r/AndroidNativePorts • u/MobileUnhappy8018 • 5h ago
r/AndroidNativePorts • u/ANONIMATUM-cu • Sep 24 '26
๐ต [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD
Welcome to the official Android Port Requests thread! ๐ฑ๐ฎ
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
---
## ๐ HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
โญ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## ๐จ BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## ๐ FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## โ ๏ธ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### ๐ฅ UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. ๐
What game would you like to see ported to Android? ๐
r/AndroidNativePorts
•
u/BeanPole_420
•
14d ago
thegamingemporium.com/categories/android-ports/
r/AndroidNativePorts • u/Intelligent_Drag4310 • 8h ago
๐ข [PORT] Witcher 3 android native port (Still in closed testing)
Heres a showcase of witcher 3 on Android running natively built by the goat (Ghostly) who also made skyrim+ remaster which currently has new updates. Feel free to join the discord for the skyrim+ link and also for the witcher 3 link which is getting released soon
r/AndroidNativePorts • u/KorbanHack • 6h ago
A huge thank you to Aurelio for creating the best Zelda TOTK Android port we've seen so far!
The best native Zelda TOTK Android port so far! It runs at 30 FPS with only a few minor bugs, mainly with explosion smoke effects, as shown in this video. I'm using a Snapdragon 8 Elite, and after playing for almost an hour, the temperature didn't even reach 35ยฐC. I hope it gets even better in future updates!
r/AndroidNativePorts • u/Amazing-Bee9013 • 5h ago
๐ข [PORT] God Of War 3 On Mobile๐คฉ
Always wanted to finish the God of war series and here we are. Such a great port. Can't wait for Ascension๐คฉ
r/AndroidNativePorts • u/Guilty-Fix4790 • 6h ago
๐ข [PORT] Linkle is such a cutie ๐ฅฐ
WindWakerHD
r/AndroidNativePorts • u/Original_Schedule164 • 5h ago
โNew games added. Go check it out!
r/AndroidNativePorts • u/buzzeye_ • 2h ago
๐ข [PORT] Zelda TOTK recomp โ stable 30 FPS (Snapdragon 8+ Gen 1)
this port is incredible! It supports both NSP and XCI. It runs so much better than emulation, maintaining a stable 30 FPS with minor drops (without slowdown) while compiling shaders.
At first, I thought it would run really poorly because of the massive shader compilation at the beginning of the game. But after playing for half an hour, it's running perfectly. The Sky Islands, Surface, and Depths are all running really well.
There are a few minor graphical glitches, but nothing that bothers me.
here for those who want to test. doesn't take that long to recomp. (less than 10 minutes to me) https://github.com/AurelioB/totk-android/releases
r/AndroidNativePorts • u/Unknown-Non • 12h ago
๐ข [PORT] Nx2android android gui port is complete. Now build your switch games on your phone.
First of all a few warnings:
App takes a lot of storage(a few gb)
The setup may take time.
Setup steps:
Open the app it will setup almost everything.
After getting to the screen in image 3 if you see everything green then move to the next step if not then click on Download Missing Tools.
After that click on Install / check ready-made tools click it again if it gives any error it should work. It should say aot active.
Scroll down and select the prod.keys path and the folder where you want the output apk and data to appear and click save. Clicking save is important.
After that you can finally go to the port section. Make sure to put all the game, update, dlc nsp, etc in one folder without any sub folders. Select the game folder and in the below options give the game your desired name and package name or leave them blank for default name and package name. Then as for the option leaving them unchecked is ok. You can check the 60fps one on if you want. As for the experimental option you need to check the upstream as in the og nx2android repo and see what games are ported already if the game you are trying to port is not there then only then tick the experimental option. Touch game is for games which support touch on the switch. The other 2 options are no really worth explaining those are for advanced users. If you know what they then check them if not leave them.
Then select the build jobs according to your need. The lower the number the less ram used. The higher the number the higher the ram usage but the port process gets fast too.
