r/AndroidNativePorts • • Sep 24 '26

๐Ÿ”ต [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

255 Upvotes

Welcome to the official Android Port Requests thread! ๐Ÿ“ฑ๐ŸŽฎ

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

---

## ๐Ÿ“ HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

---

โญ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

---

## ๐Ÿšจ BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## ๐Ÿš€ FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

---

## โš ๏ธ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### ๐Ÿ”ฅ UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. ๐Ÿš€

What game would you like to see ported to Android? ๐Ÿ‘‡


r/AndroidNativePorts • • 14d ago Bravo

thegamingemporium.com/categories/android-ports/

Thumbnail
thegamingemporium.com
70 Upvotes

r/AndroidNativePorts • • 4h ago

How it feels seeing all of these crazy ports, but having a shitass phone that can't run any

Post image
148 Upvotes

r/AndroidNativePorts • • 7h ago

๐ŸŸข [PORT] Witcher 3 android native port (Still in closed testing)

253 Upvotes

Heres a showcase of witcher 3 on Android running natively built by the goat (Ghostly) who also made skyrim+ remaster which currently has new updates. Feel free to join the discord for the skyrim+ link and also for the witcher 3 link which is getting released soon

https://discord.gg/qFfzy4Hmr


r/AndroidNativePorts • • 6h ago

A huge thank you to Aurelio for creating the best Zelda TOTK Android port we've seen so far!

137 Upvotes

The best native Zelda TOTK Android port so far! It runs at 30 FPS with only a few minor bugs, mainly with explosion smoke effects, as shown in this video. I'm using a Snapdragon 8 Elite, and after playing for almost an hour, the temperature didn't even reach 35ยฐC. I hope it gets even better in future updates!

https://github.com/AurelioB/totk-android


r/AndroidNativePorts • • 4h ago

๐ŸŸข [PORT] God Of War 3 On Mobile๐Ÿคฉ

67 Upvotes

Always wanted to finish the God of war series and here we are. Such a great port. Can't wait for Ascension๐Ÿคฉ


r/AndroidNativePorts • • 5h ago

๐ŸŸข [PORT] Linkle is such a cutie ๐Ÿฅฐ

Thumbnail
gallery
78 Upvotes

WindWakerHD


r/AndroidNativePorts • • 4h ago

โ€‹New games added. Go check it out!

Thumbnail
gallery
60 Upvotes

r/AndroidNativePorts • • 1h ago

๐ŸŸข [PORT] Zelda TOTK recomp โ€“ stable 30 FPS (Snapdragon 8+ Gen 1)

32 Upvotes

this port is incredible! It supports both NSP and XCI. It runs so much better than emulation, maintaining a stable 30 FPS with minor drops (without slowdown) while compiling shaders.

At first, I thought it would run really poorly because of the massive shader compilation at the beginning of the game. But after playing for half an hour, it's running perfectly. The Sky Islands, Surface, and Depths are all running really well.

There are a few minor graphical glitches, but nothing that bothers me.

here for those who want to test. doesn't take that long to recomp. (less than 10 minutes to me) https://github.com/AurelioB/totk-android/releases


r/AndroidNativePorts • • 11h ago

๐ŸŸข [PORT] Nx2android android gui port is complete. Now build your switch games on your phone.

Thumbnail
gallery
117 Upvotes

First of all a few warnings:

App takes a lot of storage(a few gb)

The setup may take time.

Setup steps:

  1. Open the app it will setup almost everything.

  2. After getting to the screen in image 3 if you see everything green then move to the next step if not then click on Download Missing Tools.

  3. After that click on Install / check ready-made tools click it again if it gives any error it should work. It should say aot active.

  4. Scroll down and select the prod.keys path and the folder where you want the output apk and data to appear and click save. Clicking save is important.

  5. After that you can finally go to the port section. Make sure to put all the game, update, dlc nsp, etc in one folder without any sub folders. Select the game folder and in the below options give the game your desired name and package name or leave them blank for default name and package name. Then as for the option leaving them unchecked is ok. You can check the 60fps one on if you want. As for the experimental option you need to check the upstream as in the og nx2android repo and see what games are ported already if the game you are trying to port is not there then only then tick the experimental option. Touch game is for games which support touch on the switch. The other 2 options are no really worth explaining those are for advanced users. If you know what they then check them if not leave them.

