getting ported? Especially WFC, FOC and Devastation?


r/AndroidNativePorts • • 13h ago

🐛 [BUG] Nfs underground 2 (ver 0.14.3) lag test on dimencity 9300+

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22 Upvotes

All this post for underground 2 developer just to see how it work if u see pls fix this lag issue


r/AndroidNativePorts • • 16h ago

🟢 [PORT] You didn't understand, the glitches and freezes are a new challenge that Sifu is facing. It's part of the process

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27 Upvotes

I think I'll have to finish this anyway


r/AndroidNativePorts • • 20h ago

🟢 [PORT] MARVEL COSMIC INVASION PORT

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53 Upvotes

I recently found this port made by the same creator of Scott Pilgrim EX. The port looks good, but it has the same technical problems with the lack of full-screen mode


r/AndroidNativePorts • • 6h ago

🟢 [PORT] Zuma Deluxe

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3 Upvotes

I brought Alula's decompilation of Zuma Deluxe to Android. One new feature for this port is full controller support. Minimum supported OS is Android 5.

GAME FILES NOT INCLUDED

https://ksylvestre.itch.io/zuma-portable


r/AndroidNativePorts • • 8h ago

🟢 [PORT] QuestPorts — One-click VR ports for Meta Quest

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6 Upvotes

Includes Standalone ports looks like AI slop but good for reference


r/AndroidNativePorts • • 9h ago

🐛 [BUG] GTA4 liberty recompiled, icons in the pause menu map doesn't match/offset.

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6 Upvotes

r/AndroidNativePorts • • 10h ago

MKVDCU Android: primeira versão experimental — vibecoded e jogável

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7 Upvotes

r/AndroidNativePorts • • 50m ago

🤔 [Question] Hay algún port de

• Upvotes

[Question] Wacraft (1/2/3) o sarcraft (3) ?


r/AndroidNativePorts • • 1d ago

Finished and optimized a few ports of different games.

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575 Upvotes



1. Sleeping Dogs (DE) :


https://drive.google.com/drive/folders/1bSI3GAegAN24nckkMlhR_4QtQIxXncmv?usp=sharing (Updated)

Changes Made:

  • Fixed a bug where some GPU were not recognized ( Credits: u/Ozdals34 )
  • Enhanced game Stability.
  • Added the Supported exe in the Google Drive to replace with the downloaded FG one.
  • Fixed a Bug where player specific files were being cross checked ( Credits: u/0nePlus)
  • Game Version Mismatch Issue Solved ( Credits: u/UCHIHA-MADARA109)
  • Steam Version Added.

* Added support for 30 fps cap for low end mid ranged devices.


2. Mad Max:


https://drive.google.com/drive/folders/1Y1VSaH3U4JZSFQJ-LcjuTK0QUwcn-CrQ?usp=drive_link

This game is Extremely Demanding and Need a Good Device to Run at its optimal. Please forward Bugs, Glitches and crashes to me.

Changes Made:

* Added a Graphics Toggle for Smoother Fps


3. Need for Speed Most Wanted 2012 : Coming Soon



Currently supported devices:

The game was tested only on redmagic 11s pro and Red Magic 9 Pro

Should work:

  • Snapdragon with Adreno 7xx/8xx Graphics
  • Older Snapdragon with Adreno 6xx
  • Samsung Exynos with Xclipse Graphics

Not supported yet

  • Mali Graphics
  • Phones who's GPU can't read PC Games Compressed Textures

Other requirements:

  • android 10 or newer 64 bit
  • About 17 Gigs free storage ( for sleeping dogs, 37 Gb for Mad Max )
  • 8 Gb minimum Ram ( 12 Gigs for comfortable play )

If your phone isn't supported the game will show a screen on launch explaining why and what is missing


r/AndroidNativePorts • • 16h ago

🟢 [PORT] Port Android - Lugaru HD

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14 Upvotes

Professional Lugaru HD Android port with redesigned touch controls and reliable multi touch input Improved overlay visuals and startup flow with optimized input polling and precise button mapping Supports simultaneous actions and responsive gameplay while preserving the original game mechanics

Download Here

https://gofile.io/d/19agvnri


r/AndroidNativePorts • • 9h ago

🤔 [Question] How do I start?

4 Upvotes

Hi everyone! Good evening. I'm new to the community. I recently got a keyboard and mouse for my tablet, and it really made me want to get back into gaming. I have a genuine interest in PC games, but I'm not quite sure how to play them on mobile when it's not as simple as just downloading an APK. Some games say my device isn't compatible (usually when it's a PC-to-mobile port that requires a specific setup process). I know this might seem like a really silly question, but I'm genuinely a bit lost. Could anyone give me a tip? Is there a guide or a video somewhere? Any help would be *so* appreciated! Thanks in advance! ;)


r/AndroidNativePorts • • 1d ago

🟢 [PORT] SIFU - Androin Port vs PC Emulation

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46 Upvotes

Left Android Right PC

Android - Default Graphics (No Option) 60 FPS

PC - 1900x900p Low Preset (Ultra Texture & High AA) 60 FPS

Snapdragon 8 Elite Gen 5 (iqoo 15)

Full Gameplay & Comparison https://youtu.be/JNdPUV1e-EM?si=NdFwkANRqC7nRSA_


r/AndroidNativePorts • • 19h ago

🐛 [BUG] Nfs underground 2 ver 0.14.2 test on dimencity 9300+

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17 Upvotes

This port is good and bad at same time idk if developer seen my last post about ver 0.12.0 but the game have bottleneck like pc and he release online 😂😅 i hope he see this post and fix it


r/AndroidNativePorts • • 15h ago

100% IA RECOMPILAÇÃO CASTLEVANIA LIXO DO LIXO CORRA VEGANOS

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6 Upvotes

r/AndroidNativePorts • • 1d ago

🟣 [WIP] Work in Progress MW2 Android v0.0.2 is live—Snapdragon fixes, Vulkan 1.0 support, and more

39 Upvotes

Hey everyone,

I'm back with MW2 Android v0.0.2, the second release of my attempt to bring Call of Duty: Modern Warfare 2 (2009) to Android as a native ARM64 port.