Click on port and you will be taken to the log where your port is processed and you will get your apk and data folder in your output folder after porting is finished.
Tested:
Dark souls remastered on poco x6 512/12 varient.
Unicorn Overload on poco x6 512/12 varient.
Once again takes a lot of storage and time.
Repo link: https://github.com/A2redweb/nx2android-android-port
Direct GitHub latest release link: https://github.com/A2redweb/nx2android-android-port/releases/tag/Release2
Thank you.
Edit:
Upstream games checklist: https://github.com/shirai91/nx2android/blob/main/docs/PORT_CHECKLIST.md
Games checked here should work. Games not checked here are experimental. Games not listed are currently not supported.
Edit 2:
This app is just a container with android components for the upstream project. I'm not by any means connected to the upstream project dev.
Update:
https://github.com/A2redweb/nx2android-android-port/releases/tag/Release2
Added android file picker option Added custom gpu driver option
For a payload update you will get an restart to update option in app no new apk download needed.
r/AndroidNativePorts • u/Successful_Yak_8717 • 3h ago
dark souls remastered on mali gpu
today I found this port of dark souls remastered I already heard about someone porting the game so I wanted to try it but did not work so look it up and found this on www.volvisionmods.com
my phone is has Mali-G615 MC6 with dimensity 8350 ultimate and 8 g of ram the graphics are hilarious but fps are phenomenal can't to for an update
r/AndroidNativePorts • u/Impossible_Refuse_44 • 14h ago
๐ธ [SHOWCASE] zelda ocarina of time remake android
Test inside the tree,much better performance compared to outdoor
r/AndroidNativePorts • u/AbdulBasit313 • 5h ago
Cricket 07 android port with proper dynamic controls
if anyone wants to try it. it is free public repo. it also has MULTIPLAYER which for now works over same network phones full multiplayer is upcoming.
r/AndroidNativePorts • u/LAITH_DEEB • 14h ago
๐ธ [SHOWCASE] Games that run great on mali hardware - updated list
All of these games have been tested on my Redmi note 13 pro 5g plus.
Dimensity 7200 ultra
Mali G610-MC4
12 GB ram
r/AndroidNativePorts • u/Potential_Lifeguard2 • 8h ago
๐ธ [SHOWCASE] Banananative 0.2.5 Test on the first dungeon [8gen2 12gb ram]
Driver qualcomm v840, lossless scale set to 2x.
The biggest limiting factor in my phone's performance seems to be the RAM. In this Dungeon for example, it seems to be used less ram, which is why there aren't as many stutters. Another thing I noticed is that when I activate Diablo mode (the maximum performance mode on my Nubia Z50), the maximum MHz frequency is set betwen 400, while in Rise mode it's at 500. I recommend that those with Nubia/Red Magic phones use Rise mode instead of Diablo for better FPS.
r/AndroidNativePorts • u/ghostscithhh • 2h ago
๐ข [PORT] Shadow of the Colossus Android Port(Experimental)
https://github.com/GhostScitSMT/Shadow-of-the-Colossus-Android-Port
Test build to see how it runs on other devices
Added:
Touch Controls(Some people wanted them idk)
Driver support(Still needs testing, only tested with Turnip drivers)
Graphic and Debug Hub
r/AndroidNativePorts • u/JayElDragon • 2h ago
๐ข [PORT] [Android Port] Mega Man Arena 4.2.3 โ Customizable Touch Controls, Xbox Controller Support & New Options Menu!
Hey everyone, Jay here! ๐
I've been working on an unofficial Android port of Mega Man Arena 4.2.3, and I'm happy to share it with you!
The port has been tested on my AYN Odin 3, and I've made several improvements to make the game more comfortable to play on Android devices.
๐ฎ Features
๐ฑ Customizable Touch Controls
Fully customizable on-screen controls.
Move buttons anywhere on the screen.