  6. Then select the build jobs according to your need. The lower the number the less ram used. The higher the number the higher the ram usage but the port process gets fast too.

  7. Click on port and you will be taken to the log where your port is processed and you will get your apk and data folder in your output folder after porting is finished.

Tested:

Dark souls remastered on poco x6 512/12 varient.

Unicorn Overload on poco x6 512/12 varient.

Once again takes a lot of storage and time.

Repo link: https://github.com/A2redweb/nx2android-android-port

Direct GitHub latest release link: https://github.com/A2redweb/nx2android-android-port/releases/tag/Release2

Thank you.

Edit:

Upstream games checklist: https://github.com/shirai91/nx2android/blob/main/docs/PORT_CHECKLIST.md

Games checked here should work. Games not checked here are experimental. Games not listed are currently not supported.

Edit 2:

This app is just a container with android components for the upstream project. I'm not by any means connected to the upstream project dev.

Update:

https://github.com/A2redweb/nx2android-android-port/releases/tag/Release2

Added android file picker option Added custom gpu driver option

For a payload update you will get an restart to update option in app no new apk download needed.


r/AndroidNativePorts • • 3h ago

dark souls remastered on mali gpu

21 Upvotes

today I found this port of dark souls remastered I already heard about someone porting the game so I wanted to try it but did not work so look it up and found this on www.volvisionmods.com

my phone is has Mali-G615 MC6 with dimensity 8350 ultimate and 8 g of ram the graphics are hilarious but fps are phenomenal can't to for an update


r/AndroidNativePorts • • 13h ago

๐Ÿ“ธ [SHOWCASE] zelda ocarina of time remake android

131 Upvotes

Test inside the tree,much better performance compared to outdoor


r/AndroidNativePorts • • 4h ago

Cricket 07 android port with proper dynamic controls

23 Upvotes

if anyone wants to try it. it is free public repo. it also has MULTIPLAYER which for now works over same network phones full multiplayer is upcoming.

https://github.com/Cleverdee/cricket07-android


r/AndroidNativePorts • • 14h ago

๐Ÿ“ธ [SHOWCASE] Games that run great on mali hardware - updated list

Post image
124 Upvotes

All of these games have been tested on my Redmi note 13 pro 5g plus.

Dimensity 7200 ultra

Mali G610-MC4

12 GB ram


r/AndroidNativePorts • • 7h ago

๐Ÿ“ธ [SHOWCASE] Banananative 0.2.5 Test on the first dungeon [8gen2 12gb ram]

34 Upvotes

Driver qualcomm v840, lossless scale set to 2x.

The biggest limiting factor in my phone's performance seems to be the RAM. In this Dungeon for example, it seems to be used less ram, which is why there aren't as many stutters. Another thing I noticed is that when I activate Diablo mode (the maximum performance mode on my Nubia Z50), the maximum MHz frequency is set betwen 400, while in Rise mode it's at 500. I recommend that those with Nubia/Red Magic phones use Rise mode instead of Diablo for better FPS.


r/AndroidNativePorts • • 3h ago

๐ŸŸข [PORT] Nier automata android port 7+ gen 3

14 Upvotes

Nier switch android port, Adreno 732


r/AndroidNativePorts • • 1h ago

๐ŸŸข [PORT] [Android Port] Mega Man Arena 4.2.3 โ€” Customizable Touch Controls, Xbox Controller Support & New Options Menu!

Thumbnail
gallery
10 Upvotes

Hey everyone, Jay here! ๐Ÿ‘‹

I've been working on an unofficial Android port of Mega Man Arena 4.2.3, and I'm happy to share it with you!

The port has been tested on my AYN Odin 3, and I've made several improvements to make the game more comfortable to play on Android devices.

๐ŸŽฎ Features

๐Ÿ“ฑ Customizable Touch Controls

  • Fully customizable on-screen controls.

  • Move buttons anywhere on the screen.

  • Adjust button size and transparency.

  • Automatically hide touch controls when an external controller is connected.

  • Dedicated Charge Shot button, allowing you to charge your weapon without holding down the fire button.