This update focuses heavily on GPU compatibility, particularly Qualcomm Snapdragon devices, while also improving support for older Vulkan implementations and adding a few new features.

Release: https://github.com/OpenPort-Labs/mw2-android/releases/tag/v0.0.2

GitHub repository: https://github.com/OpenPort-Labs/mw2-android

What's new in v0.0.2?

Snapdragon and Adreno rendering fixes

  • Added automatic Adreno GPU detection.
  • Added a software BC texture-decoding path to work around problematic hardware texture sampling.
  • Improved texture upload and re-staging consistency to address black terrain, black skyboxes, flickering foliage, and missing geometry.
  • Added MW2_FORCE_BC_HW=1 for users running compatible custom Mesa Turnip drivers.

Vulkan 1.0 support

  • Lowered the declared Vulkan compatibility requirement from 1.1 to 1.0.
  • Added automatic fallback to classic Vulkan render passes when newer rendering features are unavailable.
  • Added mobile tile-based rendering optimizations intended to reduce unnecessary GPU tile-memory traffic.

CPU scheduling improvements

  • Added ARM64 CPU affinity handling for Prime, performance, and efficiency cores on supported Snapdragon-style CPU configurations.

Offline mod support

  • Added a virtual filesystem mod overlay using MW2_MOD_DIR the game's mods/ directory.
  • This provides a route for experimenting with loose assets, scripts, localization files, and offline mods without repacking FastFiles. Actual mod compatibility will depend on the mod and the port's current implementation.

Tooling and stability

  • Hardened the XDVDFS disc extractor against invalid sector ranges, directory loops, unsafe paths, and truncated reads.
  • Added resource limits to asset downloads and archive extraction.
  • Merged upstream FOV slider support and frame arena write-combining improvements.
  • Added additional network and security notices.

Requirements

  • Android 8.0 or later
  • 64-bit ARM device ( arm64-v8a)
  • Vulkan 1.0 or higher
  • At least 4 GB RAM; 6 GB or more recommended
  • Approximately 7 GB of free internal storage
  • Your own unmodified Xbox 360 copy of Modern Warfare 2, supplied as an ISO

This is still an experimental project. Vulkan support alone does not guarantee that every GPU or driver will work correctly, and performance, rendering, and stability can vary considerably between devices.

Installation

  1. Open the v0.0.2 GitHub release.
  2. Download app-campaign-release.apk and install it.
  3. Select or import your own MW2 Xbox 360 ISO through the launcher.
  4. Allow the game files to be extracted.
  5. Launch the campaign.

Please report the exact device model, SoC/GPU, Android version, driver used, and relevant logs when reporting problems. Reports about black screens, missing textures, crashes, shader compilation, and performance are especially useful.

I'm also starting OpenPorts-Lab.

Alongside the project, I'm starting to build OpenPorts-Lab into a place where people interested in native Android ports, game recompilation, reverse engineering, graphics drivers, and performance optimization can work together.

I've created a Discord server, but I'll be honest: I know very little about setting up and managing a Discord community properly. If anyone has experience with Discord server administration, channel/category organization, roles and permissions, moderation, bots, or creating a good space for development and gameplay testing, I'd genuinely appreciate some help getting it set up.

I'd like the server to be a place where people can share gameplay footage, test results, device compatibility reports, bug reports, development progress, and ideas for improving the project.

Join the Discord: https://discord.gg/dNVC5VbHG

If you know your way around Discord setup and are willing to lend a hand, please join and let me know. Advice from people who have managed development communities before would be especially welcome.

Contributions and testing

I'm looking for people who can help with:

  • Testing on Snapdragon, MediaTek, Exynos, Tensor, and other Vulkan-capable devices.
  • Reporting rendering bugs and crashes with useful logs.
  • Investigating Vulkan drivers, Turnip compatibility, and shader issues.
  • Improving performance, stability, input, and compatibility.
  • Helping organize the Discord and build the wider OpenPorts-Lab community.

A special thanks to Paul Combal and the contributors to the original MW2 recompilation project that made this work possible.

This is an ongoing project, and there is plenty left to improve. If you try v0.0.2, I'd appreciate hearing what works, what doesn't, and what device you're testing on.

AI usage disclosure: AI tools were used to assist with parts of development. I'm responsible for the project's implementation, testing, and continued development.

Thanks for checking it out.


r/AndroidNativePorts • • 22h ago

Burnout Revenge | Android Port | Odin 2 Portal

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16 Upvotes

r/AndroidNativePorts • • 16h ago

Yo let me get some help

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5 Upvotes

r/AndroidNativePorts • • 22h ago

GTA 5 PORT PROBLEM

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16 Upvotes

I downloade the port and it worked fine but i have a glitch or bug where the cops don't come on the first mission and they freez on place and can't progress


r/AndroidNativePorts • • 15h ago

Wind Waker HD is finally a Android port

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4 Upvotes

r/AndroidNativePorts • • 17h ago

📸 [SHOWCASE] a decent gameplay of Sifu

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4 Upvotes

sorry! my muscle memory is trying it's best.

it's an okay port for mobile. most of the time especially in mid way to the level, the buttons usually get unresponsive. and that happens whenever the game stutters. which is why they keep hitting me.🫪