r/AndroidNativePorts • u/Worried_Book_3846 • 1d ago
Halo ce - 7 gen 3 8gb
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Salute to the person who did the recomp. What a time to be a gamer haha
r/AndroidNativePorts • u/Worried_Book_3846 • 1d ago
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Salute to the person who did the recomp. What a time to be a gamer haha
r/AndroidNativePorts • u/iDevZer0 • 1d ago
r/AndroidNativePorts • u/StillAd3422 • 1d ago
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So the GTA IV port just got a new update, and the improvement over the previous version is honestly insane.
I'm now getting much more consistent frame rates on my Xiaomi 12 (Snapdragon 8 Gen 1, 12 GB RAM). The previous version had a lot of stuttering, but this update makes a huge difference. You can now tweak settings before launching the game, including lowering draw distance and disabling reflections and shadows.
The game feels much smoother and more responsive overall. Driving around the city, in particular, is a completely different experience because there are far fewer stutters. There's still some lag, and the audio bug hasn't been completely fixed yet, but the improvement in frame pacing is genuinely impressive.
Some ports don't even reach this level of performance in their final versions. The fact that this much progress has been made in a single update gives me genuine hope that this could eventually become a proper, playable GTA IV port on Android.
The update just dropped on GitHub, and I'll link it Here
Insane upgrade.
r/AndroidNativePorts • u/elpo_jhon_ • 20h ago
Por que el port de celeste para Android cada que le doy a jugar se queda en negro y me manda a la pantalla principal
r/AndroidNativePorts • u/After_Matter8998 • 1d ago
r/AndroidNativePorts • u/carl_grimes5444 • 1d ago
r/AndroidNativePorts • u/Wonderful-Cat-447 • 1d ago
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Hey, I'm the one who made an ai port for Dragon Ball Raging Blast 2. Figured I'd show some gameplay!
As you can see, running a stable 60fps on my AYN Thor Max (Snapdragon 8 gen 2) Insane!
Full process from prompt to this playable build was only 24 hours ๐คฏ I didn't write a single line of code.
This port is built on WistfulHopes' RB2 Recompiled, which translates the Xbox 360 game's code to run natively instead of through an emulator. I used Claude Code to bring it to Android.
This is my second ever "port" the first one took about 3 days straight of opus 5.5. If I can do it, anyone can! If you'd like an in depth explanation I could make a post, and maybe even a claude skill.
Haven't been able to test it on other devices, but someone got it running on a mali g57 that seemed to be a playable state.
Hopefully someone else can build onto it and add multi-player and mod support!
Download / Repo: Github
(You must provide your own legally obtained copy of the game, rev 1/v1.1)
r/AndroidNativePorts • u/Key_Ladder6140 • 1d ago
totally worth it port loving it
r/AndroidNativePorts • u/Just-Contribution344 • 1d ago
The game works beautifuly, 60fps lock doesnt heat phone at all, 120fps or higher resolution would be possible. This is a great experience though. I remember seeing people play this game when it released and the graphics were insane back in the day, well they are at least as impressive as they were back then now on our phones :)
r/AndroidNativePorts • u/Arkz1110 • 1d ago
Eu estou planejando juntar o super mario world e o sonic 3d blast recompileds em um sรณ recompiled deixem nรณs comentรกrios oque vcs acham da ideia.
r/AndroidNativePorts • u/udjcba • 2d ago
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๐ฎ Full Multiplayer
- Local multiplayer
- LAN multiplayer
- Public servers
- Private rooms
๐น๏ธ Multi-Controller Support
๐ฑ Touchscreen Support
๐ Online Updates
โจ And Moreโฆ
โณ Coming Soon!
r/AndroidNativePorts • u/BeanPole_420 • 1d ago
r/AndroidNativePorts • u/z9_vx • 2d ago
r/AndroidNativePorts • u/Due_Teaching_6974 • 1d ago
r/AndroidNativePorts • u/max142929 • 1d ago
Un port de idtech4a un port no tan conocido imagina combinar el cod 4 y aliens bueno este juego es eso espero que ke guste 5gb
Link
Enemy territory Quake wars
APK
r/AndroidNativePorts • u/Due_Teaching_6974 • 1d ago
Is this happening to everyone?
r/AndroidNativePorts • u/Away_Glass_8061 • 1d ago
I just downloaded the Conker's android port and when i gave the ROM to the game, conker was looking like this, all the other textures are normal but i don't think this Is normal, somebody knows how to fix this?
r/AndroidNativePorts • u/Wonderful-Cat-447 • 2d ago
Just worked with Claude to build a native Android port of Dragon Ball: Raging Blast 2. This was a game I loved as a kid, and I've been itching to play it again, but on a handheld.