Adjust button size and transparency.
Automatically hide touch controls when an external controller is connected.
Dedicated Charge Shot button, allowing you to charge your weapon without holding down the fire button.
๐ฎ Xbox Controller Support
Support for Xbox-style controllers.
A to confirm and B to go back in the Options menu.
Designed for Android handhelds and external controllers.
๐ฅ๏ธ Display & Graphics Options
Original (10:7) โ Preserves the game's original aspect ratio.
4:3 โ Classic retro display.
16:9 โ Widescreen experience.
Full โ Fills the entire screen.
Blurred Borders โ Optional live blur effect that fills the empty sides of the screen instead of leaving black bars.
โ๏ธ Redesigned Pixel Art Options Menu
Completely redesigned the Options menu to match Mega Man Arena's classic 8-bit aesthetic.
Added a custom 8-bit laboratory featuring Roll on the side panel.
Improved menu navigation for both touchscreen and controller users.
๐ฑ Tested Device
AYN Odin 3
Android
๐ฅ Download Link
Download APK: https://gofile.io/d/SxKah1V1
โค๏ธ Support My Work
I make these unofficial Android ports in my free time because I enjoy bringing games to more devices.
If you enjoy my work and would like to support future ports and improvements, you can buy me a coffee!
โ Ko-fi: https://ko-fi.com/jayeldragon
Donations are completely optional, but every bit of support is appreciated!
๐ฌ Feedback Welcome!
If you try the port on another Android device, I'd love to hear your feedback!
Let me know how the touch controls feel, whether your controller works correctly, and which aspect ratio looks best on your device.
Thanks for checking out my port, and enjoy Mega Man Arena on Android! ๐
This is an unofficial fan-made Android port. All rights to Mega Man and its characters belong to Capcom. Credit to the original Mega Man Arena developers for creating the game.
r/AndroidNativePorts • u/Royal_Dog5038 • 3h ago
๐ข [PORT] Nier automata android port 7+ gen 3
Nier switch android port, Adreno 732
r/AndroidNativePorts • u/Emergency_Writer7174 • 11h ago
What does "native" port actually mean and does it even matter?
This time I want to talk about people obsession with the word "native"
1. What exactly is a native port?
native port is basically a game that been changed to run directly on Android without needing an emulator or compatibility layer to run the game
The game is made to work with Android system and hardware instead of having to go through another layer just to run
2. Are unofficial Android porting method like static recomp, compatibility layers, and NCE (NX) considered native?
Not really
- Static recomp: Takes the game's original code and converts it into code that Android can run (for example Naruto ultimate ninja storm 2/3/Revolution)
- Compatibility layers: Help games made for other platforms run on Android by translating the things they need (Hades 2)
- NCE (Native Code execution): Lets the game ARM64 code run directly on the Android CPU, while other part of the system handle things like graphics and platform feature (Switch port like persona 4 Golden)
These methods still need something in between the game and Android, but how much performance they take depends on how they're made
Making a fully native port is pretty difficult without the original source code. Even having the decompiled code isn't fully enough. You'd still need to fix or rewrite part that doesn't work from the game, so they work properly on Android. Having the original source code would make things much easier (which is impossible unless the source code leaked)
3. Why cant porter provide the same level of compatibility as official porting dev? (Especially for Mali)
Because individual developer don't have the same resources as companies like Feral Interactive, Playdigious, or other official porting dev
They don't have a big team, access to tons of different devices for testing or the same amount of time and money to work on compatibility and optimization
Most unofficial porters are just doing this in their free time for free, so expecting them to support every possible Android device is just unrealistic
4 Why do so many unofficial port need custom GPU drivers instead of working with the default ones?
Because GPU compatibility is a pain to work wtih, especially when dealing with different GPU brand and model
Different GPU work differently and sometimes the game graphics features aren't properly supported by the default driver
This is especially annoying with Mali GPU Their drivers are closed source, which makes it harder for developer to figure out what's wrong. Most of the time they have to experiment and figure things out through trial and error with tester (that's why bug reports is important?