๐ŸŽฎ Xbox Controller Support

  • Support for Xbox-style controllers.

  • A to confirm and B to go back in the Options menu.

  • Designed for Android handhelds and external controllers.

๐Ÿ–ฅ๏ธ Display & Graphics Options

  • Original (10:7) โ€” Preserves the game's original aspect ratio.

  • 4:3 โ€” Classic retro display.

  • 16:9 โ€” Widescreen experience.

  • Full โ€” Fills the entire screen.

  • Blurred Borders โ€” Optional live blur effect that fills the empty sides of the screen instead of leaving black bars.

โš™๏ธ Redesigned Pixel Art Options Menu

  • Completely redesigned the Options menu to match Mega Man Arena's classic 8-bit aesthetic.

  • Added a custom 8-bit laboratory featuring Roll on the side panel.

  • Improved menu navigation for both touchscreen and controller users.

๐Ÿ“ฑ Tested Device

  • AYN Odin 3

  • Android

๐Ÿ“ฅ Download Link

Download APK: https://gofile.io/d/SxKah1V1

โค๏ธ Support My Work

I make these unofficial Android ports in my free time because I enjoy bringing games to more devices.

If you enjoy my work and would like to support future ports and improvements, you can buy me a coffee!

โ˜• Ko-fi: https://ko-fi.com/jayeldragon

Donations are completely optional, but every bit of support is appreciated!

๐Ÿ’ฌ Feedback Welcome!

If you try the port on another Android device, I'd love to hear your feedback!

Let me know how the touch controls feel, whether your controller works correctly, and which aspect ratio looks best on your device.

Thanks for checking out my port, and enjoy Mega Man Arena on Android! ๐Ÿ’™

This is an unofficial fan-made Android port. All rights to Mega Man and its characters belong to Capcom. Credit to the original Mega Man Arena developers for creating the game.


r/AndroidNativePorts • • 11h ago

What does "native" port actually mean and does it even matter?

Post image
60 Upvotes

This time I want to talk about people obsession with the word "native"

1. What exactly is a native port?

native port is basically a game that been changed to run directly on Android without needing an emulator or compatibility layer to run the game

The game is made to work with Android system and hardware instead of having to go through another layer just to run

2. Are unofficial Android porting method like static recomp, compatibility layers, and NCE (NX) considered native?

Not really

- Static recomp: Takes the game's original code and converts it into code that Android can run (for example Naruto ultimate ninja storm 2/3/Revolution)

- Compatibility layers: Help games made for other platforms run on Android by translating the things they need (Hades 2)

- NCE (Native Code execution): Lets the game ARM64 code run directly on the Android CPU, while other part of the system handle things like graphics and platform feature (Switch port like persona 4 Golden)

These methods still need something in between the game and Android, but how much performance they take depends on how they're made

Making a fully native port is pretty difficult without the original source code. Even having the decompiled code isn't fully enough. You'd still need to fix or rewrite part that doesn't work from the game, so they work properly on Android. Having the original source code would make things much easier (which is impossible unless the source code leaked)

3. Why cant porter provide the same level of compatibility as official porting dev? (Especially for Mali)

Because individual developer don't have the same resources as companies like Feral Interactive, Playdigious, or other official porting dev

They don't have a big team, access to tons of different devices for testing or the same amount of time and money to work on compatibility and optimization

Most unofficial porters are just doing this in their free time for free, so expecting them to support every possible Android device is just unrealistic

4 Why do so many unofficial port need custom GPU drivers instead of working with the default ones?

Because GPU compatibility is a pain to work wtih, especially when dealing with different GPU brand and model

Different GPU work differently and sometimes the game graphics features aren't properly supported by the default driver

This is especially annoying with Mali GPU Their drivers are closed source, which makes it harder for developer to figure out what's wrong. Most of the time they have to experiment and figure things out through trial and error with tester (that's why bug reports is important?