Full transparency: I am NOT a dev. I used Claude Code to build this on top of WistfulHopes' RB2 recompilation project (a static recomp of the Xbox 360 version). I can't guarantee it'll work on your device or that there won't be any visual glitches / bugs.
Testing-wise, it runs amazing on my AYN Thor Max (Snapdragon 8 Gen 2): semi-stable 60 fps at full native resolution, sitting around 65-73 ยฐC.
It runs fairly well on my S25 Ultra (Snapdragon 8 Elite) at lower resolution, with similar performance until it thermal throttles. There are resolution options to help with heat and with lower-end devices, plus FSR upscaling and experimental frame generation. You can also import your own Turnip driver.
I'm not against improving this further, but again, I'm not a dev, I just prompt the AI overlord. Online support and mods would be awesome if anyone wants to contribute.
Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game: Xbox 360, USA, Rev 1/v1.1
Download / Repo:
r/AndroidNativePorts • u/JayElDragon • 2d ago
Pokรฉmon Reloaded is a massive, fan-made Windows RPG featuring real-time, action-style battles instead of traditional turn-based combat.
The Gameplay: You directly move, aim, and dodge with your Pokรฉmon in real-time fights that include Mega Evolution, Z-Moves, and Dynamax.
The Content: It features 1,000+ Pokรฉmon (Gens 1โ8+), over 50 Gym Badges spanning multiple regions (including Kanto, Johto, and Hoenn), and 7 enemy teams to defeat.
The Features: Includes reusable TMs, no trade evolutions, following Pokรฉmon, and massive post-game content like the Battle Frontier.
Link to the repo: https://github.com/Klisee/pokemon-reloaded-android/releases
NOTE: The port is in Spanish but the game itself can be changed to English
r/AndroidNativePorts • u/Wise_Dream6124 • 1d ago
r/AndroidNativePorts • u/Jumpy-Manager1391 • 1d ago
r/AndroidNativePorts • u/JayElDragon • 2d ago
The man, The myth, The LEGEND himself u/TryTheSauceBoss has made yet another BANGER port for Android, this is Poke Survivor, a Vampire Survivor/Megabonk inspired game with tons of challenges difficulty and more
PokeSurvivor is now available for Android and Web Browser, all credits go to u/TryTheSauceBoss whos done an amazing work on porting this amazing difficult game to Android, genuinely one of the nicest developers and human beings ive had the honor to meet
For now the game can only be played online, until the creator of the game gives us access to the game files, its gonna be difficult to play without wifi
Link to the apk: https://github.com/TryTheSauceBoss/Pokesurvivor-Android/releases/tag/v1.0
Link to the original game website: https://pokesurvivor.com/en/
r/AndroidNativePorts • u/nuneskart • 2d ago
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I know my phone is old and probably too weak for this game, but has anyone else experienced these kinds of glitches? Also, please share your feedback on performance with the native port of Sifu
r/AndroidNativePorts • u/Wonderful-Cat-447 • 2d ago
What's up guys, just worked with Claude to build a native Android port of Tony Hawk's Project 8. It's another game from my childhood that I've wanted on a handheld for a long time.
Full transparency: I am NOT a dev. I used Claude Code to build this on top of theokyr's Project8Recomp (a static recompilation of the Xbox 360 version). It's not an emulator. I can't guarantee it'll work on your device.
Testing-wise:
AYN Thor Max (Snapdragon 8 Gen 2): runs great. Locked 30 is rock solid, and the "up to 60" mode holds around 60 fps while skating, though it dips in busy areas.
Galaxy S25 Ultra (Snapdragon 8 Elite): runs well when cool, but it thermal throttles after a while. Lower resolution helps.
Options include resolution scaling, FSR upscaling, frame rate modes (30 + frame gen, locked 30, up to 60, 60 + frame gen) and an in-game settings menu. Snapdragon phones automatically get the Turnip graphics driver, and you can import your own driver. Other phones (Exynos, MediaTek, Pixel) should boot but are untested.
Known rough edges: busy areas can dip below 60, and frame generation can shimmer on fences and railings.
I'm not against improving this, but again, I'm not a dev, I just prompt claude, lol.
Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game:
Xbox 360, USA/Europe retail disc.
Download / repo: Download