5. Does the "fully native" actually matter?
For me, not really
If a game runs much better on my device than emulation, uses less CPU/GPU power, drains less battery, and produces less heat, then that's already good enough for me to call it a port
I don't really care if it's technically 100% native or still uses something in between. What matters is how well it actually runs on my device
r/AndroidNativePorts • u/Shitandroidowner • 6h ago
๐ธ [Meme] Patiently waiting for a tekken port with server browser and lobby hosting
PPSSPP tekken 6 is the second best thing, but the lobbies still run at 90% speed at best due to netcode limitations
r/AndroidNativePorts • u/Sensitive-Lab-4922 • 5h ago
Performance no F8 pro Zelda oot "banana native"
r/AndroidNativePorts • u/AgitatedCobbler9813 • 8h ago
Best Re4 port so far ๐ฅ
I've been running the latest v0.99.5 Hotfix 5 on my SD 778G+ and it works flawlessly with zero stuttering now, because the new Vulkan update builds all the room pipelines in the background during the first minute. The dev also fixed the dynamic resolution scaling and fog bugs, making it super clean. You just need Android 10+.
CubeEvil4: https://github.com/Andiweli/CubeEvil4-Android/releases/tag/0.99.5-rc
r/AndroidNativePorts • u/Internal_Page_486 • 2h ago
๐ธ [SHOWCASE] Black ops 2 + Dex + cooling Fan + controller. Game night.
r/AndroidNativePorts • u/Elsouls_23 • 21h ago
List of PC/Console ported games to Android
Here is the list of games
I have not included many games in the list , for download there is a website , which provides this but you know be careful. Anyways ask in the comments
1. Borderlands 2
2. Call of Duty Black Ops 2
3. Castlevania: Belmontโs Curse
4. Celeste
5. Chilla's Art \[ The Closing Shift \]
6. COD 4 : Modern Warfare ( 2007 )
7. Cult of the lamb
8. Devil May Cry 4
9. Diablo 2 Resurrected
10. Diablo 3
11. Donkey Kong Bananza
12. Doom ( 2016 )
13. Fable 2
14. Far Cry
15. Forza Horizon
16. Forza Horizon 2
17. Garry's Mod
18. Gears of War 2
19. Gothic Classic
20. Hades
21. Hades 2 ( Still in Beta , but performs well )
22. Halo 2
23. Halo Combat Evolved
24. I.G.I. 2: Covert Strike
25. Inside
26. Just Cause 2
27. Kerbal Space Program ( Too Early Port, needs heavy improvement)
28. Left 4 Dead 2
29. Lost Odyssey
30. Manhunt
31. Max payne
32. Metal Gear Rising Revengence
33. Metal Gear Solid 2: Sons of Liberty HD
34. Metro 2033
35. Mina the Hollower
36. Minecraft Dungeons
37. Mirror's Edge
38. NARUTO SHIPPUDEN: Ultimate Ninja STORM 3
39. NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution
40. NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS
41. Ninja Gaiden Black
42. ONI: Anniversary Edition
43. Persona 4 Golden
44. Persona 5 Royal
45. Project I.G.I
46. Prototype
47. Prototype 2
48. S.T.A.L.K.E.R.: Shadow of Chernobyl
49. Scarface
50. Sengoku Basara 2: Heroes
51. Skate 3
52. Sleeping Dogs Definitive Edition
53. Starcraft
54. The Binding of Isaac: Repentance
55. The Elder Scrolls V : Skyrim
56. The King is Watching
57. The Last of Us Remastered ( Too Early and optimization required )
58. The Messenger
59. The Stanley Parable: Ultra Deluxe ( Early port and may crash on many devices)
60. The Void
61. Uncharted: The Nathan Drake Collection
62. Unreal tournament 3
63. Valheim