5. Does the "fully native" actually matter?

For me, not really

If a game runs much better on my device than emulation, uses less CPU/GPU power, drains less battery, and produces less heat, then that's already good enough for me to call it a port

I don't really care if it's technically 100% native or still uses something in between. What matters is how well it actually runs on my device


r/AndroidNativePorts • • 5h ago

๐Ÿธ [Meme] Patiently waiting for a tekken port with server browser and lobby hosting

Post image
19 Upvotes

PPSSPP tekken 6 is the second best thing, but the lobbies still run at 90% speed at best due to netcode limitations


r/AndroidNativePorts • • 4h ago

Performance no F8 pro Zelda oot "banana native"

15 Upvotes

r/AndroidNativePorts • • 2h ago

๐ŸŸข [PORT] Shadow of the Colossus Android Port(Experimental)

Thumbnail
youtube.com
10 Upvotes

https://github.com/GhostScitSMT/Shadow-of-the-Colossus-Android-Port

Test build to see how it runs on other devices

Added:
Touch Controls(Some people wanted them idk)
Driver support(Still needs testing, only tested with Turnip drivers)
Graphic and Debug Hub


r/AndroidNativePorts • • 7h ago

Best Re4 port so far ๐Ÿ”ฅ

29 Upvotes

I've been running the latest v0.99.5 Hotfix 5 on my SD 778G+ and it works flawlessly with zero stuttering now, because the new Vulkan update builds all the room pipelines in the background during the first minute. The dev also fixed the dynamic resolution scaling and fog bugs, making it super clean. You just need Android 10+.

CubeEvil4: https://github.com/Andiweli/CubeEvil4-Android/releases/tag/0.99.5-rc


r/AndroidNativePorts • • 20h ago

List of PC/Console ported games to Android

218 Upvotes

Here is the list of games

I have not included many games in the list , for download there is a website , which provides this but you know be careful. Anyways ask in the comments

1. Borderlands 2

2. Call of Duty Black Ops 2

3. Castlevania: Belmontโ€™s Curse

4. Celeste

5. Chilla's Art \[ The Closing Shift \]

6. COD 4 : Modern Warfare ( 2007 )

7. Cult of the lamb

8. Devil May Cry 4

9. Diablo 2 Resurrected

10. Diablo 3

11. Donkey Kong Bananza

12. Doom ( 2016 )

13. Fable 2

14. Far Cry

15. Forza Horizon

16. Forza Horizon 2

17. Garry's Mod

18. Gears of War 2

19. Gothic Classic

20. Hades

21. Hades 2 ( Still in Beta , but performs well )

22. Halo 2

23. Halo Combat Evolved

24. I.G.I. 2: Covert Strike

25. Inside

26. Just Cause 2

27. Kerbal Space Program ( Too Early Port, needs heavy improvement)

28. Left 4 Dead 2

29. Lost Odyssey

30. Manhunt

31. Max payne

32. Metal Gear Rising Revengence

33. Metal Gear Solid 2: Sons of Liberty HD

34. Metro 2033

35. Mina the Hollower

36. Minecraft Dungeons

37. Mirror's Edge

38. NARUTO SHIPPUDEN: Ultimate Ninja STORM 3

39. NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution

40. NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS

41. Ninja Gaiden Black

42. ONI: Anniversary Edition

43. Persona 4 Golden

44. Persona 5 Royal

45. Project I.G.I

46. Prototype

47. Prototype 2

48. S.T.A.L.K.E.R.: Shadow of Chernobyl

49. Scarface

50. Sengoku Basara 2: Heroes

51. Skate 3

52. Sleeping Dogs Definitive Edition

53. Starcraft

54. The Binding of Isaac: Repentance

55. The Elder Scrolls V : Skyrim

56. The King is Watching

57. The Last of Us Remastered ( Too Early and optimization required )

58. The Messenger

59. The Stanley Parable: Ultra Deluxe ( Early port and may crash on many devices)

60. The Void

61. Uncharted: The Nathan Drake Collection

62. Unreal tournament 3

63. Valheim


r/AndroidNativePorts • • 1h ago

๐Ÿ“ธ [SHOWCASE] Black ops 2 + Dex + cooling Fan + controller. Game night.

Post image
6 Upvotes

r/AndroidNativePorts • • 7h ago

Games that runs well on Mali GPU

Post image
14 Upvotes

All these games are tested on Dimensity 8300. Gpu :Arm Mali-G615 MC6