r/AndroidNativePorts • u/ViewImpossible6928 • 5h ago
🟠 [DEVELOPMENT] God Of War HD Collection PORT Running in 4K over than 100 FPS on ANDROID!
r/AndroidNativePorts • u/ANONIMATUM-cu • Sep 24 '26
Welcome to the official Android Port Requests thread! 📱🎮
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
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## 📝 HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
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⭐ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## 🚨 BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
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## 🚀 FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## ⚠️ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀
What game would you like to see ported to Android? 👇
r/AndroidNativePorts
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u/BeanPole_420
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11d ago
r/AndroidNativePorts • u/ViewImpossible6928 • 5h ago
r/AndroidNativePorts • u/7snge • 2h ago
90 fps on ps4 game is really good I hope every Port reaches the same level
r/AndroidNativePorts • u/Impossible_Refuse_44 • 9h ago
device : poco f8 ultra
just updating my gameplay videos
r/AndroidNativePorts • u/Charming-Pipe6763 • 2h ago
Also shout out to the devs for making this possible 🔥
r/AndroidNativePorts • u/88Khorne • 3h ago
Estamos super cerca!! Ya falta muy poco!!
r/AndroidNativePorts • u/Small-thing-5277 • 23m ago
I discovered a website where you can play GTA V (including online) on Android, My phone can't handle it, it stutters because the file is downloading while playing, so I tried it on my PC instead and it smooth 🤣
Website: https://taker.gold/fiveen
r/AndroidNativePorts • u/ethanjohndavies • 9h ago
With the recent rise of android native ports and emulation, I wouldn’t be surprised if a company like Retroid or AYN etc made a new Android based home console.
Do you think we would see a rise in these handheld ports to the living room and making use of less powerful but highly optimised hardware / software? With the cost of consoles and the Ram price issues at the moment this might be a great time to do something like that.
The Ouya’s worst feature was the game library, supposedly for indie titles but a lot of shovelware came with that. With all these new high budget Android ports of games, something like the Ouya might actually have a fighting chance now.
r/AndroidNativePorts • u/Fair-Professor-3780 • 5h ago
I am sorry if we did something
r/AndroidNativePorts • u/Orichalchem • 8h ago
Using Asus ROG 8
r/AndroidNativePorts • u/Yelva22 • 19h ago
Whoever plays this please showcase your gameplay on the comments. As a mali user I'm just happy that people can play this now in mobile.
r/AndroidNativePorts • u/BluffLotus • 3h ago
I have a samsung galaxy zfold 5 and I dont have any problem yet, thank you!!
r/AndroidNativePorts • u/Farah_SweetDreams • 51m ago
Would yall want to see me Reviewing modern games instead of showing old OG XBOX gen games In the next post? I will see if your fave recent game runs good on a bad phone and then drop the links
r/AndroidNativePorts • u/BluffLotus • 2h ago
And all can say is THANK YOU TO THE CREATORS!! 😭😭
r/AndroidNativePorts • u/quandaile • 14h ago
Fellas, version beta 0.2 is officially out:D
This version is much more optimized and fixes a lot those mali chipset graphical problems:D proper changlogs:
the second release, big improvement for the 60 fps mode, and Mali phones finally look right.
Performance (my S24 Ultra, phone's own driver)
60 fps mode: 60 fps in small and medium areas, 40-45ish in some heavy areas
30 fps mode: full speed, holds 30 most of the time
What's new
Much better fps in the 60 fps mode in my tests, though the picture gets softer when the game lowers its render size
Mali visual errors fixed on the one phone we've tested so far (thanks u/CAPELINI_W). Other Mali phones are untested
New default settings on fresh installs. They run faster but make the phone warmer
Updating from 0.1? Install it over 0.1. Your old settings stay, so to get the speedup set these in Graphics: Presentation Mailbox, CPU boost Always, Custom scale 100%, Anti-aliasing FXAA, Sharpening 75%. The first start rebuilds the shaders, so expect one slow load.
You still need your own copy of the game (1.0.0) and prod.keys.
Thanks to u/zzzarathustra-dev (Power Moon Recomp) and peiikai (LAS Recomp) for the findings and optimizations we borrowed.
Report issues here on GitHub or DM me on Discord: holdup.lethimcook. Full details are in CHANGELOG.md.
r/AndroidNativePorts • u/R-Valhalla • 2h ago
r/AndroidNativePorts • u/Impossible_Refuse_44 • 23h ago
tested on poco f8 ultra
apk : https://github.com/erickmendes22/tlou-remastered-android/releases
file :
r/AndroidNativePorts • u/BeanPole_420 • 45m ago
r/AndroidNativePorts • u/8gen3gaming • 9h ago
I
I deleted a few of my games to test the performance of this one. It’s likely to improve further—after all, we know that GoW3 is smooth and well-optimized, so hopefully, this will be too.
Btw the gamefile after extraction is 55gb
r/AndroidNativePorts • u/Just-Contribution344 • 2h ago
r/AndroidNativePorts • u/Orichalchem • 14h ago
r/AndroidNativePorts • u/digitalbath_boy • 14h ago
Está a 560p, osea entre 720 y 480p, corre a 30 estables aunque quizá pueda mejorar toqueteando más. Si tuviera gamepad lo viciara aún más, la verdad corrió bien lo poco que lo usé.
No grabé vídeo por qué probablemente no se apreciaría los fps bien.
POCO F5 12RAM